Souvik Chatterjee

All generations.

Create a Simple Application using HTML5 Canvas Element. Draw 4 circles to the left side of the canvas & fill them with different colors. Draw arrows corresponding to each circle to the right side of the canvas. All the circles & the arrows should be drawn on a single canvas element. When you click inside any circle, the arrow to the corresponding circle should start moving towards the circle & hit it. Color of the circle should change once the arrow hits them. Add a reset button that resets the application to its initial state.

<!DOCTYPE html> <html> <head> <script> function draw() { var canvas = document.getElementById('canvas'); if (canvas.getContext) { var ctx = canvas.getContext('2d'); ctx.beginPath(); ctx.arc(75, 75, 50, 0, Math.PI * 2, true); // Outer circle ctx.moveTo(110, 75); ctx.arc(75, 75, 35, 0, Math.PI, false); // Mouth (clockwise) ctx.moveTo(65, 65); ctx.arc(60, 65, 5, 0, Math.PI * 2, true); // Left eye ctx.moveTo(95, 65); ctx.arc(90, 65, 5, 0, Math.PI * 2, true); // Right eye ctx.stroke(); }

Create a Simple Application using HTML5 Canvas Element. Draw 4 circles to the left side of the canvas & fill them with different colors. Draw arrows corresponding to each circle to the right side of the canvas. All the circles & the arrows should be drawn on a single canvas element. When you click inside any circle, the arrow to the corresponding circle should start moving towards the circle & hit it. Color of the circle should change once the arrow hits them. Add a reset button that resets the application to its initial state.

<canvas id="myCanvas" width="200" height="100"></canvas>

Create a Simple Application using HTML5 Canvas Element. Draw 4 circles to the left side of the canvas & fill them with different colors. Draw arrows corresponding to each circle to the right side of the canvas. All the circles & the arrows should be drawn on a single canvas element. When you click inside any circle, the arrow to the corresponding circle should start moving towards the circle & hit it. Color of the circle should change once the arrow hits them. Add a reset button that resets the application to its initial state.

<canvas id="myCanvas" width="800" height="400" style="border:1px solid #d3d3d3;"> Your browser does not support the HTML5 canvas tag.</canvas> <script> var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); var canvas = document.getElementById('myCanvas'); var context = canvas.getContext('2d'); //circle 1 var x = 90; var y = 70; var radius = 50; var startAngle = 0; var endAngle = 2*Math.PI; var counterClockwise = false; context.beginPath(); context.arc(x,y,radius,startAngle,endAngle,counterClockwise); context.fillStyle = "#00FFFF"; context.fill(); context.lineWidth = 5; context.strokeStyle = '#003300'; context.stroke(); //circle 2 var x = 90; var y = 160; var

Create a Simple Application using HTML5 Canvas Element. Draw 4 circles to the left side of the canvas & fill them with different colors. Draw arrows corresponding to each circle to the right side of the canvas. All the circles & the arrows should be drawn on a single canvas element. When you click inside any circle, the arrow to the corresponding circle should start moving towards the circle & hit it. Color of the circle should change once the arrow hits them. Add a reset button that resets the application to its initial state.

<!DOCTYPE html> <html> <head> <title>HTML5 Canvas Application</title> </head> <body> <canvas id="canvas" width="600" height="600"></canvas> <script type="text/javascript"> window.onload = function() { var canvas = document.getElementById('canvas'); var context = canvas.getContext('2d'); var centerX = canvas.width / 2; var centerY = canvas.height / 2; var rad = Math.PI / 180; var radius = 100; function drawCircle(centerX, centerY, radius, color) { context.beginPath(); context.arc(centerX, centerY, radius, 0, 2 * Math.PI, false); context.fillStyle = color; context.fill();

Create a Simple Application using HTML5 Canvas Element. Draw 4 circles to the left side of the canvas & fill them with different colors. Draw arrows corresponding to each circle to the right side of the canvas. All the circles & the arrows should be drawn on a single canvas element. When you click inside any circle, the arrow to the corresponding circle should start moving towards the circle & hit it. Color of the circle should change once the arrow hits them. Add a reset button that resets the application to its initial state.

function draw() { var canvas = document.getElementById('tutorial'); if (canvas.getContext){ var ctx = canvas.getContext('2d'); ctx.fillRect(25,25,100,100); ctx.clearRect(45,45,60,60); ctx.strokeRect(50,50,50,50); } }

Create a Simple Application using HTML5 Canvas Element. Draw 4 circles to the left side of the canvas & fill them with different colors. Draw arrows corresponding to each circle to the right side of the canvas. All the circles & the arrows should be drawn on a single canvas element. When you click inside any circle, the arrow to the corresponding circle should start moving towards the circle & hit it. Color of the circle should change once the arrow hits them. Add a reset button that resets the application to its initial state.

<html> <head></head> <body> <canvas id="canvas" width="600" height="600"></canvas> <script> var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var circles = []; var arrows = []; var fill_colors = ["#ED1C24","#7FDBFF","#3D9970","#2ECC40"]; var stroke_colors = ["#FFE9ED","#C7EDFF","#A4FFE4","#4FFFA4"]; var arrow_colors = ["#9C0A0A","#0074D9","#053805","#005210"]; var circle_radius = 50; var arrow_height = 70; var arrow_width = 20; var arrow_speed_x = 5; var arrow_speed_y = 5; var arrow_distance_from_center = 100; for(var i=0;i<4;i++) {

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