Generation

generate functionWed, 08 Mar 2023

unity 2d roll a ball using accelerometer

// Roll a ball with accelerometer public float sensitivity = 1.0f; // how sensitive is the accelerometer void Update() { // float moveVertical = Input.GetAxis("Vertical"); // for keyboard float moveHorizontal = Input.acceleration.x; // for accelerometer Vector3 movement = new Vector3(moveHorizontal, 0.0f, 0.0f); rb.AddForce(movement * sensitivity); // speed }

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