Generation

generate functionTue, 29 Nov 2022

make a 2d movement using unity

public void Move(Vector2 velocity) { if (!IsGrounded) { verticalVelocity -= gravity * Time.deltaTime; } else { verticalVelocity = 0; } Vector2 input = new Vector2(velocity.x, verticalVelocity); Vector2 move = new Vector2(input.x * movementSpeed, input.y); _controller.Move(move * Time.deltaTime); }

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