Generation

generate functionSat, 28 Jan 2023

generate a function for losing player items at death

public static Inventory RemovePlayerItemsAtDeath(int deathRate) { var playerItems = new Inventory(); for (var i = 0; i < playerItems.Count; i++) { if (playerItems[i].ItemName != "health potion") { playerItems[i].Quantity -= deathRate; } } return playerItems; }

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