import { system, world } from "@minecraft/server"; function explode(eventData) { const { entity, weapon } = eventData if (weapon.getName() === 'minecraft:diamond_sword') { const position = entity.getPosition() const explosion = new Explosion(position, 5.0) explosion.explode() } } events.entityHurt(explodeEvent)
import { system, world } from "@minecraft/server"; function explode(eventData) { const { entity, weapon } = eventData if (weapon.getName() === 'minecraft:diamond_sword') { const position = entity.getPosition() const explosion = new Explosion(position, 5.0) explosion.explode() } } events.entityHurt(explodeEvent)