unity 2d ball rolling spinning
using UnityEngine; using System.Collections; public class BallRolling : MonoBehaviour { public float speed = 10; public float torque = 100; void Update () { float x = Input.GetAxis("Horizontal"); float z = Input.GetAxis("Vertical"); GetComponent<Rigidbody>().AddForce(transform.forward * z * speed); GetComponent<Rigidbody>().AddTorque(transform.up * x * torque); } }