Generation

generate functionSat, 27 May 2023

camara de priemera persona para un juego

void camara(GLfloat x, GLfloat y, GLfloat z) { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(x, y, z, 0, 0, 0, 0, 1, 0); }

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