Generation

code to explanationTue, 18 Mar 2025

--// Universal Admin Panel Script // local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local StarterGui = game:GetService("StarterGui") local TeleportService = game:GetService("TeleportService") --// Notify Function function Notify(text) StarterGui:SetCore("SendNotification", { Title = "Admin Panel", Text = text, Duration = 3 }) end --// UI Setup local ScreenGui = Instance.new("ScreenGui") ScreenGui.Parent = game:GetService("CoreGui") local CommandBox = Instance.new("TextBox") CommandBox.Size = UDim2.new(0, 300, 0, 30) CommandBox.Position = UDim2.new(0.5, -150, 0.9, 0) CommandBox.PlaceholderText = "Enter Command" CommandBox.Parent = ScreenGui --// Commands Table local Commands = {} --// Basic Commands function Commands.speed(value) LocalPlayer.Character.Humanoid.WalkSpeed = tonumber(value) or 50 Notify("Speed set to " .. tostring(value)) end function Commands.jump(value) LocalPlayer.Character.Humanoid.JumpPower = tonumber(value) or 100 Notify("Jump Power set to " .. tostring(value)) end function Commands.invisible() for _, part in ipairs(LocalPlayer.Character:GetChildren()) do if part:IsA("BasePart") then part.Transparency = 1 end end Notify("You are now invisible!") end function Commands.visible() for _, part in ipairs(LocalPlayer.Character:GetChildren()) do if part:IsA("BasePart") then part.Transparency = 0 end end Notify("You are now visible!") end function Commands.reset() LocalPlayer.Character:BreakJoints() Notify("You have been reset!") end --// Teleportation function Commands.tp(targetName) local target = Players:FindFirstChild(targetName) if target and target.Character then LocalPlayer.Character.HumanoidRootPart.CFrame = target.Character.HumanoidRootPart.CFrame Notify("Teleported to " .. targetName) else Notify("Player not found") end end --// Fun Commands function Commands.launch() LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0, 500, 0) Notify("Launched into the air!") end function Commands.explode() local explosion = Instance.new("Explosion") explosion.Position = LocalPlayer.Character.HumanoidRootPart.Position explosion.Parent = game.Workspace Notify("Boom! You exploded!") end function Commands.spin() local spin = Instance.new("BodyAngularVelocity") spin.AngularVelocity = Vector3.new(0, 10, 0) spin.MaxTorque = Vector3.new(4000, 4000, 4000) spin.Parent = LocalPlayer.Character.HumanoidRootPart Notify("You are now spinning!") end function Commands.unspin() for _, obj in ipairs(LocalPlayer.Character.HumanoidRootPart:GetChildren()) do if obj:IsA("BodyAngularVelocity") then obj:Destroy() end end Notify("Stopped spinning!") end --// NoClip & Clip local noclip = false function Commands.noclip() noclip = true RunService.Stepped:Connect(function() if noclip then for _, part in ipairs(LocalPlayer.Character:GetChildren()) do if part:IsA("BasePart") then part.CanCollide = false end end end end) Notify("NoClip Enabled!") end function Commands.clip() noclip = false for _, part in ipairs(LocalPlayer.Character:GetChildren()) do if part:IsA("BasePart") then part.CanCollide = true end end Notify("NoClip Disabled!") end --// Fly Mode local flying = false local BodyGyro, BodyVelocity function Commands.fly() local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() flying = true BodyGyro = Instance.new("BodyGyro", Character.HumanoidRootPart) BodyVelocity = Instance.new("BodyVelocity", Character.HumanoidRootPart) BodyGyro.P = 9e4 BodyGyro.MaxTorque = Vector3.new(9e9, 9e9, 9e9) BodyVelocity.Velocity = Vector3.new(0, 0, 0) BodyVelocity.MaxForce = Vector3.new(9e9, 9e9, 9e9) Notify("Fly Mode Enabled! Use WASD and move your mouse to fly.") local function FlyControl() while flying do local Mouse = LocalPlayer:GetMouse() BodyGyro.CFrame = CFrame.new(Character.HumanoidRootPart.Position, Mouse.Hit.p) RunService.RenderStepped:Wait() end end UserInputService.InputBegan:Connect(function(input) if flying then if input.KeyCode == Enum.KeyCode.W then BodyVelocity.Velocity = Character.HumanoidRootPart.CFrame.LookVector * 50 end if input.KeyCode == Enum.KeyCode.S then BodyVelocity.Velocity = Character.HumanoidRootPart.CFrame.LookVector * -50 end if input.KeyCode == Enum.KeyCode.A then BodyVelocity.Velocity = Character.HumanoidRootPart.CFrame.RightVector * -50 end if input.KeyCode == Enum.KeyCode.D then BodyVelocity.Velocity = Character.HumanoidRootPart.CFrame.RightVector * 50 end end end) UserInputService.InputEnded:Connect(function(input) if flying and (input.KeyCode == Enum.KeyCode.W or input.KeyCode == Enum.KeyCode.S or input.KeyCode == Enum.KeyCode.A or input.KeyCode == Enum.KeyCode.D) then BodyVelocity.Velocity = Vector3.new(0, 0, 0) end end) coroutine.wrap(FlyControl)() end function Commands.unfly() flying = false local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() for _, obj in ipairs(Character.HumanoidRootPart:GetChildren()) do if obj:IsA("BodyVelocity") or obj:IsA("BodyGyro") then obj:Destroy() end end Notify("Fly Mode Disabled!") end --// Help Command function Commands.help() Notify("Open your console to see the commands.") print("Commands: speed <num>, jump <num>, invisible, visible, reset, tp <player>, launch, explode, spin, unspin, noclip, clip, fly, unfly, godmode, kill <player>, freeze, unfreeze, rejoin, size <num>, gravity <num>") end --// Command Input Handling CommandBox.FocusLost:Connect(function(enterPressed) if enterPressed then local args = string.split(CommandBox.Text, " ") local command = table.remove(args, 1) if Commands[command] then Commands[command](table.unpack(args)) else Notify("Unknown Command") end CommandBox.Text = "" end end) Notify("Universal Admin Panel Loaded! Use the command box to enter commands.")

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