Generation

generate functionFri, 09 Dec 2022

Simulating earthquake on terrain

public void SimulateEarthQuake() { for (int x = 0; x < _terrain.Width; x++) { for (int y = 0; y < _terrain.Height; y++) { _terrain.Heights[x, y] = _terrain.Heights[x, y] + _random.Next(-3, 4); } } }

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