Generation

fix invalid codeTue, 18 Apr 2023

import { system, world } from "@minecraft/server"; function explode(eventData) { const { entity, weapon } = eventData if (weapon.getName() === 'minecraft:diamond_sword') { const position = entity.getPosition() const explosion = new Explosion(position, 5.0) explosion.explode() } } events.entityHurt(explodeEvent)

import { system, world } from "@minecraft/server"; function explode(eventData) { const { entity, weapon } = eventData if (weapon.getName() === 'minecraft:diamond_sword') { const position = entity.getPosition() const explosion = new Explosion(position, 5.0) explosion.explode() } } events.entityHurt(explodeEvent)

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