local larm = script.Parent:FindFirstChild("HumanoidRootPart") local rarm = script.Parent:FindFirstChild("HumanoidRootPart") function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 10000 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("HumanoidRootPart") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end while true do wait(1) local target = findNearestTorso(script.Parent.HumanoidRootPart.Position) if target ~= nil then script.Parent.Humanoid:MoveTo(target.Position, target) end end
import math import sys import time import random import os import math import numpy as np import matplotlib.pyplot as plt import matplotlib.animation as animation from matplotlib.patches import Circle from matplotlib.collections import PatchCollection from matplotlib.colors import colorConverter from matplotlib.path import Path from matplotlib.ticker import FuncFormatter from