Generation

generate functionMon, 14 Nov 2022

char[,] grid = new char[3,3]; internal void Move(int position, char player)

// declare a grid char[][] grid = new char[3][3]; // declare a function that takes in two inputs and returns no value // use void because it returns nothing void Move(int position, char player) { // if position is not valid, return if (position < 0 || position > 9) { return; } // find the row and column int row = position / 3; int col = position % 3; // update the grid grid[row][col] = player; }

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