Generation

generate functionMon, 17 Apr 2023

sacar los angulos del triangulo usando los 3 lados en un arreglo bidimencional de A B C

//triangulo[A][B][C] //C^2 = A^2 + B^2 float triangulo[3][3] = { {3, 4, 5}, {1, 2, 3.16}, {1, 1, 2} }; for(int i = 0; i < 3; i++){ float a = triangulo[i][0]; float b = triangulo[i][1]; float c = triangulo[i][2]; float cosA = (b*b + c*c - a*a)/(2*b*c); float cosB = (a*a + c*c - b*b)/(2*a*c); float cosC = (a*a + b*b - c*c)/(2*a*b); float anguloA = acos(cosA)*180/M_PI; float anguloB = acos(cosB)*180/M_PI; float anguloC = acos

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