unity 2d object movement in curve pattern towards the centre of circle
public class Oscillator : MonoBehaviour { Vector3 movementVector; public float speed; void Start() { speed = 1.0f; movementVector = new Vector3(1.0f, 0.0f, 0.0f); } void Update() { transform.Translate(movementVector * Time.deltaTime); movementVector = Quaternion.Euler(0, 0, 5.0f) * movementVector; } }