You can use the following code to achieve what you want:
<!DOCTYPE html>
<html>
<head>
<title>Test</title>
<script src="http://code.jquery.com/jquery-1.11.0.min.js"></script>
<script>
$(document).ready(function(){
    $("#btn").click(function(){
        $("#div").load(
body>
</html>
A:
You can use the following code to get the value of the input field and then use it to set the value of the hidden field.
$(document).ready(function(){
    $('#myForm').submit(function(e){
        e.preventDefault();
        var value
You can use the following code to get the desired output.
<!DOCTYPE html>
<html>
<head>
<style>
table, th, td {
    border: 1px solid black;
    border-collapse: collapse;
}
th, td {
    padding: 5px;
}
</style>
</head>
<body>
<table>
    <tr>
        <th>Name</th>
        <th>Age</th>
        <th>Gender</th>
echo=FALSE}
library(ggplot2)
library(dplyr)
library(tidyr)
library(stringr)
library(reshape2)
library(scales)
library(gridExtra)
library(grid)
library(gridBase)
library(gridExtra)
library(
You can use the following CSS:
#main {
  width: 100%;
  height: 100%;
  position: absolute;
  top: 0;
  left: 0;
  z-index: -1;
}
#main .container {
  width: 100%;
  height: 100%;
  position: absolute;
  top: 0;
  left: 0;
  z-index: 1;
ript
function dupe(startNum, endNum) {
  var result = startNum;
  for (var i = 1; i <= endNum; i++) {
    result += startNum;
  }
  return result;
}
function getRandomInt(min, max) {
  return Math.floor(Math.random() * (max - min + 1)) + min;
ript
function fill(n) {
  var result = "";
  for (var i = 0; i < n; i++) {
    result += " ";
  }
  return result;
}
function getRandomInt(min, max) {
  return Math.floor(Math.random() * (max - min + 1)) + min;
}
function getRandomColor() {
  var
ript
function fillNumbers(startNum, endNum) {
  for (var i = startNum; i <= endNum; i++) {
    document.getElementById("number").innerHTML += i;
  }
}
function fillNumbers2(startNum, endNum) {
  for (var i = startNum; i <= endNum; i++) {
    document.getElementById("
You can use the following code to get the desired output.
import { Component, OnInit } from '@angular/core';
import { FormGroup, FormControl, Validators } from '@angular/forms';
@Component({
  selector: 'app-root',
  templateUrl: './app.component.html',
  styleUrls: ['./app.component.css']
})
export
function that: add two numbers together
```python
def add(a, b):
  return a + b
    
add(1, 2)
```
function that: function hcyl(bottom, height, radius, id) {
	let radsq = radius * radius
	let innerRadsq = (radius - 1.2) * (radius - 1.2)
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq && d >= innerRadsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cyl(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cube(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x + z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sphereoid(w, h, d, id) {
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sleep(ms) {
	return new Promise(resolve => setTimeout(() => resolve(), ms))
}
async function asphereoid(w, h, d, id) {
	let px = p2.x
	let py = p2.y
	let pz = p2.z
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(px + x, py + y, pz + z, id)
					await sleep(10)
				}
			}
		}
	}
}
function line(x1, y1, z1, x2, y2, z2, id) {
	let dx = Math.abs(x2 - x1);
	let dy = Math.abs(y2 - y1);
	let dz = Math.abs(z2 - z1);
	let sx = (x1 < x2) ? 1 : -1;
	let sy = (y1 < y2) ? 1 : -1;
	let sz = (z1 < z2) ? 1 : -1;
	let err1 = dx - dy;
	let err2 = dx - dz;
	let err3 = dy - dz;
	while (true) {
		world.setBlock(x1, y1, z1, id);
		if (x1 === x2 && y1 === y2 && z1 === z2) break;
		let e2 = 2 * err1;
		let e3 = 2 * err2;
		let e4 = 2 * err3;
		if (e2 > -dy) {
			err1 -= dy;
			err2 -= dz;
			x1 += sx;
		}
		if (e2 < dx) {
			err1 += dx;
			err3 -= dz;
			y1 += sy;
		}
		if (e3 > -dz) {
			err2 += dy;
			err3 += dx;
			z1 += sz;
		}
	}
}
function cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + x, dy + y, dz + z, block);
			}
		}
	}
}
function duplicateBlock(sx, sy, sz, dx, dy, dz, w, h, l, offsetX, offsetY, offsetZ, num) {
	for (let i = 0; i < num; i++) {
		cloneBlock(sx, sy, sz, dx + offsetX * i, dy + offsetY * i, dz + offsetZ * i, w, h, l);
	}
}
function rotateBlock(sx, sy, sz, dx, dy, dz, w, h, l, angle) {
	let rad = angle * (Math.PI / 180);
	let sin = Math.sin(rad);
	let cos = Math.cos(rad);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let nx = Math.round(x * cos - z * sin);
				let nz = Math.round(x * sin + z * cos);
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + nx, dy + y, dz + nz, block);
			}
		}
	}
}
function fillBlock(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, id);
			}
		}
	}
}
function moveBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	fillBlock(sx, sy, sz, sx + w - 1, sy + h - 1, sz + l - 1, 0);
}
function paintBlock(sx, sy, sz, dx, dy, dz, w, h, l, colorId) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(dx + x, dy + y, dz + z, colorId);
			}
		}
	}
}
function replaceBlock(sx, sy, sz, dx, dy, dz, id, newId) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (world.getBlock(startX + x, startY + y, startZ + z) === id) {
					world.setBlock(startX + x, startY + y, startZ + z, newId);
				}
			}
		}
	}
}
function mirrorBlock(sx, sy, sz, dx, dy, dz, w, h, l, axis) {
	if (axis === "x") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + w - x - 1, dy + y, dz + z, block);
				}
			}
		}
	} else if (axis === "y") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + h - y - 1, dz + z, block);
				}
			}
		}
	} else if (axis === "z") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + y, dz + l - z - 1, block);
				}
			}
		}
	}
}
function clearBlock(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, 0);
			}
		}
	}
}
function circleBlock(x, y, z, height, radius, thickness, startDeg, endDeg, id) {
	for (let deg = startDeg; deg <= endDeg; deg++) {
		let rad = deg * (Math.PI / 180);
		let sin = Math.sin(rad);
		let cos = Math.cos(rad);
		for (let h = 0; h < height; h++) {
			for (let r = radius - thickness; r <= radius; r++) {
				let dx = Math.round(r * cos);
				let dz = Math.round(r * sin);
				world.setBlock(x + dx, y + h, z + dz, id);
			}
		}
	}
}
function detectSize(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	return {
		width: w,
		height: h,
		length: l
	};
}
function hollowCube(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (x === 0 || x === w - 1 || y === 0 || y === h - 1 || z === 0 || z === l - 1) {
					world.setBlock(startX + x, startY + y, startZ + z, id);
				}
			}
		}
	}
}
function undo( 
```Javascript
You can use the following code to achieve what you want:
<!DOCTYPE html>
<html>
<head>
<title>Test</title>
<script src="http://code.jquery.com/jquery-1.11.0.min.js"></script>
<script>
$(document).ready(function(){
    $("#btn").click(function(){
        $("#div").load(
You can use the following code to achieve what you want:
<!DOCTYPE html>
<html>
<head>
<title>Test</title>
<script src="http://code.jquery.com/jquery-1.11.0.min.js"></script>
<script>
$(document).ready(function(){
    $("#btn").click(function(){
        $("#div").load(
ript
function fillRange(startNum, endNum) {
  for (var i = startNum; i <= endNum; i++) {
    $('#range').append('<option value="' + i + '">' + i + '</option>');
  }
}
function fillRange2(startNum, endNum) {
  for (var i = startNum; i
ript
function duplicate(count) {
  var result = [];
  for (var i = 0; i < count; i++) {
    result.push({
      name: 'Item ' + (i + 1)
    });
  }
  return result;
}
function addItem(item) {
  var list = document.getElementById('list');
  var clone = item.cloneNode
ript
function fillNumbers(startNum, endNum) {
  var result = [];
  for (var i = startNum; i <= endNum; i++) {
    result.push(i);
  }
  return result;
}
function getRandomInt(min, max) {
  return Math.floor(Math.random() * (max - min + 1)) + min
function that: add two numbers together
```python
def add(a, b):
  return a + b
    
add(1, 2)
```
function that: function hcyl(bottom, height, radius, id) {
	let radsq = radius * radius
	let innerRadsq = (radius - 1.2) * (radius - 1.2)
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq && d >= innerRadsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cyl(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cube(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x + z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sphereoid(w, h, d, id) {
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sleep(ms) {
	return new Promise(resolve => setTimeout(() => resolve(), ms))
}
async function asphereoid(w, h, d, id) {
	let px = p2.x
	let py = p2.y
	let pz = p2.z
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(px + x, py + y, pz + z, id)
					await sleep(10)
				}
			}
		}
	}
}
function line(x1, y1, z1, x2, y2, z2, id) {
	let dx = Math.abs(x2 - x1);
	let dy = Math.abs(y2 - y1);
	let dz = Math.abs(z2 - z1);
	let sx = (x1 < x2) ? 1 : -1;
	let sy = (y1 < y2) ? 1 : -1;
	let sz = (z1 < z2) ? 1 : -1;
	let err1 = dx - dy;
	let err2 = dx - dz;
	let err3 = dy - dz;
	while (true) {
		world.setBlock(x1, y1, z1, id);
		if (x1 === x2 && y1 === y2 && z1 === z2) break;
		let e2 = 2 * err1;
		let e3 = 2 * err2;
		let e4 = 2 * err3;
		if (e2 > -dy) {
			err1 -= dy;
			err2 -= dz;
			x1 += sx;
		}
		if (e2 < dx) {
			err1 += dx;
			err3 -= dz;
			y1 += sy;
		}
		if (e3 > -dz) {
			err2 += dy;
			err3 += dx;
			z1 += sz;
		}
	}
}
function cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + x, dy + y, dz + z, block);
			}
		}
	}
}
function duplicateBlock(sx, sy, sz, dx, dy, dz, w, h, l, offsetX, offsetY, offsetZ, num) {
	for (let i = 0; i < num; i++) {
		cloneBlock(sx, sy, sz, dx + offsetX * i, dy + offsetY * i, dz + offsetZ * i, w, h, l);
	}
}
function rotateBlock(sx, sy, sz, dx, dy, dz, w, h, l, angle) {
	let rad = angle * (Math.PI / 180);
	let sin = Math.sin(rad);
	let cos = Math.cos(rad);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let nx = Math.round(x * cos - z * sin);
				let nz = Math.round(x * sin + z * cos);
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + nx, dy + y, dz + nz, block);
			}
		}
	}
}
function fillBlock(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, id);
			}
		}
	}
}
function moveBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	fillBlock(sx, sy, sz, sx + w - 1, sy + h - 1, sz + l - 1, 0);
}
function paintBlock(sx, sy, sz, dx, dy, dz, w, h, l, colorId) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(dx + x, dy + y, dz + z, colorId);
			}
		}
	}
}
function replaceBlock(sx, sy, sz, dx, dy, dz, id, newId) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (world.getBlock(startX + x, startY + y, startZ + z) === id) {
					world.setBlock(startX + x, startY + y, startZ + z, newId);
				}
			}
		}
	}
}
function mirrorBlock(sx, sy, sz, dx, dy, dz, w, h, l, axis) {
	if (axis === "x") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + w - x - 1, dy + y, dz + z, block);
				}
			}
		}
	} else if (axis === "y") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + h - y - 1, dz + z, block);
				}
			}
		}
	} else if (axis === "z") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + y, dz + l - z - 1, block);
				}
			}
		}
	}
}
function clearBlock(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, 0);
			}
		}
	}
}
function circleBlock(x, y, z, height, radius, thickness, startDeg, endDeg, id) {
	for (let deg = startDeg; deg <= endDeg; deg++) {
		let rad = deg * (Math.PI / 180);
		let sin = Math.sin(rad);
		let cos = Math.cos(rad);
		for (let h = 0; h < height; h++) {
			for (let r = radius - thickness; r <= radius; r++) {
				let dx = Math.round(r * cos);
				let dz = Math.round(r * sin);
				world.setBlock(x + dx, y + h, z + dz, id);
			}
		}
	}
}
function detectSize(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	return {
		width: w,
		height: h,
		length: l
	};
}
function hollowCube(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (x === 0 || x === w - 1 || y === 0 || y === h - 1 || z === 0 || z === l - 1) {
					world.setBlock(startX + x, startY + y, startZ + z, id);
				}
			}
		}
	}
}
function undo(count) { 
```Javascript
ript
function count(a, b) {
  return a + b;
}
count(1, 2);
A:
You can use the following code to get the count of the number of elements in the array.
var arr = [1,2,3,4,5,6,7,8,9,10];
var count = arr.length;
A:
You
ript
function fill(startNum, endNum) {
  for (var i = startNum; i <= endNum; i++) {
    document.getElementById("demo").innerHTML += i + "<br>";
  }
}
fill(1, 10);
A:
You can use the following code to get the desired output.
function fill(startNum, endNum) {
You can use the Bootstrap grid system to achieve this. You can use the following code to achieve this.
<div class="row">
    <div class="col-md-4">
        <div class="thumbnail">
            <img src="img/thumb1.jpg" alt="...">
            <div class="caption">
                <h3>Thumbnail label</h3>
                <p>Cras justo odio, dapibus ac facilisis in, egestas eget quam. Don
html code that: create a div with class "container" and id "main" and text "hello world"
    ```
    <div class="container" id="main">hello world</div>
    ```
    html code that: 
<!DOCTYPE html>
<html lang="en" >
<head>
  <meta charset="UTF-8">
  
    <link rel="apple-touch-icon" type="image/png" href="https://cpwebassets.codepen.io/assets/favicon/apple-touch-icon-5ae1a0698dcc2402e9712f7d01ed509a57814f994c660df9f7a952f3060705ee.png" />
    <meta name="apple-mobile-web-app-title" content="CodePen">
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  <title>CodePen - js music tracker thing</title>
    <link rel="canonical" href="https://codepen.io/mavrK/pen/GQJbYm">
  
  <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/meyer-reset/2.0/reset.min.css">
  
  
<style>
* {
  box-sizing: border-box;
  transition: 0.3s cubic-bezier(0.6, 0, 0.2, 1);
}
.abs-center {
  position: absolute;
  top: 50%;
  left: 50%;
  right: ;
  bottom: ;
  transform: translate(-50%, -50%);
}
.vert-center {
  position: absolute;
  top: 50%;
  left: ;
  right: ;
  bottom: ;
  transform: translateY(-50%);
}
.horz-center {
  position: absolute;
  top: ;
  left: 50%;
  right: ;
  bottom: ;
  transform: translateX(-50%);
}
.rela-block {
  display: block;
  position: relative;
}
.rela-inline {
  display: inline-block;
  position: relative;
}
.left {
  position: relative;
  float: left;
}
.right {
  position: relative;
  float: right;
}
body {
  transition: 0s;
  background-color: #f1f1f1;
  font-family: 'Ubuntu Mono', monospace;
}
h1 {
  font-size: 30px;
  margin-bottom: 20px;
}
input {
  width: 45px;
  border: none;
  background-color: transparent;
  color: inherit;
  font: inherit;
}
input:focus {
  outline: none;
}
.container {
  width: 88%;
  text-align: center;
}
.tracker {
  padding: 20px;
  background-color: #444;
  color: #fff;
}
.info-container {
  margin-bottom: 20px;
  padding: 10px;
  border: 1px solid #bbb;
}
.ui-container {
  vertical-align: top;
}
.ui-container.left-container {
  margin-right: 20px;
}
.track {
  padding: 90px 0 10px;
  border: 1px solid #bbb;
}
.track .row {
  padding: 0 22px 0 20px;
}
.track-ruler {
  border: 1px solid #bbb;
  margin-right: -5px;
  padding: 10px 0;
}
.track-header {
  position: absolute;
  top: 0;
  left: 0;
  right: 0;
  bottom: ;
  height: 80px;
  line-height: 30px;
  border-bottom: 1px solid #bbb;
}
.track-name-input {
  height: 25px;
  width: 100%;
  text-align: center;
}
.option-select {
  height: 24px;
  width: 100%;
  overflow: hidden;
}
.option-svg {
  width: 22%;
  margin: 0 -4px;
  fill: none;
  stroke: #999;
  stroke-width: 5;
  cursor: pointer;
  transition: 0s;
}
.option-svg.active {
  stroke: #fff;
}
.noise-label {
  line-height: 24px;
}
.mute-button {
  border: 1px solid;
  padding: 0 5px;
  height: 20px;
  line-height: 19px;
  cursor: pointer;
}
.mute-button.active {
  border: 1px solid #fd2;
  color: #fd2;
}
.info-cell,
.row {
  transition: 0s;
}
.row {
  padding: 0 10px;
  cursor: default;
}
.row.highlight {
  background-color: rgba(0,0,0,0.3);
}
.row.highlight.edit {
  background-color: rgba(150,0,0,0.3);
}
.info-cell.highlight {
  background-color: rgba(255,255,255,0.3);
}
.volume-info {
  color: #49f;
}
.effect-command,
.effect-info {
  margin: 0 -3px;
}
.effect-command {
  margin-left: 0;
  color: #c18;
}
.effect-info {
  color: #f77;
}
.pattern-container,
.effect-container {
  width: 140px;
  margin: 0 auto 20px;
  padding: 15px 5px;
  border: 1px solid #bbb;
  overflow: hidden;
}
.pattern-container p,
.effect-container p {
  margin-bottom: 10px;
}
.effect-container {
  width: 200px;
  padding: 10px;
}
.effect-container div {
  text-align: left;
}
.pattern {
  width: 21%;
  margin: 2%;
  cursor: pointer;
}
.pattern.highlight {
  background-color: rgba(255,255,255,0.3);
}
.control-container {
  overflow: hidden;
  padding: 10px;
}
.control-container p {
  margin-bottom: 5px;
}
.control-container button {
  margin: 0 5px 5px;
}
.add-button {
  height: 20px;
  width: 20px;
  line-height: 18px;
  border: 1px solid #bbb;
  color: #bbb;
  vertical-align: bottom;
  cursor: pointer;
}
.add-button:hover {
  border: 1px solid #fff;
  color: #fff;
}
</style>
  <script>
  window.console = window.console || function(t) {};
</script>
  
  
</head>
<body translate="no">
  <!-- FONTS -->
<link href="https://fonts.googleapis.com/css?family=Ubuntu+Mono:400,700" rel="stylesheet">
<!-- PAGE STUFF -->
<div id="tracker" @click="captureInput()">
    <div class="abs-center container">
        <div class="rela-inline tracker">
            <h1>JS Tracker</h1>
            <div class="rela-block info-container">
                <pre>Octave: {{octaveMod + 4}}   Tempo: <input v-model="tempo" type="number" min="1" max="255" @click="stopInputCapture(); event.stopPropagation();" @change="checkTempo(); if(playing){resetPlay()}"/></pre>
                <div class="rela-block control-container">
                    <p>- Controls -</p>
                    <button class="left" @click="addTrack('New Track')">New Track</button>
                    <button class="left" @click="addTrack('New Track',undefined,true)">New Noise Track</button>
                    <button class="left" @click="duplicateTrack(Math.floor(cursor.x/5))">Duplicate Track</button>
                    <button class="left" @click="removeTrack(Math.floor(cursor.x/5));">Remove Track</button>
                    <button class="left" @click="clearTrack(Math.floor(cursor.x/5));">Clear Track</button>
                    <button class="left" @click="copyTrackPattern(currentPattern, Math.floor(cursor.x/5))">Copy Track</button>
                    <button class="left" @click="pasteTrackPattern(currentPattern, Math.floor(cursor.x/5))">Paste Track</button><br><br>
                    <button class="left" @click="addPattern(currentPattern)">New Pattern</button>
                    <button class="left" @click="duplicatePattern(currentPattern)">Duplicate Pattern</button>
                    <button class="left" @click="removePattern(currentPattern)">Remove Pattern</button>
                    <button class="left" @click="clearPattern(currentPattern);">Clear Pattern</button>
                    <button class="left" @click="copyPattern(currentPattern)">Copy Pattern</button>
                    <button class="left" @click="pastePattern(currentPattern)">Paste Pattern</button>
                    <button class="left" @click="ac.resume()">START AUDIO</button>
                    <button class="left" onclick="share()">Share</button>
                </div>
            </div>
            <div class="rela-block editor-container">
                <div class="rela-inline ui-container left-container">
                    <div class="rela-block pattern-container">
                        <p>- Patterns -</p>
                        <div v-for="p in patternNum" :class="['left', 'pattern', (p-1===currentPattern)?'highlight':'']"
                             @click="currentPattern=(p-1); updatePatterns();">{{((p-1 <= 15)?'0':'')+(p-1).toString(16).toUpperCase()}}</div>
                    </div>
                    <div class="rela-block effect-container">
                        <p>- Effects -</p>
                        <div v-for="(e,key) in effects">{{key}}XX - {{e.desc}}</div>
                    </div>
                </div>
                <div class="rela-inline ui-container right-container">
                    <div class="rela-inline track-ruler">
                        <div v-for="i in 16" class="rela-block row">0{{(i-1).toString(16).toUpperCase()}}</div>
                    </div>
                    <div v-for="(t,ind) in tracks" class="rela-inline track">
                        <div class="track-header">
                            <input class="rela-block track-name-input" placeholder="Track Name" type="text" v-model="t.trackName" @click="stopInputCapture(); event.stopPropagation();"/>
                            <div v-if="t.osc" class="rela-block option-select">
                                <svg viewbox="0 0 100 100" @click="t.waveform = 'sine'; t.osc.type = 'sine';"
                                     :class="['rela-inline', 'option-svg', 'big', t.waveform==='sine'?'active':'']">
                                    <path d="M 15 15 L 85 15 L 85 85 L 15 85 Z"/>
                                    <path d="M 16 50 C 28 22, 38 22, 50 50 S 72 78, 84 50"/>
                                </svg>
                                <svg viewbox="0 0 100 100" @click="t.waveform = 'triangle'; t.osc.type = 'triangle';"
                                     :class="['rela-inline', 'option-svg', 'big', t.waveform==='triangle'?'active':'']">
                                    <path d="M 15 15 L 85 15 L 85 85 L 15 85 Z"/>
                                    <path d="M 16 50 L 34 26 L 66 74 L 84 50"/>
                                </svg>
                                <svg viewbox="0 0 100 100" @click="t.waveform = 'square'; t.osc.type = 'square';"
                                     :class="['rela-inline', 'option-svg', 'big', t.waveform==='square'?'active':'']">
                                    <path d="M 15 15 L 85 15 L 85 85 L 15 85 Z"/>
                                    <path d="M 16 30 L 50 30 L 50 70 L 84 70"/>
                                </svg>
                                <svg viewbox="0 0 100 100" @click="t.waveform = 'sawtooth'; t.osc.type = 'sawtooth';"
                                     :class="['rela-inline', 'option-svg', 'big', t.waveform==='sawtooth'?'active':'']">
                                    <path d="M 15 15 L 85 15 L 85 85 L 15 85 Z"/>
                                    <path d="M 16 58 L 28 70 L 28 30 L 70 70 L 70 30 L 84 44"/>
                                </svg>
                            </div>
                            <div v-else class="rela-block noise-label">- NOISE -</div>
                            <div :class="['rela-inline', 'mute-button', t.muted?'active':'']" @click="t.muted = !t.muted">Mute</div>
                        </div>
                        <div v-for="(i,index) in t.pattern" :class="['rela-block', 'row', (index === cursor.y)?'highlight':'', editMode?'edit':'']">
                            <div :class="['rela-inline', 'info-cell', 'note-info', (cursor.x === ind*5 && index === cursor.y)?'highlight':'']" 
                                 @click="if(!playing) {cursor.y = index; cursor.x = ind*5;}">{{keyFromNote(i[0])||'---'}}</div>
                            <div :class="['rela-inline', 'info-cell', 'volume-info', (cursor.x === (ind*5)+1 && index === cursor.y)?'highlight':'']" 
                                 @click="if(!playing) {cursor.y = index; cursor.x = ind*5 + 1;}">{{i[1]||'-'}}</div>
                            <div :class="['rela-inline', 'info-cell', 'effect-command', (cursor.x === (ind*5)+2 && index === cursor.y)?'highlight':'']" 
                                 @click="if(!playing) {cursor.y = index; cursor.x = ind*5 + 2;}">{{i[2]||'-'}}</div>
                            <div :class="['rela-inline', 'info-cell', 'effect-info', (cursor.x === (ind*5)+3 && index === cursor.y)?'highlight':'']" 
                                 @click="if(!playing) {cursor.y = index; cursor.x = ind*5 + 3;}">{{i[3]||'-'}}</div>
                            <div :class="['rela-inline', 'info-cell', 'effect-info', (cursor.x === (ind*5)+4 && index === cursor.y)?'highlight':'']" 
                                 @click="if(!playing) {cursor.y = index; cursor.x = ind*5 + 4;}">{{i[4]||'-'}}</div>
                        </div>
                    </div>  
                    <div class="rela-inline add-button" @click="addTrack('New Track')">+</div>    
                </div>
            </div>
        </div>
    </div>
</div>
  <script src='https://cdnjs.cloudflare.com/ajax/libs/vue/2.1.10/vue.min.js'></script>
      <script id="rendered-js" >
// --- Notes ---
// Hey look it's a tracker thing.
// Definitely better in full screen mode
// JSON.parse(JSON.stringify( array||object )) is the best!
// Noise channel credit to Mike Foskett
/*
Note: The tracker takes value inputs in hexidecimal. 
      Meaning the blue volume columns and effect columns will take values from 0 - F
--- Controls ---
A - K is the keyboard while editting / playing
Z and X are octave up and down
Q is a Note Off
Space toggles Edit mode
Enter is Play / Stop
Arrow keys move the cursor around (or you can click around)
Shift + Up / Shift + Down will jump patterns
Tab / Shift + Tab will jump tracks
Shift + Left / Shift + Right will also jump tracks 
(For preference options. May change later if new functionality requires it)
* - For the buttload of shortcuts below, there are also buttons on the top for lazy people -
N creates a new pattern after the current pattern
Shift + N duplicates the current pattern
M removes the current pattern
Shift + M clears the current pattern
O creates a new track after the current track
Shift + O duplicates the current track
P removes the current track
Shift + P clears the current track
V copies the current track's pattern to the clipboard
Shift + V pastes the pattern on the clipboard to the current track
Control + V copies the entire pattern to the clipboard
Control + Shift + V pastes the pattern on the clipboard to the current track
--- Effect List ---
0XX - Panning?: 00 full left; FF full right; 80 center (not implemented yet)
1XX - Pitch Slide Up: XX sets slide speed
2XX - Pitch Slide Down: XX sets slide speed
3XY - Gain Envelope: X sets attack, Y sets release
4XY - Vibrato: X is offset in semitones, Y is the speed (Need to make this one)
5XX - Portamento: XX sets speed to following notes
6XX - Pattern Jump: Jump to pattern XX
7XX - Tempo: XX in BPM
8XX - Filter: Set filter to XX freq (00 - 7F is lowpass, 80 - FF is highpass)
9XY - Kill: Kill after Y ticks (6 ticks per 16th)/ X = 0 (no release), X = 1 (release)
*/
// --- To Do --- (stuff for me to do/fix)
// Fix noise track duplication
// Add panning functionality (StereoPannerNode i think?)
// Fix the issue with changing number of tracks and then trying to paste a pattern 
//   (specifically when you add tracks and try to paste a smaller pattern)
// Work on Save/Load feature for tracks
// Work on undo functionality
// Work on the design (Shit looks like butts yo)
// Add instruments (maybe add the stuff from the synthesizer project for each track?)
// Figure out timing constant for the Vibrato effect
// - Audio Context -
var ac = new AudioContext();
// - Vue Stuff -
var tracker = new Vue({
  el: '#tracker',
  data: {
    cursor: { x: 0, y: 0 },
    shiftHeld: false,
    ctrlHeld: false,
    masterVolume: 0.2,
    tempo: 110, // in bpm
    effects: {
      '1': {
        desc: 'Pitch Slide Up',
        func: function (X, Y, i) {
          if (!tracker.tracks[i].osc) {return false;}
          if (X === '0' && Y === '0') {
            tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.tracks[i].osc.frequency.value, ac.currentTime, 0);
          } else {
            tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.freqFromNote(110), ac.currentTime, (1 - parseInt(X.toString() + Y.toString(), 16) / 255) * 3);
          }
        } },
      '2': {
        desc: 'Pitch Slide Down',
        func: function (X, Y, i) {
          if (!tracker.tracks[i].osc) {return false;}
          if (X === '0' && Y === '0') {
            tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.tracks[i].osc.frequency.value, ac.currentTime, 0);
          } else {
            tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.freqFromNote(0), ac.currentTime, (1 - parseInt(X.toString() + Y.toString(), 16) / 255) * 3);
          }
        } },
      '3': {
        desc: 'Gain Envelope',
        func: function (X, Y, i) {
          tracker.tracks[i].gainAttack = parseInt(X.toString(), 16) / 15;
          tracker.tracks[i].gainRelease = parseInt(Y.toString(), 16) / 15;
        } },
      '4': {
        desc: 'Vibrato',
        func: function (X, Y, i) {
          if (!tracker.tracks[i].osc) {return false;}
          clearInterval(tracker.tracks[i].vInterval);
          if (X === '0' || Y === '0') {
            tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.freqFromNote(tracker.tracks[i].currentNote), ac.currentTime, 0);
          } else {
            var modArr = [8, 4, 2, 1, 0.75, 2 / 3, 0.5, 1 / 3, 0.25, 1 / 6, 0.125, 1 / 12, 1 / 16, 1 / 32, 1 / 64, 1 / 128];
            var time = 15000 / tracker.tempo * modArr[parseInt(Y.toString(), 16)];
            if (Math.floor(tracker.tracks[i].osc.frequency.value) <= Math.floor(tracker.freqFromNote(tracker.tracks[i].currentNote))) {
              tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.freqFromNote(tracker.tracks[i].currentNote + parseInt(X.toString(), 16)), ac.currentTime, 0.2);
            } else {
              tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.freqFromNote(tracker.tracks[i].currentNote - parseInt(X.toString(), 16)), ac.currentTime, 0.2);
            }
            tracker.tracks[i].vInterval = setInterval(function () {
              if (Math.floor(tracker.tracks[i].osc.frequency.value) <= Math.floor(tracker.freqFromNote(tracker.tracks[i].currentNote))) {
                tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.freqFromNote(tracker.tracks[i].currentNote + parseInt(X.toString(), 16)), ac.currentTime, 0.2);
              } else {
                tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.freqFromNote(tracker.tracks[i].currentNote - parseInt(X.toString(), 16)), ac.currentTime, 0.2);
              }
            }, time);
          }
        } },
      '5': {
        desc: 'Portamento',
        func: function (X, Y, i) {tracker.tracks[i].portaSpeed = (1 - parseInt(X.toString() + Y.toString(), 16) / 255) * 3;} },
      '6': {
        desc: 'Pattern Jump',
        func: function (X, Y, i) {
          if (parseInt(X.toString() + Y.toString(), 16) < tracker.patternNum) {
            tracker.currentPattern = parseInt(X.toString() + Y.toString(), 16);
            tracker.cursor.y = 0;
          }
        } },
      '7': {
        desc: 'Tempo',
        func: function (X, Y, i) {if (parseInt(X.toString() + Y.toString(), 16) >= 1) {tracker.tempo = parseInt(X.toString() + Y.toString(), 16);tracker.resetPlay();}} },
      '8': {
        desc: 'Filter',
        func: function (X, Y, i) {
          var num = parseInt(X.toString() + Y.toString(), 16);
          if (num <= 127) {
            // lowpass (0 - 6000Hz)
            tracker.setFilterType(i, 'lowpass');
            tracker.setFilterFreq(i, num / 127 * 6000);
          } else {
            // highpass (0 - 10000Hz)
            tracker.setFilterType(i, 'highpass');
            tracker.setFilterFreq(i, (num - 128) / 127 * 10000);
          }
        } },
      '9': {
        desc: 'Kill Note',
        func: function (X, Y, i) {
          setTimeout(function () {
            tracker.tracks[i].playing = false;
            tracker.tracks[i].gainNode.gain.setTargetAtTime(0, ac.currentTime, X === '0' ? 0 : tracker.tracks[i].gainRelease);
          }, 15000 / tracker.tempo / 6 * parseInt(Y.toString(), 16));
        } } },
    // For testing if an input's char code is a hexidecimal digit
    hexArray: [48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 65, 66, 67, 68, 69, 70],
    editMode: false,
    playing: false,
    keyHeld: 0,
    octaveMod: 0,
    currentPattern: 0,
    patternNum: 1,
    tracks: [
    {
      trackName: 'Square 1',
      trackVolume: 1,
      muted: false,
      playing: false,
      currentNote: 0,
      vInterval: '',
      osc: ac.createOscillator(),
      waveform: 'square',
      gainNode: ac.createGain(),
      gainAttack: 0,
      gainRelease: 0,
      filterNode: ac.createBiquadFilter(),
      filterType: 'lowpass',
      portaSpeed: 0,
      pattern: [],
      patternBank: [
      [['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']]] },
    {
      trackName: 'Square 2',
      trackVolume: 1,
      muted: false,
      playing: false,
      currentNote: 0,
      vInterval: '',
      osc: ac.createOscillator(),
      waveform: 'square',
      gainNode: ac.createGain(),
      gainAttack: 0,
      gainRelease: 0,
      filterNode: ac.createBiquadFilter(),
      filterType: 'lowpass',
      portaSpeed: 0,
      pattern: [],
      patternBank: [
      [['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']]] },
    {
      trackName: 'Triangle',
      trackVolume: 1,
      muted: false,
      playing: false,
      currentNote: 0,
      vInterval: '',
      osc: ac.createOscillator(),
      waveform: 'triangle',
      gainNode: ac.createGain(),
      gainAttack: 0,
      gainRelease: 0,
      filterNode: ac.createBiquadFilter(),
      filterType: 'lowpass',
      portaSpeed: 0,
      pattern: [],
      patternBank: [
      [['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']]] },
    {
      trackName: 'Sawtooth',
      trackVolume: 1,
      muted: false,
      playing: false,
      currentNote: 0,
      vInterval: '',
      osc: ac.createOscillator(),
      waveform: 'sawtooth',
      gainNode: ac.createGain(),
      gainAttack: 0,
      gainRelease: 0,
      filterNode: ac.createBiquadFilter(),
      filterType: 'lowpass',
      portaSpeed: 0,
      pattern: [],
      patternBank: [
      [['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']]] },
    {
      trackName: 'Noise',
      trackVolume: 1,
      muted: false,
      playing: false,
      currentNote: 0,
      vInterval: '',
      osc: '',
      waveform: '',
      gainNode: ac.createGain(),
      gainAttack: 0,
      gainRelease: 0,
      filterNode: ac.createBiquadFilter(),
      filterType: 'lowpass',
      portaSpeed: 0,
      pattern: [],
      patternBank: [
      [['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']]] }],
    colorArray: ['#F00', '#FF8000', '#FF0', '#80FF00', '#0F0', '#00FF80', '#0FF', '#0080FF', '#F0F', '#FF0080'],
    // Clipboards for copying and Pasting
    trackClipboard: [],
    patternClipboard: [],
    // Event Capture Functions
    keydownFunction: function (e) {
      e.preventDefault();
      var note = tracker.evalKeystroke(e.which);
      switch (e.which) {
        // Octave change and checks
        case 90:tracker.octaveMod--;if (tracker.octaveMod < -4) tracker.octaveMod = -4;break;
        case 88:tracker.octaveMod++;if (tracker.octaveMod > 4) tracker.octaveMod = 4;break;
        // Edit cursor movement
        case 38:
          if (tracker.shiftHeld) {tracker.currentPattern--;tracker.checkPattern();} else
          {tracker.cursor.y--;}
          break;
        case 40:
          if (tracker.shiftHeld) {tracker.currentPattern++;tracker.checkPattern();} else
          {tracker.cursor.y++;}
          break;
        case 37:tracker.cursor.x -= tracker.shiftHeld ? 5 : 1;break;
        case 39:tracker.cursor.x += tracker.shiftHeld ? 5 : 1;break;
        // Play/Stop on Enter
        case 13:
          if (tracker.playing) {tracker.stop();for (var i in tracker.tracks) {tracker.noteOff(i);tracker.tracks[i].portaSpeed = 0;}} else
          {tracker.cursor.y = 0;tracker.play();}
          break;
        // Space
        case 32:tracker.editMode = !tracker.editMode;break;
        // Shift
        case 16:tracker.shiftHeld = true;break;
        // Control
        case 17:tracker.ctrlHeld = true;break;
        // Tab
        case 9:tracker.cursor.x += tracker.shiftHeld ? -5 : 5;break;
        // N - New pattern / Duplicate pattern (shifted)
        case 78:tracker.shiftHeld ? tracker.duplicatePattern(tracker.currentPattern) :
          tracker.addPattern(tracker.currentPattern);break;
        // M - Remove pattern / Clear Pattern (shifted)
        case 77:tracker.shiftHeld ? tracker.clearPattern(tracker.currentPattern) :
          tracker.removePattern(tracker.currentPattern);break;
        // O - New track / Duplicate track (shifted)
        case 79:tracker.shiftHeld ? tracker.duplicateTrack(Math.floor(tracker.cursor.x / 5)) :
          tracker.addTrack('New Track');break;
        // P - Remove track / Clear track (shifted)
        case 80:tracker.shiftHeld ? tracker.clearTrack(Math.floor(tracker.cursor.x / 5)) :
          tracker.removeTrack(Math.floor(tracker.cursor.x / 5));break;
        // V - copy track pattern / copy entire pattern (shifted)
        // If ctrl held -  paste track pattern  / paste entire pattern (shifted)
        case 86:
          // Breaks when the number of tracks changes after pattern is copied. Need to fix (adjust size of the clipboard array?)
          if (tracker.ctrlHeld) {
            tracker.shiftHeld ? tracker.pastePattern(tracker.currentPattern) :
            tracker.pasteTrackPattern(tracker.currentPattern, Math.floor(tracker.cursor.x / 5));
          } else {
            tracker.shiftHeld ? tracker.copyPattern(tracker.currentPattern) :
            tracker.copyTrackPattern(tracker.currentPattern, Math.floor(tracker.cursor.x / 5));
          }
          break;}
      ;
      var n = tracker.cursor.x % 5;
      if (tracker.editMode) {
        if (e.which === 46) {
          if (n === 0 || n === 1) {
            tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][n] = '';
            if (!tracker.playing) {tracker.cursor.y++;}
          } else if (n === 2 || n === 3 || n === 4) {
            for (var i = 2; i < 5; i++) {
              tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][i] = '';
            }
            if (!tracker.playing) {tracker.cursor.y++;}
          }
        } else {
          if (n === 0) {
            if (e.which === 81) {
              tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][n] = 'OFF';
              if (!tracker.playing) {tracker.cursor.y++;}
            } else if (note && note >= 17 && note <= 125) {
              tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][n] = note;
              if (!tracker.playing) {tracker.cursor.y++;}
            }
          } else if (n === 1) {
            if (tracker.hexArray.includes(e.which)) {
              tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][n] = String.fromCharCode(e.which);
              if (!tracker.playing) {tracker.cursor.y++;}
            }
          } else if (n === 2) {
            // Parse for Effect Command
            if (tracker.effects[String.fromCharCode(e.which)]) {
              tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][2] = String.fromCharCode(e.which);
              tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][3] = '0';
              tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][4] = '0';
              if (!tracker.playing) {tracker.cursor.y++;}
            }
          } else if (n === 3 || n === 4) {
            if (tracker.hexArray.includes(e.which) && tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][2]) {
              tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][n] = String.fromCharCode(e.which);
              if (!tracker.playing) {tracker.cursor.y++;}
            }
          }
        }
      }
      if (note && note >= 17 && note <= 125 && n === 0) {
        if (!tracker.keyHeld || tracker.keyHeld && tracker.keyHeld !== e.which) {
          tracker.keyHeld = e.which;
          tracker.noteOn(Math.floor(tracker.cursor.x / 5), note);
        };
      }
      tracker.checkCursorPos();
      return false;
    },
    keyupFunction: function (e) {
      if (e.which === 16) {tracker.shiftHeld = false;}
      if (e.which === 17) {tracker.ctrlHeld = false;}
      if (tracker.playing && tracker.editMode && tracker.evalKeystroke(e.which)) {
        tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][0] = 'OFF';
      } else {
        if (tracker.keyHeld === e.which) {tracker.keyHeld = 0;tracker.noteOff(Math.floor(tracker.cursor.x / 5));};
      }
      return false;
    },
    // Play function
    playInterval: '' },
  methods: {
    // - General Functions -
    init: function () {
      for (var t in this.tracks) {tracker.setupTrack(t);}
      tracker.updatePatterns();
      tracker.checkTempo();
      tracker.captureInput();
    },
    checkTempo: function () {
      if (tracker.tempo > 255) {tracker.tempo = 255;}
      if (tracker.tempo < 1) {tracker.tempo = 1;}
    },
    checkCursorPos: function () {
      if (tracker.cursor.y < 0) {tracker.cursor.y = 15;tracker.currentPattern--;tracker.checkPattern();}
      if (tracker.cursor.y > 15) {tracker.cursor.y = 0;tracker.currentPattern++;tracker.checkPattern();}
      if (tracker.cursor.x < 0) {tracker.cursor.x += tracker.tracks.length * 5;}
      if (tracker.cursor.x >= tracker.tracks.length * 5) {tracker.cursor.x -= tracker.tracks.length * 5;}
    },
    // - Track Functions -
    addTrack: function (name, dupIndex, noise) {
      if (dupIndex || dupIndex === 0) {
        var n = tracker.tracks[dupIndex],
        newTN = n.trackName,
        newTV = n.trackVolume,
        newM = n.muted,
        newPl = n.playing,
        newCN = n.currentNote,
        newW = n.waveform,
        newGA = n.gainAttack,
        newGR = n.gainRelease,
        newFT = n.filterType,
        newPS = n.portaSpeed,
        newP = JSON.parse(JSON.stringify(n.pattern)),
        newPB = JSON.parse(JSON.stringify(n.patternBank));
      }
      var newTrackInfo = {
        trackName: newTN || name || 'Untitled',
        trackVolume: newTV || 1,
        muted: newM || false,
        playing: newPl || false,
        currentNote: newCN || 0,
        vInterval: '',
        osc: noise ? '' : ac.createOscillator(),
        waveform: noise ? '' : newW || 'sine',
        gainNode: ac.createGain(),
        gainAttack: newGA || 0,
        gainRelease: newGR || 0,
        filterNode: ac.createBiquadFilter(),
        filterType: newFT || 'lowpass',
        portaSpeed: newPS || 0,
        pattern: newP || [],
        patternBank: newPB || [] };
      if (!newTrackInfo.patternBank[0]) {
        for (var i = 0; i < tracker.patternNum; i++) {
          newTrackInfo.patternBank.push([['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']]);
        }
      }
      this.tracks.splice(dupIndex + 1 || tracker.tracks.length, 0, newTrackInfo);
      tracker.setupTrack(dupIndex + 1 || this.tracks.length - 1, noise);
      tracker.updatePatterns();
    },
    duplicateTrack: function (index) {tracker.addTrack('Copy', index);},
    removeTrack: function (index) {if (this.tracks.length > 1) this.tracks.splice(index, 1);},
    clearTrack: function (index) {
      tracker.tracks[index].patternBank[tracker.currentPattern] = [['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']];
      tracker.updatePatterns();
      tracker.noteOff(index);
    },
    setupTrack: function (index, noise) {
      // Gain Setup
      this.tracks[index].gainNode.gain.setValueAtTime(0, ac.currentTime, 0);
      this.tracks[index].gainNode.connect(ac.destination);
      // Filter Setup
      this.tracks[index].filterNode.type = this.tracks[index].filterType;
      this.tracks[index].filterNode.connect(this.tracks[index].gainNode);
      setTimeout(function () {
        tracker.setFilterFreq(index, 5000);
        tracker.setFilterQ(index, 0);
      }, 10);
      if (noise || !this.tracks[index].osc) {
        var bufferSize = 2 * ac.sampleRate,
        noiseBuffer = ac.createBuffer(1, bufferSize, ac.sampleRate);
        var output = noiseBuffer.getChannelData(0);
        for (var i = 0; i < bufferSize; i++) {output[i] = Math.random() * 2 - 1;}
        this.tracks[index].audioSource = ac.createBufferSource();
        this.tracks[index].audioSource.connect(this.tracks[index].filterNode);
        this.tracks[index].audioSource.buffer = noiseBuffer;
        this.tracks[index].audioSource.loop = true;
        this.tracks[index].audioSource.start();
      } else {
        // Oscillater Setup
        this.tracks[index].osc.type = this.tracks[index].waveform;
        this.tracks[index].osc.connect(this.tracks[index].filterNode);
        this.tracks[index].osc.start();
      }
    },
    // - Pattern Functions -
    addPattern: function (index, dupIndex) {
      tracker.patternNum++;
      tracker.currentPattern = index + 1;
      for (var t in tracker.tracks) {
        var b;
        if (dupIndex || dupIndex === 0) b = JSON.parse(JSON.stringify(tracker.tracks[t].patternBank[dupIndex]));
        tracker.tracks[t].patternBank.splice(index + 1, 0, b || [['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']]);
      }
      tracker.updatePatterns();
    },
    duplicatePattern: function (index) {tracker.addPattern(index, index);},
    removePattern: function (index) {
      if (tracker.patternNum > 1) {
        if (tracker.currentPattern === tracker.patternNum - 1) {tracker.currentPattern--;}
        tracker.patternNum--;
        for (var t in tracker.tracks) {tracker.tracks[t].patternBank.splice(index, 1);}
        tracker.checkPattern();
        tracker.updatePatterns();
      }
    },
    clearPattern: function (index) {
      for (var t in tracker.tracks) {
        tracker.tracks[t].patternBank[index] = [['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']];
      }
      tracker.updatePatterns();
    },
    updatePatterns: function () {
      for (var t in tracker.tracks) {tracker.tracks[t].pattern = tracker.tracks[t].patternBank[tracker.currentPattern];}
    },
    checkPattern: function () {
      if (tracker.currentPattern < 0) {tracker.currentPattern = tracker.patternNum - 1;}
      if (tracker.currentPattern >= tracker.patternNum) {tracker.currentPattern = 0;}
      tracker.updatePatterns();
    },
    // - Copy/Paste Functions -
    copyPattern: function (index) {
      var output = [];
      for (var i in tracker.tracks) {
        output.push(tracker.tracks[i].patternBank[index]);
      }
      tracker.patternClipboard = JSON.parse(JSON.stringify(output));
    },
    pastePattern: function (index) {
      if (tracker.patternClipboard[0]) {
        for (var i in tracker.tracks) {
          tracker.tracks[i].patternBank[tracker.currentPattern] = JSON.parse(JSON.stringify(tracker.patternClipboard[i]));
        }
      }
      tracker.updatePatterns();
    },
    copyTrackPattern: function (pIndex, tIndex) {
      tracker.trackClipboard = JSON.parse(JSON.stringify(tracker.tracks[tIndex].patternBank[pIndex]));
    },
    pasteTrackPattern: function (pIndex, tIndex) {
      if (tracker.trackClipboard[0]) {
        tracker.tracks[tIndex].patternBank[pIndex] = JSON.parse(JSON.stringify(tracker.trackClipboard));
      }
      tracker.updatePatterns();
    },
    // - Filter Functions -
    setFilterType: function (index, type) {this.tracks[index].filterNode.type = type;this.tracks[index].filterType = type;},
    setFilterFreq: function (index, freq) {this.tracks[index].filterNode.frequency.setValueAtTime(freq, ac.currentTime, 0);},
    setFilterQ: function (index, q) {this.tracks[index].filterNode.Q.setValueAtTime(q, ac.currentTime, 0);},
    // - Key Functions -
    freqFromNote: function (note) {return 261.63 * Math.pow(2, (note - 65) / 12);},
    evalKeystroke: function (keyNum) {
      switch (keyNum) {
        case 65:return 65 + 12 * this.octaveMod;break; // C   ┐
        case 87:return 66 + 12 * this.octaveMod;break; // C#  │
        case 83:return 67 + 12 * this.octaveMod;break; // D   │
        case 69:return 68 + 12 * this.octaveMod;break; // Eb  │
        case 68:return 69 + 12 * this.octaveMod;break; // E   │
        case 70:return 70 + 12 * this.octaveMod;break; // F   │
        case 84:return 71 + 12 * this.octaveMod;break; // F#  ├── The Keyboard
        case 71:return 72 + 12 * this.octaveMod;break; // G   │
        case 89:return 73 + 12 * this.octaveMod;break; // G#  │
        case 72:return 74 + 12 * this.octaveMod;break; // A   │
        case 85:return 75 + 12 * this.octaveMod;break; // Bb  │
        case 74:return 76 + 12 * this.octaveMod;break; // B   │
        case 75:return 77 + 12 * this.octaveMod;break; // C   ┘
        default:return false;}
      ;
    },
    keyFromNote: function (note) {
      if (note === 'OFF') {return note;} else
      if (note !== '') {
        var keyArray = ['G-', 'G#', 'A-', 'A#', 'B-', 'C-', 'C#', 'D-', 'D#', 'E-', 'F-', 'F#'];
        // if(note === 16)
        return keyArray[note % keyArray.length] + (Math.floor((note - 5) / keyArray.length) - 1);
      }
    },
    // - Gain Functions - 
    noteOn: function (trackNum, noteNum) {
      this.tracks[trackNum].playing = true;
      var gain = this.masterVolume * this.tracks[trackNum].trackVolume * !this.tracks[trackNum].muted,
      freq = tracker.freqFromNote(noteNum);
      if (this.tracks[trackNum].osc) {
        this.tracks[trackNum].osc.frequency.setTargetAtTime(freq, ac.currentTime, this.tracks[trackNum].portaSpeed);
      }
      this.tracks[trackNum].gainNode.gain.setTargetAtTime(0, ac.currentTime, 0);
      this.tracks[trackNum].gainNode.gain.setTargetAtTime(gain, ac.currentTime, this.tracks[trackNum].gainAttack);
    },
    noteOff: function (trackNum) {
      this.tracks[trackNum].playing = false;
      this.tracks[trackNum].gainNode.gain.setTargetAtTime(0, ac.currentTime, this.tracks[trackNum].gainRelease);
      clearInterval(tracker.tracks[trackNum].vInterval);
    },
    // - Play Functions -
    play: function () {
      tracker.playInterval = setInterval(function () {
        var y = tracker.cursor.y,jumpCheck = false;
        for (var i in tracker.tracks) {
          var row = tracker.tracks[i].pattern[y];
          if (row[0] !== '' && row[0] !== 'OFF') {tracker.tracks[i].currentNote = row[0];}
          var preEffects = ['3', '5', '6', '7', '8', '9'],postEffects = ['1', '2', '4'];
          // Track Effects before note played
          if (preEffects.includes(row[2])) {tracker.effects[row[2]].func(row[3], row[4], i);}
          if (row[2] === '6') {jumpCheck = true;}
          // Change track volume
          if (row[1] !== '') {
            tracker.tracks[i].trackVolume = parseInt(row[1], 16) / 16;
            if (tracker.tracks[i].playing && row[0] === '') {
              tracker.tracks[i].gainNode.gain.setTargetAtTime(tracker.tracks[i].trackVolume * tracker.masterVolume * !tracker.tracks[i].muted, ac.currentTime, 0);
            }
          }
          // Play Note
          if (row[0] === 'OFF') {tracker.noteOff(i);} else
          if (row[0] !== '') {tracker.noteOn(i, row[0]);}
          // Track Effects after note played
          if (postEffects.includes(row[2])) {tracker.effects[row[2]].func(row[3], row[4], i);}
        }
        if (!jumpCheck) {tracker.cursor.y++;}
        tracker.checkCursorPos();
      }, 15000 / tracker.tempo);
      tracker.playing = true;
    },
    stop: function () {
      clearInterval(tracker.playInterval);
      tracker.playing = false;
    },
    resetPlay: function () {tracker.stop();tracker.play();},
    // - User Input Functions -
    captureInput: function () {
      window.addEventListener('keydown', this.keydownFunction);
      window.addEventListener('keyup', this.keyupFunction);
    },
    stopInputCapture: function () {
      window.removeEventListener('keydown', this.keydownFunction);
      window.removeEventListener('keyup', this.keyupFunction);
    } } });
tracker.init();
// --- MIDI STUFF --- (Not used yet)
/*
// Check for midi devices
if (navigator.requestMIDIAccess) { navigator.requestMIDIAccess().then(midiSuccess, midiFailure); };
// Fail MIDI Connection
function midiFailure () { console.error('No access to your MIDI devices.') };
// Successful MIDI Connection
function midiSuccess(midi) {
    // listen for connect/disconnect message
    midi.onstatechange = onStateChange;
    
    var inputs = midi.inputs.values();
    for (var input = inputs.next(); input && !input.done; input = inputs.next()) {
        // each time there is a midi message call the onMIDIMessage function
        input.value.onmidimessage = onMIDIMessage; 
    }
}
function onStateChange(event) { 
    // console.log(event, event.port)
}
function onMIDIMessage (msg) { 
    if(msg.data[2] === 127) { 
        // evalMidiPress(msg.data[1])
    }
    if(msg.data[2] === 0) { 
        // evalMidiRelease(msg.data[1])
    }
};
function share() { 
```
tion that:
function that(x) {
    return x * x;
}
function that(x) {
    return x * x;
}
function that(x) {
    return x * x;
}
function that(x) {
    return x * x;
}
function that(
echo=FALSE}
library(ggplot2)
library(dplyr)
library(tidyr)
library(stringr)
library(reshape2)
library(scales)
library(gridExtra)
library(grid)
library(gridBase)
library(gridExtra)
library(
translateFri, 19 Jan 2024 translate code:  
    function add(a, b) {
      return a + b;
    }
    ```python
    def add(a, b):
      return a + b
    ```
    
    translate code: function hcyl(bottom, height, radius, id) {
	let radsq = radius * radius
	let innerRadsq = (radius - 1.2) * (radius - 1.2)
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq && d >= innerRadsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cyl(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cube(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x + z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sphereoid(w, h, d, id) {
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sleep(ms) {
	return new Promise(resolve => setTimeout(() => resolve(), ms))
}
async function asphereoid(w, h, d, id) {
	let px = p2.x
	let py = p2.y
	let pz = p2.z
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(px + x, py + y, pz + z, id)
					await sleep(10)
				}
			}
		}
	}
}
function line(x1, y1, z1, x2, y2, z2, id) {
	let dx = Math.abs(x2 - x1);
	let dy = Math.abs(y2 - y1);
	let dz = Math.abs(z2 - z1);
	let sx = (x1 < x2) ? 1 : -1;
	let sy = (y1 < y2) ? 1 : -1;
	let sz = (z1 < z2) ? 1 : -1;
	let err1 = dx - dy;
	let err2 = dx - dz;
	let err3 = dy - dz;
	while (true) {
		world.setBlock(x1, y1, z1, id);
		if (x1 === x2 && y1 === y2 && z1 === z2) break;
		let e2 = 2 * err1;
		let e3 = 2 * err2;
		let e4 = 2 * err3;
		if (e2 > -dy) {
			err1 -= dy;
			err2 -= dz;
			x1 += sx;
		}
		if (e2 < dx) {
			err1 += dx;
			err3 -= dz;
			y1 += sy;
		}
		if (e3 > -dz) {
			err2 += dy;
			err3 += dx;
			z1 += sz;
		}
	}
}
function cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + x, dy + y, dz + z, block);
			}
		}
	}
}
function duplicateBlock(sx, sy, sz, dx, dy, dz, w, h, l, offsetX, offsetY, offsetZ, num) {
	for (let i = 0; i < num; i++) {
		cloneBlock(sx, sy, sz, dx + offsetX * i, dy + offsetY * i, dz + offsetZ * i, w, h, l);
	}
}
function rotateBlock(sx, sy, sz, dx, dy, dz, w, h, l, angle) {
	let rad = angle * (Math.PI / 180);
	let sin = Math.sin(rad);
	let cos = Math.cos(rad);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let nx = Math.round(x * cos - z * sin);
				let nz = Math.round(x * sin + z * cos);
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + nx, dy + y, dz + nz, block);
			}
		}
	}
}
function fillBlock(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, id);
			}
		}
	}
}
function moveBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	fillBlock(sx, sy, sz, sx + w - 1, sy + h - 1, sz + l - 1, 0);
}
function paintBlock(sx, sy, sz, dx, dy, dz, w, h, l, colorId) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(dx + x, dy + y, dz + z, colorId);
			}
		}
	}
}
function replaceBlock(sx, sy, sz, dx, dy, dz, id, newId) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (world.getBlock(startX + x, startY + y, startZ + z) === id) {
					world.setBlock(startX + x, startY + y, startZ + z, newId);
				}
			}
		}
	}
}
function mirrorBlock(sx, sy, sz, dx, dy, dz, w, h, l, axis) {
	if (axis === "x") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + w - x - 1, dy + y, dz + z, block);
				}
			}
		}
	} else if (axis === "y") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + h - y - 1, dz + z, block);
				}
			}
		}
	} else if (axis === "z") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + y, dz + l - z - 1, block);
				}
			}
		}
	}
}
function clearBlock(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, 0);
			}
		}
	}
}
function circleBlock(x, y, z, height, radius, thickness, startDeg, endDeg, id) {
	for (let deg = startDeg; deg <= endDeg; deg++) {
		let rad = deg * (Math.PI / 180);
		let sin = Math.sin(rad);
		let cos = Math.cos(rad);
		for (let h = 0; h < height; h++) {
			for (let r = radius - thickness; r <= radius; r++) {
				let dx = Math.round(r * cos);
				let dz = Math.round(r * sin);
				world.setBlock(x + dx, y + h, z + dz, id);
			}
		}
	}
}
function detectSize(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	return {
		width: w,
		height: h,
		length: l
	};
}
function hollowCube(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (x === 0 || x === w - 1 || y === 0 || y === h - 1 || z === 0 || z === l - 1) {
					world.setBlock(startX + x, startY + y, startZ + z, id);
				}
			}
		}
	}
}
function undo(count) {
 
```Javascript
ript
function fillNumbers(startNum, endNum) {
  var result = [];
  for (var i = startNum; i <= endNum; i++) {
    result.push(i);
  }
  return result;
}
function getRandomInt(min, max) {
  return Math.floor(Math.random() * (max - min + 1)) + min
translateFri, 19 Jan 2024 translate code:  
    function add(a, b) {
      return a + b;
    }
    ```python
    def add(a, b):
      return a + b
    ```
    
    translate code: function hcyl(bottom, height, radius, id) {
	let radsq = radius * radius
	let innerRadsq = (radius - 1.2) * (radius - 1.2)
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq && d >= innerRadsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cyl(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cube(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x + z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sphereoid(w, h, d, id) {
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sleep(ms) {
	return new Promise(resolve => setTimeout(() => resolve(), ms))
}
async function asphereoid(w, h, d, id) {
	let px = p2.x
	let py = p2.y
	let pz = p2.z
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(px + x, py + y, pz + z, id)
					await sleep(10)
				}
			}
		}
	}
}
function line(x1, y1, z1, x2, y2, z2, id) {
	let dx = Math.abs(x2 - x1);
	let dy = Math.abs(y2 - y1);
	let dz = Math.abs(z2 - z1);
	let sx = (x1 < x2) ? 1 : -1;
	let sy = (y1 < y2) ? 1 : -1;
	let sz = (z1 < z2) ? 1 : -1;
	let err1 = dx - dy;
	let err2 = dx - dz;
	let err3 = dy - dz;
	while (true) {
		world.setBlock(x1, y1, z1, id);
		if (x1 === x2 && y1 === y2 && z1 === z2) break;
		let e2 = 2 * err1;
		let e3 = 2 * err2;
		let e4 = 2 * err3;
		if (e2 > -dy) {
			err1 -= dy;
			err2 -= dz;
			x1 += sx;
		}
		if (e2 < dx) {
			err1 += dx;
			err3 -= dz;
			y1 += sy;
		}
		if (e3 > -dz) {
			err2 += dy;
			err3 += dx;
			z1 += sz;
		}
	}
}
function cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + x, dy + y, dz + z, block);
			}
		}
	}
}
function duplicateBlock(sx, sy, sz, dx, dy, dz, w, h, l, offsetX, offsetY, offsetZ, num) {
	for (let i = 0; i < num; i++) {
		cloneBlock(sx, sy, sz, dx + offsetX * i, dy + offsetY * i, dz + offsetZ * i, w, h, l);
	}
}
function rotateBlock(sx, sy, sz, dx, dy, dz, w, h, l, angle) {
	let rad = angle * (Math.PI / 180);
	let sin = Math.sin(rad);
	let cos = Math.cos(rad);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let nx = Math.round(x * cos - z * sin);
				let nz = Math.round(x * sin + z * cos);
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + nx, dy + y, dz + nz, block);
			}
		}
	}
}
function fillBlock(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, id);
			}
		}
	}
}
function moveBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	fillBlock(sx, sy, sz, sx + w - 1, sy + h - 1, sz + l - 1, 0);
}
function paintBlock(sx, sy, sz, dx, dy, dz, w, h, l, colorId) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(dx + x, dy + y, dz + z, colorId);
			}
		}
	}
}
function replaceBlock(sx, sy, sz, dx, dy, dz, id, newId) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (world.getBlock(startX + x, startY + y, startZ + z) === id) {
					world.setBlock(startX + x, startY + y, startZ + z, newId);
				}
			}
		}
	}
}
function mirrorBlock(sx, sy, sz, dx, dy, dz, w, h, l, axis) {
	if (axis === "x") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + w - x - 1, dy + y, dz + z, block);
				}
			}
		}
	} else if (axis === "y") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + h - y - 1, dz + z, block);
				}
			}
		}
	} else if (axis === "z") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + y, dz + l - z - 1, block);
				}
			}
		}
	}
}
function clearBlock(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, 0);
			}
		}
	}
}
function circleBlock(x, y, z, height, radius, thickness, startDeg, endDeg, id) {
	for (let deg = startDeg; deg <= endDeg; deg++) {
		let rad = deg * (Math.PI / 180);
		let sin = Math.sin(rad);
		let cos = Math.cos(rad);
		for (let h = 0; h < height; h++) {
			for (let r = radius - thickness; r <= radius; r++) {
				let dx = Math.round(r * cos);
				let dz = Math.round(r * sin);
				world.setBlock(x + dx, y + h, z + dz, id);
			}
		}
	}
}
function detectSize(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	return {
		width: w,
		height: h,
		length: l
	};
}
function hollowCube(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (x === 0 || x === w - 1 || y === 0 || y === h - 1 || z === 0 || z === l - 1) {
					world.setBlock(startX + x, startY + y, startZ + z, id);
				}
			}
		}
	}
}
function undo(count) {
 
```Javascript
ript
function playSound(sound) {
  var audio = new Audio(sound);
  audio.play();
}
function playSound2(sound) {
  var audio = new Audio(sound);
  audio.play();
}
function playSound3(sound) {
  var audio = new Audio(sound);
  audio.play();
}
ript
function getDuplicateCount(arr) {
  var count = 0;
  for (var i = 0; i < arr.length; i++) {
    for (var j = i + 1; j < arr.length; j++) {
      if (arr[i] === arr[j]) {
        count++;
      }
    }
  }
  return count;
}
// getDuplicateCount([1,
regex that: match all words that start with "hello"
    ```
    /hello\w+/
    ```
    regex that: function hcyl(bottom, height, radius, id) {
	let radsq = radius * radius
	let innerRadsq = (radius - 1.2) * (radius - 1.2)
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq && d >= innerRadsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cyl(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cube(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x + z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sphereoid(w, h, d, id) {
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sleep(ms) {
	return new Promise(resolve => setTimeout(() => resolve(), ms))
}
async function asphereoid(w, h, d, id) {
	let px = p2.x
	let py = p2.y
	let pz = p2.z
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(px + x, py + y, pz + z, id)
					await sleep(10)
				}
			}
		}
	}
}
function line(x1, y1, z1, x2, y2, z2, id) {
	let dx = Math.abs(x2 - x1);
	let dy = Math.abs(y2 - y1);
	let dz = Math.abs(z2 - z1);
	let sx = (x1 < x2) ? 1 : -1;
	let sy = (y1 < y2) ? 1 : -1;
	let sz = (z1 < z2) ? 1 : -1;
	let err1 = dx - dy;
	let err2 = dx - dz;
	let err3 = dy - dz;
	while (true) {
		world.setBlock(x1, y1, z1, id);
		if (x1 === x2 && y1 === y2 && z1 === z2) break;
		let e2 = 2 * err1;
		let e3 = 2 * err2;
		let e4 = 2 * err3;
		if (e2 > -dy) {
			err1 -= dy;
			err2 -= dz;
			x1 += sx;
		}
		if (e2 < dx) {
			err1 += dx;
			err3 -= dz;
			y1 += sy;
		}
		if (e3 > -dz) {
			err2 += dy;
			err3 += dx;
			z1 += sz;
		}
	}
}
function cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + x, dy + y, dz + z, block);
			}
		}
	}
}
function duplicateBlock(sx, sy, sz, dx, dy, dz, w, h, l, offsetX, offsetY, offsetZ, num) {
	for (let i = 0; i < num; i++) {
		cloneBlock(sx, sy, sz, dx + offsetX * i, dy + offsetY * i, dz + offsetZ * i, w, h, l);
	}
}
function rotateBlock(sx, sy, sz, dx, dy, dz, w, h, l, angle) {
	let rad = angle * (Math.PI / 180);
	let sin = Math.sin(rad);
	let cos = Math.cos(rad);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let nx = Math.round(x * cos - z * sin);
				let nz = Math.round(x * sin + z * cos);
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + nx, dy + y, dz + nz, block);
			}
		}
	}
}
function fillBlock(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, id);
			}
		}
	}
}
function moveBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	fillBlock(sx, sy, sz, sx + w - 1, sy + h - 1, sz + l - 1, 0);
}
function paintBlock(sx, sy, sz, dx, dy, dz, w, h, l, colorId) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(dx + x, dy + y, dz + z, colorId);
			}
		}
	}
}
function replaceBlock(sx, sy, sz, dx, dy, dz, id, newId) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (world.getBlock(startX + x, startY + y, startZ + z) === id) {
					world.setBlock(startX + x, startY + y, startZ + z, newId);
				}
			}
		}
	}
}
function mirrorBlock(sx, sy, sz, dx, dy, dz, w, h, l, axis) {
	if (axis === "x") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + w - x - 1, dy + y, dz + z, block);
				}
			}
		}
	} else if (axis === "y") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + h - y - 1, dz + z, block);
				}
			}
		}
	} else if (axis === "z") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + y, dz + l - z - 1, block);
				}
			}
		}
	}
}
function clearBlock(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, 0);
			}
		}
	}
}
function circleBlock(x, y, z, height, radius, thickness, startDeg, endDeg, id) {
	for (let deg = startDeg; deg <= endDeg; deg++) {
		let rad = deg * (Math.PI / 180);
		let sin = Math.sin(rad);
		let cos = Math.cos(rad);
		for (let h = 0; h < height; h++) {
			for (let r = radius - thickness; r <= radius; r++) {
				let dx = Math.round(r * cos);
				let dz = Math.round(r * sin);
				world.setBlock(x + dx, y + h, z + dz, id);
			}
		}
	}
}
function detectSize(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	return {
		width: w,
		height: h,
		length: l
	};
}
function hollowCube(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (x === 0 || x === w - 1 || y === 0 || y === h - 1 || z === 0 || z === l - 1) {
					world.setBlock(startX + x, startY + y, startZ + z, id);
				}
			}
		}
	}
}
function undo( 
```
You can use the following code to achieve what you want:
<!DOCTYPE html>
<html>
<head>
<title>Test</title>
<script src="http://code.jquery.com/jquery-1.11.0.min.js"></script>
<script>
$(document).ready(function(){
    $("#btn").click(function(){
        $("#div").load(
ript
function duplicateCount(arr) {
  var count = 0;
  for (var i = 0; i < arr.length; i++) {
    if (arr[i].duplicate) {
      count++;
    }
  }
  return count;
}
function getDuplicateCount(arr) {
  var count = 0;
  for (var i = 0; i < arr.length; i++) {
ript
function share(url) {
  var win = window.open(url, '_blank');
  win.focus();
}
function shareFacebook(url) {
  var win = window.open('http://www.facebook.com/sharer.php?u='+url, '_blank');
  win.focus();
}
function shareTwitter(
You can use the following code to achieve what you want:
<!DOCTYPE html>
<html>
<head>
<title>Test</title>
<script src="http://code.jquery.com/jquery-1.11.0.min.js"></script>
<script>
$(document).ready(function(){
    $("#btn").click(function(){
        $("#div").load(
You can use the Bootstrap grid system to achieve this. You can use the following code to achieve this.
<div class="row">
    <div class="col-md-4">
        <div class="thumbnail">
            <img src="img/thumb1.jpg" alt="...">
            <div class="caption">
                <h3>Thumbnail label</h3>
                <p>Cras justo odio, dapibus ac facilisis in, egestas eget quam. Don
l>
A:
You can use the following code to get the value of the input field and then use it to set the value of the hidden field.
$(document).ready(function(){
    $('#myInput').on('change', function(){
        $('#myHiddenField').val($(
ript
function getDuplicateCount(arr) {
  var count = 0;
  for (var i = 0; i < arr.length; i++) {
    for (var j = i + 1; j < arr.length; j++) {
      if (arr[i] === arr[j]) {
        count++;
      }
    }
  }
  return count;
}
// getDuplicateCount([1,
ript
function fill(n) {
  var result = "";
  for (var i = 0; i < n; i++) {
    result += " ";
  }
  return result;
}
function getRandomInt(min, max) {
  return Math.floor(Math.random() * (max - min + 1)) + min;
}
function getRandomColor() {
  var
ript
function add(a, b):
    return a + b
add(1, 2)
add(1, 2, 3)
add(1, 2, 3, 4)
Python
def add(a, b):
    return a + b
add(1, 2)
add(1, 2, 3)
add(1, 2, 3, 4)
Ruby
translateFri, 19 Jan 2024 translate code:  
    function add(a, b) {
      return a + b;
    }
    ```python
    def add(a, b):
      return a + b
    ```
    
    translate code: function hcyl(bottom, height, radius, id) {
	let radsq = radius * radius
	let innerRadsq = (radius - 1.2) * (radius - 1.2)
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq && d >= innerRadsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cyl(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cube(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x + z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sphereoid(w, h, d, id) {
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sleep(ms) {
	return new Promise(resolve => setTimeout(() => resolve(), ms))
}
async function asphereoid(w, h, d, id) {
	let px = p2.x
	let py = p2.y
	let pz = p2.z
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(px + x, py + y, pz + z, id)
					await sleep(10)
				}
			}
		}
	}
}
function line(x1, y1, z1, x2, y2, z2, id) {
	let dx = Math.abs(x2 - x1);
	let dy = Math.abs(y2 - y1);
	let dz = Math.abs(z2 - z1);
	let sx = (x1 < x2) ? 1 : -1;
	let sy = (y1 < y2) ? 1 : -1;
	let sz = (z1 < z2) ? 1 : -1;
	let err1 = dx - dy;
	let err2 = dx - dz;
	let err3 = dy - dz;
	while (true) {
		world.setBlock(x1, y1, z1, id);
		if (x1 === x2 && y1 === y2 && z1 === z2) break;
		let e2 = 2 * err1;
		let e3 = 2 * err2;
		let e4 = 2 * err3;
		if (e2 > -dy) {
			err1 -= dy;
			err2 -= dz;
			x1 += sx;
		}
		if (e2 < dx) {
			err1 += dx;
			err3 -= dz;
			y1 += sy;
		}
		if (e3 > -dz) {
			err2 += dy;
			err3 += dx;
			z1 += sz;
		}
	}
}
function cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + x, dy + y, dz + z, block);
			}
		}
	}
}
function duplicateBlock(sx, sy, sz, dx, dy, dz, w, h, l, offsetX, offsetY, offsetZ, num) {
	for (let i = 0; i < num; i++) {
		cloneBlock(sx, sy, sz, dx + offsetX * i, dy + offsetY * i, dz + offsetZ * i, w, h, l);
	}
}
function rotateBlock(sx, sy, sz, dx, dy, dz, w, h, l, angle) {
	let rad = angle * (Math.PI / 180);
	let sin = Math.sin(rad);
	let cos = Math.cos(rad);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let nx = Math.round(x * cos - z * sin);
				let nz = Math.round(x * sin + z * cos);
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + nx, dy + y, dz + nz, block);
			}
		}
	}
}
function fillBlock(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, id);
			}
		}
	}
}
function moveBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	fillBlock(sx, sy, sz, sx + w - 1, sy + h - 1, sz + l - 1, 0);
}
function paintBlock(sx, sy, sz, dx, dy, dz, w, h, l, colorId) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(dx + x, dy + y, dz + z, colorId);
			}
		}
	}
}
function replaceBlock(sx, sy, sz, dx, dy, dz, id, newId) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (world.getBlock(startX + x, startY + y, startZ + z) === id) {
					world.setBlock(startX + x, startY + y, startZ + z, newId);
				}
			}
		}
	}
}
function mirrorBlock(sx, sy, sz, dx, dy, dz, w, h, l, axis) {
	if (axis === "x") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + w - x - 1, dy + y, dz + z, block);
				}
			}
		}
	} else if (axis === "y") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + h - y - 1, dz + z, block);
				}
			}
		}
	} else if (axis === "z") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + y, dz + l - z - 1, block);
				}
			}
		}
	}
}
function clearBlock(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, 0);
			}
		}
	}
}
function circleBlock(x, y, z, height, radius, thickness, startDeg, endDeg, id) {
	for (let deg = startDeg; deg <= endDeg; deg++) {
		let rad = deg * (Math.PI / 180);
		let sin = Math.sin(rad);
		let cos = Math.cos(rad);
		for (let h = 0; h < height; h++) {
			for (let r = radius - thickness; r <= radius; r++) {
				let dx = Math.round(r * cos);
				let dz = Math.round(r * sin);
				world.setBlock(x + dx, y + h, z + dz, id);
			}
		}
	}
}
function detectSize(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	return {
		width: w,
		height: h,
		length: l
	};
}
function hollowCube(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (x === 0 || x === w - 1 || y === 0 || y === h - 1 || z === 0 || z === l - 1) {
					world.setBlock(startX + x, startY + y, startZ + z, id);
				}
			}
		}
	}
}
function undo(count) {
 
```Python
explanation of the code: 
    def add(a, b):
      return a + b
    ```
    The function add takes two arguments a and b and returns the sum of a and b.
    ```
    explanation that:
 function hcyl(bottom, height, radius, id) {
	let radsq = radius * radius
	let innerRadsq = (radius - 1.2) * (radius - 1.2)
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq && d >= innerRadsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cyl(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cube(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x + z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sphereoid(w, h, d, id) {
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sleep(ms) {
	return new Promise(resolve => setTimeout(() => resolve(), ms))
}
async function asphereoid(w, h, d, id) {
	let px = p2.x
	let py = p2.y
	let pz = p2.z
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(px + x, py + y, pz + z, id)
					await sleep(10)
				}
			}
		}
	}
}
function line(x1, y1, z1, x2, y2, z2, id) {
	let dx = Math.abs(x2 - x1);
	let dy = Math.abs(y2 - y1);
	let dz = Math.abs(z2 - z1);
	let sx = (x1 < x2) ? 1 : -1;
	let sy = (y1 < y2) ? 1 : -1;
	let sz = (z1 < z2) ? 1 : -1;
	let err1 = dx - dy;
	let err2 = dx - dz;
	let err3 = dy - dz;
	while (true) {
		world.setBlock(x1, y1, z1, id);
		if (x1 === x2 && y1 === y2 && z1 === z2) break;
		let e2 = 2 * err1;
		let e3 = 2 * err2;
		let e4 = 2 * err3;
		if (e2 > -dy) {
			err1 -= dy;
			err2 -= dz;
			x1 += sx;
		}
		if (e2 < dx) {
			err1 += dx;
			err3 -= dz;
			y1 += sy;
		}
		if (e3 > -dz) {
			err2 += dy;
			err3 += dx;
			z1 += sz;
		}
	}
}
function cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + x, dy + y, dz + z, block);
			}
		}
	}
}
function duplicateBlock(sx, sy, sz, dx, dy, dz, w, h, l, offsetX, offsetY, offsetZ, num) {
	for (let i = 0; i < num; i++) {
		cloneBlock(sx, sy, sz, dx + offsetX * i, dy + offsetY * i, dz + offsetZ * i, w, h, l);
	}
}
function rotateBlock(sx, sy, sz, dx, dy, dz, w, h, l, angle) {
	let rad = angle * (Math.PI / 180);
	let sin = Math.sin(rad);
	let cos = Math.cos(rad);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let nx = Math.round(x * cos - z * sin);
				let nz = Math.round(x * sin + z * cos);
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + nx, dy + y, dz + nz, block);
			}
		}
	}
}
function fillBlock(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, id);
			}
		}
	}
}
function moveBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	fillBlock(sx, sy, sz, sx + w - 1, sy + h - 1, sz + l - 1, 0);
}
function paintBlock(sx, sy, sz, dx, dy, dz, w, h, l, colorId) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(dx + x, dy + y, dz + z, colorId);
			}
		}
	}
}
function replaceBlock(sx, sy, sz, dx, dy, dz, id, newId) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (world.getBlock(startX + x, startY + y, startZ + z) === id) {
					world.setBlock(startX + x, startY + y, startZ + z, newId);
				}
			}
		}
	}
}
function mirrorBlock(sx, sy, sz, dx, dy, dz, w, h, l, axis) {
	if (axis === "x") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + w - x - 1, dy + y, dz + z, block);
				}
			}
		}
	} else if (axis === "y") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + h - y - 1, dz + z, block);
				}
			}
		}
	} else if (axis === "z") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + y, dz + l - z - 1, block);
				}
			}
		}
	}
}
function clearBlock(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, 0);
			}
		}
	}
}
function circleBlock(x, y, z, height, radius, thickness, startDeg, endDeg, id) {
	for (let deg = startDeg; deg <= endDeg; deg++) {
		let rad = deg * (Math.PI / 180);
		let sin = Math.sin(rad);
		let cos = Math.cos(rad);
		for (let h = 0; h < height; h++) {
			for (let r = radius - thickness; r <= radius; r++) {
				let dx = Math.round(r * cos);
				let dz = Math.round(r * sin);
				world.setBlock(x + dx, y + h, z + dz, id);
			}
		}
	}
}
function detectSize(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	return {
		width: w,
		height: h,
		length: l
	};
}
function hollowCube(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (x === 0 || x === w - 1 || y === 0 || y === h - 1 || z === 0 || z === l - 1) {
					world.setBlock(startX + x, startY + y, startZ + z, id);
				}
			}
		}
	}
}
function undo(count) { 
```
ript
function add(a, b) {
  return a + b;
}
add(1, 2);
A:
You can use the following code to get the result you want:
function add(a, b) {
  return a + b;
}
var result = add(1, 2);
console.log(result);
The reason why your
function that: add two numbers together
```python
def add(a, b):
  return a + b
    
add(1, 2)
```
function that: function hcyl(bottom, height, radius, id) {
	let radsq = radius * radius
	let innerRadsq = (radius - 1.2) * (radius - 1.2)
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq && d >= innerRadsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cyl(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cube(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x + z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sphereoid(w, h, d, id) {
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sleep(ms) {
	return new Promise(resolve => setTimeout(() => resolve(), ms))
}
async function asphereoid(w, h, d, id) {
	let px = p2.x
	let py = p2.y
	let pz = p2.z
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(px + x, py + y, pz + z, id)
					await sleep(10)
				}
			}
		}
	}
}
function line(x1, y1, z1, x2, y2, z2, id) {
	let dx = Math.abs(x2 - x1);
	let dy = Math.abs(y2 - y1);
	let dz = Math.abs(z2 - z1);
	let sx = (x1 < x2) ? 1 : -1;
	let sy = (y1 < y2) ? 1 : -1;
	let sz = (z1 < z2) ? 1 : -1;
	let err1 = dx - dy;
	let err2 = dx - dz;
	let err3 = dy - dz;
	while (true) {
		world.setBlock(x1, y1, z1, id);
		if (x1 === x2 && y1 === y2 && z1 === z2) break;
		let e2 = 2 * err1;
		let e3 = 2 * err2;
		let e4 = 2 * err3;
		if (e2 > -dy) {
			err1 -= dy;
			err2 -= dz;
			x1 += sx;
		}
		if (e2 < dx) {
			err1 += dx;
			err3 -= dz;
			y1 += sy;
		}
		if (e3 > -dz) {
			err2 += dy;
			err3 += dx;
			z1 += sz;
		}
	}
}
function cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + x, dy + y, dz + z, block);
			}
		}
	}
}
function duplicateBlock(sx, sy, sz, dx, dy, dz, w, h, l, offsetX, offsetY, offsetZ, num) {
	for (let i = 0; i < num; i++) {
		cloneBlock(sx, sy, sz, dx + offsetX * i, dy + offsetY * i, dz + offsetZ * i, w, h, l);
	}
}
function rotateBlock(sx, sy, sz, dx, dy, dz, w, h, l, angle) {
	let rad = angle * (Math.PI / 180);
	let sin = Math.sin(rad);
	let cos = Math.cos(rad);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let nx = Math.round(x * cos - z * sin);
				let nz = Math.round(x * sin + z * cos);
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + nx, dy + y, dz + nz, block);
			}
		}
	}
}
function fillBlock(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, id);
			}
		}
	}
}
function moveBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	fillBlock(sx, sy, sz, sx + w - 1, sy + h - 1, sz + l - 1, 0);
}
function paintBlock(sx, sy, sz, dx, dy, dz, w, h, l, colorId) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(dx + x, dy + y, dz + z, colorId);
			}
		}
	}
}
function replaceBlock(sx, sy, sz, dx, dy, dz, id, newId) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (world.getBlock(startX + x, startY + y, startZ + z) === id) {
					world.setBlock(startX + x, startY + y, startZ + z, newId);
				}
			}
		}
	}
}
function mirrorBlock(sx, sy, sz, dx, dy, dz, w, h, l, axis) {
	if (axis === "x") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + w - x - 1, dy + y, dz + z, block);
				}
			}
		}
	} else if (axis === "y") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + h - y - 1, dz + z, block);
				}
			}
		}
	} else if (axis === "z") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + y, dz + l - z - 1, block);
				}
			}
		}
	}
}
function clearBlock(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, 0);
			}
		}
	}
}
function circleBlock(x, y, z, height, radius, thickness, startDeg, endDeg, id) {
	for (let deg = startDeg; deg <= endDeg; deg++) {
		let rad = deg * (Math.PI / 180);
		let sin = Math.sin(rad);
		let cos = Math.cos(rad);
		for (let h = 0; h < height; h++) {
			for (let r = radius - thickness; r <= radius; r++) {
				let dx = Math.round(r * cos);
				let dz = Math.round(r * sin);
				world.setBlock(x + dx, y + h, z + dz, id);
			}
		}
	}
}
function detectSize(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	return {
		width: w,
		height: h,
		length: l
	};
}
function hollowCube(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (x === 0 || x === w - 1 || y === 0 || y === h - 1 || z === 0 || z === l - 1) {
					world.setBlock(startX + x, startY + y, startZ + z, id);
				}
			}
		}
	}
}
function  
```Javascript
ript
function share(url) {
  var win = window.open(url, 'Share', 'height=400,width=600,resizable=yes,scrollbars=yes,toolbar=yes,menubar=no,location=no,directories=no,status=yes');
  win.focus();
}
// This function is called when the user clicks on the "share" link
echo=FALSE}
library(ggplot2)
library(dplyr)
library(tidyr)
library(stringr)
library(reshape2)
library(scales)
library(gridExtra)
library(grid)
library(gridBase)
library(gridExtra)
library(
tion getAll($where = '', $order = '', $limit = '', $offset = '') {
		if ($limit != '') {
			$limit = "LIMIT $limit";
		}
		if ($offset != '') {
			$offset = "OFFSET $offset";
ript
function fillNumbers(n) {
  var result = "";
  for (var i = 0; i < n; i++) {
    result += "#";
  }
  return result;
}
function getRandomInt(min, max) {
  return Math.floor(Math.random() * (max - min + 1)) + min;
}
function getRandomColor() {
regex that: match all words that start with "hello"
    ```
    /hello\w+/
    ```
    regex that: function hcyl(bottom, height, radius, id) {
	let radsq = radius * radius
	let innerRadsq = (radius - 1.2) * (radius - 1.2)
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq && d >= innerRadsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cyl(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cube(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x + z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sphereoid(w, h, d, id) {
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sleep(ms) {
	return new Promise(resolve => setTimeout(() => resolve(), ms))
}
async function asphereoid(w, h, d, id) {
	let px = p2.x
	let py = p2.y
	let pz = p2.z
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(px + x, py + y, pz + z, id)
					await sleep(10)
				}
			}
		}
	}
}
function line(x1, y1, z1, x2, y2, z2, id) {
	let dx = Math.abs(x2 - x1);
	let dy = Math.abs(y2 - y1);
	let dz = Math.abs(z2 - z1);
	let sx = (x1 < x2) ? 1 : -1;
	let sy = (y1 < y2) ? 1 : -1;
	let sz = (z1 < z2) ? 1 : -1;
	let err1 = dx - dy;
	let err2 = dx - dz;
	let err3 = dy - dz;
	while (true) {
		world.setBlock(x1, y1, z1, id);
		if (x1 === x2 && y1 === y2 && z1 === z2) break;
		let e2 = 2 * err1;
		let e3 = 2 * err2;
		let e4 = 2 * err3;
		if (e2 > -dy) {
			err1 -= dy;
			err2 -= dz;
			x1 += sx;
		}
		if (e2 < dx) {
			err1 += dx;
			err3 -= dz;
			y1 += sy;
		}
		if (e3 > -dz) {
			err2 += dy;
			err3 += dx;
			z1 += sz;
		}
	}
}
function cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + x, dy + y, dz + z, block);
			}
		}
	}
}
function duplicateBlock(sx, sy, sz, dx, dy, dz, w, h, l, offsetX, offsetY, offsetZ, num) {
	for (let i = 0; i < num; i++) {
		cloneBlock(sx, sy, sz, dx + offsetX * i, dy + offsetY * i, dz + offsetZ * i, w, h, l);
	}
}
function rotateBlock(sx, sy, sz, dx, dy, dz, w, h, l, angle) {
	let rad = angle * (Math.PI / 180);
	let sin = Math.sin(rad);
	let cos = Math.cos(rad);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let nx = Math.round(x * cos - z * sin);
				let nz = Math.round(x * sin + z * cos);
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + nx, dy + y, dz + nz, block);
			}
		}
	}
}
function fillBlock(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, id);
			}
		}
	}
}
function moveBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	fillBlock(sx, sy, sz, sx + w - 1, sy + h - 1, sz + l - 1, 0);
}
function paintBlock(sx, sy, sz, dx, dy, dz, w, h, l, colorId) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(dx + x, dy + y, dz + z, colorId);
			}
		}
	}
}
function replaceBlock(sx, sy, sz, dx, dy, dz, id, newId) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (world.getBlock(startX + x, startY + y, startZ + z) === id) {
					world.setBlock(startX + x, startY + y, startZ + z, newId);
				}
			}
		}
	}
}
function mirrorBlock(sx, sy, sz, dx, dy, dz, w, h, l, axis) {
	if (axis === "x") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + w - x - 1, dy + y, dz + z, block);
				}
			}
		}
	} else if (axis === "y") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + h - y - 1, dz + z, block);
				}
			}
		}
	} else if (axis === "z") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + y, dz + l - z - 1, block);
				}
			}
		}
	}
}
function clearBlock(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, 0);
			}
		}
	}
}
function circleBlock(x, y, z, height, radius, thickness, startDeg, endDeg, id) {
	for (let deg = startDeg; deg <= endDeg; deg++) {
		let rad = deg * (Math.PI / 180);
		let sin = Math.sin(rad);
		let cos = Math.cos(rad);
		for (let h = 0; h < height; h++) {
			for (let r = radius - thickness; r <= radius; r++) {
				let dx = Math.round(r * cos);
				let dz = Math.round(r * sin);
				world.setBlock(x + dx, y + h, z + dz, id);
			}
		}
	}
}
function detectSize(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	return {
		width: w,
		height: h,
		length: l
	};
}
function hollowCube(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (x === 0 || x === w - 1 || y === 0 || y === h - 1 || z === 0 || z === l - 1) {
					world.setBlock(startX + x, startY + y, startZ + z, id);
				}
			}
		}
	}
} 
```
You can use the following code to get the desired output.
<!DOCTYPE html>
<html>
<head>
<style>
table, th, td {
    border: 1px solid black;
    border-collapse: collapse;
}
th, td {
    padding: 5px;
}
</style>
explanation of the code: 
    def add(a, b):
      return a + b
    ```
    The function add takes two arguments a and b and returns the sum of a and b.
    ```
    explanation that:
 function hcyl(bottom, height, radius, id) {
	let radsq = radius * radius
	let innerRadsq = (radius - 1.2) * (radius - 1.2)
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq && d >= innerRadsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cyl(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cube(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x + z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sphereoid(w, h, d, id) {
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sleep(ms) {
	return new Promise(resolve => setTimeout(() => resolve(), ms))
}
async function asphereoid(w, h, d, id) {
	let px = p2.x
	let py = p2.y
	let pz = p2.z
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(px + x, py + y, pz + z, id)
					await sleep(10)
				}
			}
		}
	}
}
function line(x1, y1, z1, x2, y2, z2, id) {
	let dx = Math.abs(x2 - x1);
	let dy = Math.abs(y2 - y1);
	let dz = Math.abs(z2 - z1);
	let sx = (x1 < x2) ? 1 : -1;
	let sy = (y1 < y2) ? 1 : -1;
	let sz = (z1 < z2) ? 1 : -1;
	let err1 = dx - dy;
	let err2 = dx - dz;
	let err3 = dy - dz;
	while (true) {
		world.setBlock(x1, y1, z1, id);
		if (x1 === x2 && y1 === y2 && z1 === z2) break;
		let e2 = 2 * err1;
		let e3 = 2 * err2;
		let e4 = 2 * err3;
		if (e2 > -dy) {
			err1 -= dy;
			err2 -= dz;
			x1 += sx;
		}
		if (e2 < dx) {
			err1 += dx;
			err3 -= dz;
			y1 += sy;
		}
		if (e3 > -dz) {
			err2 += dy;
			err3 += dx;
			z1 += sz;
		}
	}
}
function cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + x, dy + y, dz + z, block);
			}
		}
	}
}
function duplicateBlock(sx, sy, sz, dx, dy, dz, w, h, l, offsetX, offsetY, offsetZ, num) {
	for (let i = 0; i < num; i++) {
		cloneBlock(sx, sy, sz, dx + offsetX * i, dy + offsetY * i, dz + offsetZ * i, w, h, l);
	}
}
function rotateBlock(sx, sy, sz, dx, dy, dz, w, h, l, angle) {
	let rad = angle * (Math.PI / 180);
	let sin = Math.sin(rad);
	let cos = Math.cos(rad);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let nx = Math.round(x * cos - z * sin);
				let nz = Math.round(x * sin + z * cos);
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + nx, dy + y, dz + nz, block);
			}
		}
	}
}
function fillBlock(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, id);
			}
		}
	}
}
function moveBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	fillBlock(sx, sy, sz, sx + w - 1, sy + h - 1, sz + l - 1, 0);
}
function paintBlock(sx, sy, sz, dx, dy, dz, w, h, l, colorId) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(dx + x, dy + y, dz + z, colorId);
			}
		}
	}
}
function replaceBlock(sx, sy, sz, dx, dy, dz, id, newId) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (world.getBlock(startX + x, startY + y, startZ + z) === id) {
					world.setBlock(startX + x, startY + y, startZ + z, newId);
				}
			}
		}
	}
}
function mirrorBlock(sx, sy, sz, dx, dy, dz, w, h, l, axis) {
	if (axis === "x") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + w - x - 1, dy + y, dz + z, block);
				}
			}
		}
	} else if (axis === "y") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + h - y - 1, dz + z, block);
				}
			}
		}
	} else if (axis === "z") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + y, dz + l - z - 1, block);
				}
			}
		}
	}
}
function clearBlock(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, 0);
			}
		}
	}
}
function circleBlock(x, y, z, height, radius, thickness, startDeg, endDeg, id) {
	for (let deg = startDeg; deg <= endDeg; deg++) {
		let rad = deg * (Math.PI / 180);
		let sin = Math.sin(rad);
		let cos = Math.cos(rad);
		for (let h = 0; h < height; h++) {
			for (let r = radius - thickness; r <= radius; r++) {
				let dx = Math.round(r * cos);
				let dz = Math.round(r * sin);
				world.setBlock(x + dx, y + h, z + dz, id);
			}
		}
	}
}
function detectSize(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	return {
		width: w,
		height: h,
		length: l
	};
}
function hollowCube(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (x === 0 || x === w - 1 || y === 0 || y === h - 1 || z === 0 || z === l - 1) {
					world.setBlock(startX + x, startY + y, startZ + z, id);
				}
			}
		}
	}
} 
```
ript
function line(x1, y1, z1, x2, y2, z2) {
  var line = new THREE.Line3(new THREE.Vector3(x1, y1, z1), new THREE.Vector3(x2, y2, z2), new THREE.LineBasicMaterial({ color: 0xff0000 }));
  scene.add(line);
}
// create
;
    });
});
A:
You can use the following code to get the data from the server:
$.ajax({
    url: 'your url',
    type: 'GET',
    dataType: 'json',
    success: function(data) {
        console.log(data);
    }
});
ript
function getDuplicateCount(arr) {
  var count = 0;
  for (var i = 0; i < arr.length; i++) {
    for (var j = i + 1; j < arr.length; j++) {
      if (arr[i] === arr[j]) {
        count++;
      }
    }
  }
  return count;
}
// getDuplicateCount([1,
ript
function count(start, end) {
  var count = 0;
  for (var i = start; i <= end; i++) {
    if (i % 2 === 0) {
      count++;
    }
  }
  return count;
}
console.log(count(1, 10));
A:
You can use a for loop and a modulo operator to get the count of
html code that: create a div with class "container" and id "main" and text "hello world"
    ```
    <div class="container" id="main">hello world</div>
    ```
    html code that: 
<!DOCTYPE html>
<html lang="en" >
<head>
  <meta charset="UTF-8">
  
    <link rel="apple-touch-icon" type="image/png" href="https://cpwebassets.codepen.io/assets/favicon/apple-touch-icon-5ae1a0698dcc2402e9712f7d01ed509a57814f994c660df9f7a952f3060705ee.png" />
    <meta name="apple-mobile-web-app-title" content="CodePen">
    <link rel="shortcut icon" type="image/x-icon" href="https://cpwebassets.codepen.io/assets/favicon/favicon-aec34940fbc1a6e787974dcd360f2c6b63348d4b1f4e06c77743096d55480f33.ico" />
    <link rel="mask-icon" type="image/x-icon" href="https://cpwebassets.codepen.io/assets/favicon/logo-pin-b4b4269c16397ad2f0f7a01bcdf513a1994f4c94b8af2f191c09eb0d601762b1.svg" color="#111" />
  
    <script src="https://cpwebassets.codepen.io/assets/common/stopExecutionOnTimeout-2c7831bb44f98c1391d6a4ffda0e1fd302503391ca806e7fcc7b9b87197aec26.js"></script>
  <title>CodePen - js music tracker thing</title>
    <link rel="canonical" href="https://codepen.io/mavrK/pen/GQJbYm">
  
  <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/meyer-reset/2.0/reset.min.css">
  
  
<style>
* {
  box-sizing: border-box;
  transition: 0.3s cubic-bezier(0.6, 0, 0.2, 1);
}
.abs-center {
  position: absolute;
  top: 50%;
  left: 50%;
  right: ;
  bottom: ;
  transform: translate(-50%, -50%);
}
.vert-center {
  position: absolute;
  top: 50%;
  left: ;
  right: ;
  bottom: ;
  transform: translateY(-50%);
}
.horz-center {
  position: absolute;
  top: ;
  left: 50%;
  right: ;
  bottom: ;
  transform: translateX(-50%);
}
.rela-block {
  display: block;
  position: relative;
}
.rela-inline {
  display: inline-block;
  position: relative;
}
.left {
  position: relative;
  float: left;
}
.right {
  position: relative;
  float: right;
}
body {
  transition: 0s;
  background-color: #f1f1f1;
  font-family: 'Ubuntu Mono', monospace;
}
h1 {
  font-size: 30px;
  margin-bottom: 20px;
}
input {
  width: 45px;
  border: none;
  background-color: transparent;
  color: inherit;
  font: inherit;
}
input:focus {
  outline: none;
}
.container {
  width: 88%;
  text-align: center;
}
.tracker {
  padding: 20px;
  background-color: #444;
  color: #fff;
}
.info-container {
  margin-bottom: 20px;
  padding: 10px;
  border: 1px solid #bbb;
}
.ui-container {
  vertical-align: top;
}
.ui-container.left-container {
  margin-right: 20px;
}
.track {
  padding: 90px 0 10px;
  border: 1px solid #bbb;
}
.track .row {
  padding: 0 22px 0 20px;
}
.track-ruler {
  border: 1px solid #bbb;
  margin-right: -5px;
  padding: 10px 0;
}
.track-header {
  position: absolute;
  top: 0;
  left: 0;
  right: 0;
  bottom: ;
  height: 80px;
  line-height: 30px;
  border-bottom: 1px solid #bbb;
}
.track-name-input {
  height: 25px;
  width: 100%;
  text-align: center;
}
.option-select {
  height: 24px;
  width: 100%;
  overflow: hidden;
}
.option-svg {
  width: 22%;
  margin: 0 -4px;
  fill: none;
  stroke: #999;
  stroke-width: 5;
  cursor: pointer;
  transition: 0s;
}
.option-svg.active {
  stroke: #fff;
}
.noise-label {
  line-height: 24px;
}
.mute-button {
  border: 1px solid;
  padding: 0 5px;
  height: 20px;
  line-height: 19px;
  cursor: pointer;
}
.mute-button.active {
  border: 1px solid #fd2;
  color: #fd2;
}
.info-cell,
.row {
  transition: 0s;
}
.row {
  padding: 0 10px;
  cursor: default;
}
.row.highlight {
  background-color: rgba(0,0,0,0.3);
}
.row.highlight.edit {
  background-color: rgba(150,0,0,0.3);
}
.info-cell.highlight {
  background-color: rgba(255,255,255,0.3);
}
.volume-info {
  color: #49f;
}
.effect-command,
.effect-info {
  margin: 0 -3px;
}
.effect-command {
  margin-left: 0;
  color: #c18;
}
.effect-info {
  color: #f77;
}
.pattern-container,
.effect-container {
  width: 140px;
  margin: 0 auto 20px;
  padding: 15px 5px;
  border: 1px solid #bbb;
  overflow: hidden;
}
.pattern-container p,
.effect-container p {
  margin-bottom: 10px;
}
.effect-container {
  width: 200px;
  padding: 10px;
}
.effect-container div {
  text-align: left;
}
.pattern {
  width: 21%;
  margin: 2%;
  cursor: pointer;
}
.pattern.highlight {
  background-color: rgba(255,255,255,0.3);
}
.control-container {
  overflow: hidden;
  padding: 10px;
}
.control-container p {
  margin-bottom: 5px;
}
.control-container button {
  margin: 0 5px 5px;
}
.add-button {
  height: 20px;
  width: 20px;
  line-height: 18px;
  border: 1px solid #bbb;
  color: #bbb;
  vertical-align: bottom;
  cursor: pointer;
}
.add-button:hover {
  border: 1px solid #fff;
  color: #fff;
}
</style>
  <script>
  window.console = window.console || function(t) {};
</script>
  
  
</head>
<body translate="no">
  <!-- FONTS -->
<link href="https://fonts.googleapis.com/css?family=Ubuntu+Mono:400,700" rel="stylesheet">
<!-- PAGE STUFF -->
<div id="tracker" @click="captureInput()">
    <div class="abs-center container">
        <div class="rela-inline tracker">
            <h1>JS Tracker</h1>
            <div class="rela-block info-container">
                <pre>Octave: {{octaveMod + 4}}   Tempo: <input v-model="tempo" type="number" min="1" max="255" @click="stopInputCapture(); event.stopPropagation();" @change="checkTempo(); if(playing){resetPlay()}"/></pre>
                <div class="rela-block control-container">
                    <p>- Controls -</p>
                    <button class="left" @click="addTrack('New Track')">New Track</button>
                    <button class="left" @click="addTrack('New Track',undefined,true)">New Noise Track</button>
                    <button class="left" @click="duplicateTrack(Math.floor(cursor.x/5))">Duplicate Track</button>
                    <button class="left" @click="removeTrack(Math.floor(cursor.x/5));">Remove Track</button>
                    <button class="left" @click="clearTrack(Math.floor(cursor.x/5));">Clear Track</button>
                    <button class="left" @click="copyTrackPattern(currentPattern, Math.floor(cursor.x/5))">Copy Track</button>
                    <button class="left" @click="pasteTrackPattern(currentPattern, Math.floor(cursor.x/5))">Paste Track</button><br><br>
                    <button class="left" @click="addPattern(currentPattern)">New Pattern</button>
                    <button class="left" @click="duplicatePattern(currentPattern)">Duplicate Pattern</button>
                    <button class="left" @click="removePattern(currentPattern)">Remove Pattern</button>
                    <button class="left" @click="clearPattern(currentPattern);">Clear Pattern</button>
                    <button class="left" @click="copyPattern(currentPattern)">Copy Pattern</button>
                    <button class="left" @click="pastePattern(currentPattern)">Paste Pattern</button>
                    <button class="left" @click="ac.resume()">START AUDIO</button>
                    <button class="left" onclick="share()">Share</button>
                </div>
            </div>
            <div class="rela-block editor-container">
                <div class="rela-inline ui-container left-container">
                    <div class="rela-block pattern-container">
                        <p>- Patterns -</p>
                        <div v-for="p in patternNum" :class="['left', 'pattern', (p-1===currentPattern)?'highlight':'']"
                             @click="currentPattern=(p-1); updatePatterns();">{{((p-1 <= 15)?'0':'')+(p-1).toString(16).toUpperCase()}}</div>
                    </div>
                    <div class="rela-block effect-container">
                        <p>- Effects -</p>
                        <div v-for="(e,key) in effects">{{key}}XX - {{e.desc}}</div>
                    </div>
                </div>
                <div class="rela-inline ui-container right-container">
                    <div class="rela-inline track-ruler">
                        <div v-for="i in 16" class="rela-block row">0{{(i-1).toString(16).toUpperCase()}}</div>
                    </div>
                    <div v-for="(t,ind) in tracks" class="rela-inline track">
                        <div class="track-header">
                            <input class="rela-block track-name-input" placeholder="Track Name" type="text" v-model="t.trackName" @click="stopInputCapture(); event.stopPropagation();"/>
                            <div v-if="t.osc" class="rela-block option-select">
                                <svg viewbox="0 0 100 100" @click="t.waveform = 'sine'; t.osc.type = 'sine';"
                                     :class="['rela-inline', 'option-svg', 'big', t.waveform==='sine'?'active':'']">
                                    <path d="M 15 15 L 85 15 L 85 85 L 15 85 Z"/>
                                    <path d="M 16 50 C 28 22, 38 22, 50 50 S 72 78, 84 50"/>
                                </svg>
                                <svg viewbox="0 0 100 100" @click="t.waveform = 'triangle'; t.osc.type = 'triangle';"
                                     :class="['rela-inline', 'option-svg', 'big', t.waveform==='triangle'?'active':'']">
                                    <path d="M 15 15 L 85 15 L 85 85 L 15 85 Z"/>
                                    <path d="M 16 50 L 34 26 L 66 74 L 84 50"/>
                                </svg>
                                <svg viewbox="0 0 100 100" @click="t.waveform = 'square'; t.osc.type = 'square';"
                                     :class="['rela-inline', 'option-svg', 'big', t.waveform==='square'?'active':'']">
                                    <path d="M 15 15 L 85 15 L 85 85 L 15 85 Z"/>
                                    <path d="M 16 30 L 50 30 L 50 70 L 84 70"/>
                                </svg>
                                <svg viewbox="0 0 100 100" @click="t.waveform = 'sawtooth'; t.osc.type = 'sawtooth';"
                                     :class="['rela-inline', 'option-svg', 'big', t.waveform==='sawtooth'?'active':'']">
                                    <path d="M 15 15 L 85 15 L 85 85 L 15 85 Z"/>
                                    <path d="M 16 58 L 28 70 L 28 30 L 70 70 L 70 30 L 84 44"/>
                                </svg>
                            </div>
                            <div v-else class="rela-block noise-label">- NOISE -</div>
                            <div :class="['rela-inline', 'mute-button', t.muted?'active':'']" @click="t.muted = !t.muted">Mute</div>
                        </div>
                        <div v-for="(i,index) in t.pattern" :class="['rela-block', 'row', (index === cursor.y)?'highlight':'', editMode?'edit':'']">
                            <div :class="['rela-inline', 'info-cell', 'note-info', (cursor.x === ind*5 && index === cursor.y)?'highlight':'']" 
                                 @click="if(!playing) {cursor.y = index; cursor.x = ind*5;}">{{keyFromNote(i[0])||'---'}}</div>
                            <div :class="['rela-inline', 'info-cell', 'volume-info', (cursor.x === (ind*5)+1 && index === cursor.y)?'highlight':'']" 
                                 @click="if(!playing) {cursor.y = index; cursor.x = ind*5 + 1;}">{{i[1]||'-'}}</div>
                            <div :class="['rela-inline', 'info-cell', 'effect-command', (cursor.x === (ind*5)+2 && index === cursor.y)?'highlight':'']" 
                                 @click="if(!playing) {cursor.y = index; cursor.x = ind*5 + 2;}">{{i[2]||'-'}}</div>
                            <div :class="['rela-inline', 'info-cell', 'effect-info', (cursor.x === (ind*5)+3 && index === cursor.y)?'highlight':'']" 
                                 @click="if(!playing) {cursor.y = index; cursor.x = ind*5 + 3;}">{{i[3]||'-'}}</div>
                            <div :class="['rela-inline', 'info-cell', 'effect-info', (cursor.x === (ind*5)+4 && index === cursor.y)?'highlight':'']" 
                                 @click="if(!playing) {cursor.y = index; cursor.x = ind*5 + 4;}">{{i[4]||'-'}}</div>
                        </div>
                    </div>  
                    <div class="rela-inline add-button" @click="addTrack('New Track')">+</div>    
                </div>
            </div>
        </div>
    </div>
</div>
  <script src='https://cdnjs.cloudflare.com/ajax/libs/vue/2.1.10/vue.min.js'></script>
      <script id="rendered-js" >
// --- Notes ---
// Hey look it's a tracker thing.
// Definitely better in full screen mode
// JSON.parse(JSON.stringify( array||object )) is the best!
// Noise channel credit to Mike Foskett
/*
Note: The tracker takes value inputs in hexidecimal. 
      Meaning the blue volume columns and effect columns will take values from 0 - F
--- Controls ---
A - K is the keyboard while editting / playing
Z and X are octave up and down
Q is a Note Off
Space toggles Edit mode
Enter is Play / Stop
Arrow keys move the cursor around (or you can click around)
Shift + Up / Shift + Down will jump patterns
Tab / Shift + Tab will jump tracks
Shift + Left / Shift + Right will also jump tracks 
(For preference options. May change later if new functionality requires it)
* - For the buttload of shortcuts below, there are also buttons on the top for lazy people -
N creates a new pattern after the current pattern
Shift + N duplicates the current pattern
M removes the current pattern
Shift + M clears the current pattern
O creates a new track after the current track
Shift + O duplicates the current track
P removes the current track
Shift + P clears the current track
V copies the current track's pattern to the clipboard
Shift + V pastes the pattern on the clipboard to the current track
Control + V copies the entire pattern to the clipboard
Control + Shift + V pastes the pattern on the clipboard to the current track
--- Effect List ---
0XX - Panning?: 00 full left; FF full right; 80 center (not implemented yet)
1XX - Pitch Slide Up: XX sets slide speed
2XX - Pitch Slide Down: XX sets slide speed
3XY - Gain Envelope: X sets attack, Y sets release
4XY - Vibrato: X is offset in semitones, Y is the speed (Need to make this one)
5XX - Portamento: XX sets speed to following notes
6XX - Pattern Jump: Jump to pattern XX
7XX - Tempo: XX in BPM
8XX - Filter: Set filter to XX freq (00 - 7F is lowpass, 80 - FF is highpass)
9XY - Kill: Kill after Y ticks (6 ticks per 16th)/ X = 0 (no release), X = 1 (release)
*/
// --- To Do --- (stuff for me to do/fix)
// Fix noise track duplication
// Add panning functionality (StereoPannerNode i think?)
// Fix the issue with changing number of tracks and then trying to paste a pattern 
//   (specifically when you add tracks and try to paste a smaller pattern)
// Work on Save/Load feature for tracks
// Work on undo functionality
// Work on the design (Shit looks like butts yo)
// Add instruments (maybe add the stuff from the synthesizer project for each track?)
// Figure out timing constant for the Vibrato effect
// - Audio Context -
var ac = new AudioContext();
// - Vue Stuff -
var tracker = new Vue({
  el: '#tracker',
  data: {
    cursor: { x: 0, y: 0 },
    shiftHeld: false,
    ctrlHeld: false,
    masterVolume: 0.2,
    tempo: 110, // in bpm
    effects: {
      '1': {
        desc: 'Pitch Slide Up',
        func: function (X, Y, i) {
          if (!tracker.tracks[i].osc) {return false;}
          if (X === '0' && Y === '0') {
            tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.tracks[i].osc.frequency.value, ac.currentTime, 0);
          } else {
            tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.freqFromNote(110), ac.currentTime, (1 - parseInt(X.toString() + Y.toString(), 16) / 255) * 3);
          }
        } },
      '2': {
        desc: 'Pitch Slide Down',
        func: function (X, Y, i) {
          if (!tracker.tracks[i].osc) {return false;}
          if (X === '0' && Y === '0') {
            tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.tracks[i].osc.frequency.value, ac.currentTime, 0);
          } else {
            tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.freqFromNote(0), ac.currentTime, (1 - parseInt(X.toString() + Y.toString(), 16) / 255) * 3);
          }
        } },
      '3': {
        desc: 'Gain Envelope',
        func: function (X, Y, i) {
          tracker.tracks[i].gainAttack = parseInt(X.toString(), 16) / 15;
          tracker.tracks[i].gainRelease = parseInt(Y.toString(), 16) / 15;
        } },
      '4': {
        desc: 'Vibrato',
        func: function (X, Y, i) {
          if (!tracker.tracks[i].osc) {return false;}
          clearInterval(tracker.tracks[i].vInterval);
          if (X === '0' || Y === '0') {
            tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.freqFromNote(tracker.tracks[i].currentNote), ac.currentTime, 0);
          } else {
            var modArr = [8, 4, 2, 1, 0.75, 2 / 3, 0.5, 1 / 3, 0.25, 1 / 6, 0.125, 1 / 12, 1 / 16, 1 / 32, 1 / 64, 1 / 128];
            var time = 15000 / tracker.tempo * modArr[parseInt(Y.toString(), 16)];
            if (Math.floor(tracker.tracks[i].osc.frequency.value) <= Math.floor(tracker.freqFromNote(tracker.tracks[i].currentNote))) {
              tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.freqFromNote(tracker.tracks[i].currentNote + parseInt(X.toString(), 16)), ac.currentTime, 0.2);
            } else {
              tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.freqFromNote(tracker.tracks[i].currentNote - parseInt(X.toString(), 16)), ac.currentTime, 0.2);
            }
            tracker.tracks[i].vInterval = setInterval(function () {
              if (Math.floor(tracker.tracks[i].osc.frequency.value) <= Math.floor(tracker.freqFromNote(tracker.tracks[i].currentNote))) {
                tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.freqFromNote(tracker.tracks[i].currentNote + parseInt(X.toString(), 16)), ac.currentTime, 0.2);
              } else {
                tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.freqFromNote(tracker.tracks[i].currentNote - parseInt(X.toString(), 16)), ac.currentTime, 0.2);
              }
            }, time);
          }
        } },
      '5': {
        desc: 'Portamento',
        func: function (X, Y, i) {tracker.tracks[i].portaSpeed = (1 - parseInt(X.toString() + Y.toString(), 16) / 255) * 3;} },
      '6': {
        desc: 'Pattern Jump',
        func: function (X, Y, i) {
          if (parseInt(X.toString() + Y.toString(), 16) < tracker.patternNum) {
            tracker.currentPattern = parseInt(X.toString() + Y.toString(), 16);
            tracker.cursor.y = 0;
          }
        } },
      '7': {
        desc: 'Tempo',
        func: function (X, Y, i) {if (parseInt(X.toString() + Y.toString(), 16) >= 1) {tracker.tempo = parseInt(X.toString() + Y.toString(), 16);tracker.resetPlay();}} },
      '8': {
        desc: 'Filter',
        func: function (X, Y, i) {
          var num = parseInt(X.toString() + Y.toString(), 16);
          if (num <= 127) {
            // lowpass (0 - 6000Hz)
            tracker.setFilterType(i, 'lowpass');
            tracker.setFilterFreq(i, num / 127 * 6000);
          } else {
            // highpass (0 - 10000Hz)
            tracker.setFilterType(i, 'highpass');
            tracker.setFilterFreq(i, (num - 128) / 127 * 10000);
          }
        } },
      '9': {
        desc: 'Kill Note',
        func: function (X, Y, i) {
          setTimeout(function () {
            tracker.tracks[i].playing = false;
            tracker.tracks[i].gainNode.gain.setTargetAtTime(0, ac.currentTime, X === '0' ? 0 : tracker.tracks[i].gainRelease);
          }, 15000 / tracker.tempo / 6 * parseInt(Y.toString(), 16));
        } } },
    // For testing if an input's char code is a hexidecimal digit
    hexArray: [48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 65, 66, 67, 68, 69, 70],
    editMode: false,
    playing: false,
    keyHeld: 0,
    octaveMod: 0,
    currentPattern: 0,
    patternNum: 1,
    tracks: [
    {
      trackName: 'Square 1',
      trackVolume: 1,
      muted: false,
      playing: false,
      currentNote: 0,
      vInterval: '',
      osc: ac.createOscillator(),
      waveform: 'square',
      gainNode: ac.createGain(),
      gainAttack: 0,
      gainRelease: 0,
      filterNode: ac.createBiquadFilter(),
      filterType: 'lowpass',
      portaSpeed: 0,
      pattern: [],
      patternBank: [
      [['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']]] },
    {
      trackName: 'Square 2',
      trackVolume: 1,
      muted: false,
      playing: false,
      currentNote: 0,
      vInterval: '',
      osc: ac.createOscillator(),
      waveform: 'square',
      gainNode: ac.createGain(),
      gainAttack: 0,
      gainRelease: 0,
      filterNode: ac.createBiquadFilter(),
      filterType: 'lowpass',
      portaSpeed: 0,
      pattern: [],
      patternBank: [
      [['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']]] },
    {
      trackName: 'Triangle',
      trackVolume: 1,
      muted: false,
      playing: false,
      currentNote: 0,
      vInterval: '',
      osc: ac.createOscillator(),
      waveform: 'triangle',
      gainNode: ac.createGain(),
      gainAttack: 0,
      gainRelease: 0,
      filterNode: ac.createBiquadFilter(),
      filterType: 'lowpass',
      portaSpeed: 0,
      pattern: [],
      patternBank: [
      [['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']]] },
    {
      trackName: 'Sawtooth',
      trackVolume: 1,
      muted: false,
      playing: false,
      currentNote: 0,
      vInterval: '',
      osc: ac.createOscillator(),
      waveform: 'sawtooth',
      gainNode: ac.createGain(),
      gainAttack: 0,
      gainRelease: 0,
      filterNode: ac.createBiquadFilter(),
      filterType: 'lowpass',
      portaSpeed: 0,
      pattern: [],
      patternBank: [
      [['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']]] },
    {
      trackName: 'Noise',
      trackVolume: 1,
      muted: false,
      playing: false,
      currentNote: 0,
      vInterval: '',
      osc: '',
      waveform: '',
      gainNode: ac.createGain(),
      gainAttack: 0,
      gainRelease: 0,
      filterNode: ac.createBiquadFilter(),
      filterType: 'lowpass',
      portaSpeed: 0,
      pattern: [],
      patternBank: [
      [['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']]] }],
    colorArray: ['#F00', '#FF8000', '#FF0', '#80FF00', '#0F0', '#00FF80', '#0FF', '#0080FF', '#F0F', '#FF0080'],
    // Clipboards for copying and Pasting
    trackClipboard: [],
    patternClipboard: [],
    // Event Capture Functions
    keydownFunction: function (e) {
      e.preventDefault();
      var note = tracker.evalKeystroke(e.which);
      switch (e.which) {
        // Octave change and checks
        case 90:tracker.octaveMod--;if (tracker.octaveMod < -4) tracker.octaveMod = -4;break;
        case 88:tracker.octaveMod++;if (tracker.octaveMod > 4) tracker.octaveMod = 4;break;
        // Edit cursor movement
        case 38:
          if (tracker.shiftHeld) {tracker.currentPattern--;tracker.checkPattern();} else
          {tracker.cursor.y--;}
          break;
        case 40:
          if (tracker.shiftHeld) {tracker.currentPattern++;tracker.checkPattern();} else
          {tracker.cursor.y++;}
          break;
        case 37:tracker.cursor.x -= tracker.shiftHeld ? 5 : 1;break;
        case 39:tracker.cursor.x += tracker.shiftHeld ? 5 : 1;break;
        // Play/Stop on Enter
        case 13:
          if (tracker.playing) {tracker.stop();for (var i in tracker.tracks) {tracker.noteOff(i);tracker.tracks[i].portaSpeed = 0;}} else
          {tracker.cursor.y = 0;tracker.play();}
          break;
        // Space
        case 32:tracker.editMode = !tracker.editMode;break;
        // Shift
        case 16:tracker.shiftHeld = true;break;
        // Control
        case 17:tracker.ctrlHeld = true;break;
        // Tab
        case 9:tracker.cursor.x += tracker.shiftHeld ? -5 : 5;break;
        // N - New pattern / Duplicate pattern (shifted)
        case 78:tracker.shiftHeld ? tracker.duplicatePattern(tracker.currentPattern) :
          tracker.addPattern(tracker.currentPattern);break;
        // M - Remove pattern / Clear Pattern (shifted)
        case 77:tracker.shiftHeld ? tracker.clearPattern(tracker.currentPattern) :
          tracker.removePattern(tracker.currentPattern);break;
        // O - New track / Duplicate track (shifted)
        case 79:tracker.shiftHeld ? tracker.duplicateTrack(Math.floor(tracker.cursor.x / 5)) :
          tracker.addTrack('New Track');break;
        // P - Remove track / Clear track (shifted)
        case 80:tracker.shiftHeld ? tracker.clearTrack(Math.floor(tracker.cursor.x / 5)) :
          tracker.removeTrack(Math.floor(tracker.cursor.x / 5));break;
        // V - copy track pattern / copy entire pattern (shifted)
        // If ctrl held -  paste track pattern  / paste entire pattern (shifted)
        case 86:
          // Breaks when the number of tracks changes after pattern is copied. Need to fix (adjust size of the clipboard array?)
          if (tracker.ctrlHeld) {
            tracker.shiftHeld ? tracker.pastePattern(tracker.currentPattern) :
            tracker.pasteTrackPattern(tracker.currentPattern, Math.floor(tracker.cursor.x / 5));
          } else {
            tracker.shiftHeld ? tracker.copyPattern(tracker.currentPattern) :
            tracker.copyTrackPattern(tracker.currentPattern, Math.floor(tracker.cursor.x / 5));
          }
          break;}
      ;
      var n = tracker.cursor.x % 5;
      if (tracker.editMode) {
        if (e.which === 46) {
          if (n === 0 || n === 1) {
            tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][n] = '';
            if (!tracker.playing) {tracker.cursor.y++;}
          } else if (n === 2 || n === 3 || n === 4) {
            for (var i = 2; i < 5; i++) {
              tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][i] = '';
            }
            if (!tracker.playing) {tracker.cursor.y++;}
          }
        } else {
          if (n === 0) {
            if (e.which === 81) {
              tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][n] = 'OFF';
              if (!tracker.playing) {tracker.cursor.y++;}
            } else if (note && note >= 17 && note <= 125) {
              tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][n] = note;
              if (!tracker.playing) {tracker.cursor.y++;}
            }
          } else if (n === 1) {
            if (tracker.hexArray.includes(e.which)) {
              tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][n] = String.fromCharCode(e.which);
              if (!tracker.playing) {tracker.cursor.y++;}
            }
          } else if (n === 2) {
            // Parse for Effect Command
            if (tracker.effects[String.fromCharCode(e.which)]) {
              tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][2] = String.fromCharCode(e.which);
              tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][3] = '0';
              tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][4] = '0';
              if (!tracker.playing) {tracker.cursor.y++;}
            }
          } else if (n === 3 || n === 4) {
            if (tracker.hexArray.includes(e.which) && tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][2]) {
              tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][n] = String.fromCharCode(e.which);
              if (!tracker.playing) {tracker.cursor.y++;}
            }
          }
        }
      }
      if (note && note >= 17 && note <= 125 && n === 0) {
        if (!tracker.keyHeld || tracker.keyHeld && tracker.keyHeld !== e.which) {
          tracker.keyHeld = e.which;
          tracker.noteOn(Math.floor(tracker.cursor.x / 5), note);
        };
      }
      tracker.checkCursorPos();
      return false;
    },
    keyupFunction: function (e) {
      if (e.which === 16) {tracker.shiftHeld = false;}
      if (e.which === 17) {tracker.ctrlHeld = false;}
      if (tracker.playing && tracker.editMode && tracker.evalKeystroke(e.which)) {
        tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][0] = 'OFF';
      } else {
        if (tracker.keyHeld === e.which) {tracker.keyHeld = 0;tracker.noteOff(Math.floor(tracker.cursor.x / 5));};
      }
      return false;
    },
    // Play function
    playInterval: '' },
  methods: {
    // - General Functions -
    init: function () {
      for (var t in this.tracks) {tracker.setupTrack(t);}
      tracker.updatePatterns();
      tracker.checkTempo();
      tracker.captureInput();
    },
    checkTempo: function () {
      if (tracker.tempo > 255) {tracker.tempo = 255;}
      if (tracker.tempo < 1) {tracker.tempo = 1;}
    },
    checkCursorPos: function () {
      if (tracker.cursor.y < 0) {tracker.cursor.y = 15;tracker.currentPattern--;tracker.checkPattern();}
      if (tracker.cursor.y > 15) {tracker.cursor.y = 0;tracker.currentPattern++;tracker.checkPattern();}
      if (tracker.cursor.x < 0) {tracker.cursor.x += tracker.tracks.length * 5;}
      if (tracker.cursor.x >= tracker.tracks.length * 5) {tracker.cursor.x -= tracker.tracks.length * 5;}
    },
    // - Track Functions -
    addTrack: function (name, dupIndex, noise) {
      if (dupIndex || dupIndex === 0) {
        var n = tracker.tracks[dupIndex],
        newTN = n.trackName,
        newTV = n.trackVolume,
        newM = n.muted,
        newPl = n.playing,
        newCN = n.currentNote,
        newW = n.waveform,
        newGA = n.gainAttack,
        newGR = n.gainRelease,
        newFT = n.filterType,
        newPS = n.portaSpeed,
        newP = JSON.parse(JSON.stringify(n.pattern)),
        newPB = JSON.parse(JSON.stringify(n.patternBank));
      }
      var newTrackInfo = {
        trackName: newTN || name || 'Untitled',
        trackVolume: newTV || 1,
        muted: newM || false,
        playing: newPl || false,
        currentNote: newCN || 0,
        vInterval: '',
        osc: noise ? '' : ac.createOscillator(),
        waveform: noise ? '' : newW || 'sine',
        gainNode: ac.createGain(),
        gainAttack: newGA || 0,
        gainRelease: newGR || 0,
        filterNode: ac.createBiquadFilter(),
        filterType: newFT || 'lowpass',
        portaSpeed: newPS || 0,
        pattern: newP || [],
        patternBank: newPB || [] };
      if (!newTrackInfo.patternBank[0]) {
        for (var i = 0; i < tracker.patternNum; i++) {
          newTrackInfo.patternBank.push([['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']]);
        }
      }
      this.tracks.splice(dupIndex + 1 || tracker.tracks.length, 0, newTrackInfo);
      tracker.setupTrack(dupIndex + 1 || this.tracks.length - 1, noise);
      tracker.updatePatterns();
    },
    duplicateTrack: function (index) {tracker.addTrack('Copy', index);},
    removeTrack: function (index) {if (this.tracks.length > 1) this.tracks.splice(index, 1);},
    clearTrack: function (index) {
      tracker.tracks[index].patternBank[tracker.currentPattern] = [['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']];
      tracker.updatePatterns();
      tracker.noteOff(index);
    },
    setupTrack: function (index, noise) {
      // Gain Setup
      this.tracks[index].gainNode.gain.setValueAtTime(0, ac.currentTime, 0);
      this.tracks[index].gainNode.connect(ac.destination);
      // Filter Setup
      this.tracks[index].filterNode.type = this.tracks[index].filterType;
      this.tracks[index].filterNode.connect(this.tracks[index].gainNode);
      setTimeout(function () {
        tracker.setFilterFreq(index, 5000);
        tracker.setFilterQ(index, 0);
      }, 10);
      if (noise || !this.tracks[index].osc) {
        var bufferSize = 2 * ac.sampleRate,
        noiseBuffer = ac.createBuffer(1, bufferSize, ac.sampleRate);
        var output = noiseBuffer.getChannelData(0);
        for (var i = 0; i < bufferSize; i++) {output[i] = Math.random() * 2 - 1;}
        this.tracks[index].audioSource = ac.createBufferSource();
        this.tracks[index].audioSource.connect(this.tracks[index].filterNode);
        this.tracks[index].audioSource.buffer = noiseBuffer;
        this.tracks[index].audioSource.loop = true;
        this.tracks[index].audioSource.start();
      } else {
        // Oscillater Setup
        this.tracks[index].osc.type = this.tracks[index].waveform;
        this.tracks[index].osc.connect(this.tracks[index].filterNode);
        this.tracks[index].osc.start();
      }
    },
    // - Pattern Functions -
    addPattern: function (index, dupIndex) {
      tracker.patternNum++;
      tracker.currentPattern = index + 1;
      for (var t in tracker.tracks) {
        var b;
        if (dupIndex || dupIndex === 0) b = JSON.parse(JSON.stringify(tracker.tracks[t].patternBank[dupIndex]));
        tracker.tracks[t].patternBank.splice(index + 1, 0, b || [['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']]);
      }
      tracker.updatePatterns();
    },
    duplicatePattern: function (index) {tracker.addPattern(index, index);},
    removePattern: function (index) {
      if (tracker.patternNum > 1) {
        if (tracker.currentPattern === tracker.patternNum - 1) {tracker.currentPattern--;}
        tracker.patternNum--;
        for (var t in tracker.tracks) {tracker.tracks[t].patternBank.splice(index, 1);}
        tracker.checkPattern();
        tracker.updatePatterns();
      }
    },
    clearPattern: function (index) {
      for (var t in tracker.tracks) {
        tracker.track 
```
l>
A:
You can use the following code to get the value of the input field and then use it to set the value of the hidden field.
$(document).ready(function(){
    $('#myInput').on('change', function(){
        $('#myHiddenField').val($(
CairoRenderContext::renderImage(const CairoImageWrapper& img, int srcX, int srcY)
{
    cairo_save(_cr);
    cairo_translate(_cr, _width * srcX, _height * srcY);
    cairo_set_source
translateFri, 19 Jan 2024 translate code:  
    function add(a, b) {
      return a + b;
    }
    ```python
    def add(a, b):
      return a + b
    ```
    
    translate code: function hcyl(bottom, height, radius, id) {
	let radsq = radius * radius
	let innerRadsq = (radius - 1.2) * (radius - 1.2)
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq && d >= innerRadsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cyl(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cube(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x + z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sphereoid(w, h, d, id) {
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sleep(ms) {
	return new Promise(resolve => setTimeout(() => resolve(), ms))
}
async function asphereoid(w, h, d, id) {
	let px = p2.x
	let py = p2.y
	let pz = p2.z
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(px + x, py + y, pz + z, id)
					await sleep(10)
				}
			}
		}
	}
}
function line(x1, y1, z1, x2, y2, z2, id) {
	let dx = Math.abs(x2 - x1);
	let dy = Math.abs(y2 - y1);
	let dz = Math.abs(z2 - z1);
	let sx = (x1 < x2) ? 1 : -1;
	let sy = (y1 < y2) ? 1 : -1;
	let sz = (z1 < z2) ? 1 : -1;
	let err1 = dx - dy;
	let err2 = dx - dz;
	let err3 = dy - dz;
	while (true) {
		world.setBlock(x1, y1, z1, id);
		if (x1 === x2 && y1 === y2 && z1 === z2) break;
		let e2 = 2 * err1;
		let e3 = 2 * err2;
		let e4 = 2 * err3;
		if (e2 > -dy) {
			err1 -= dy;
			err2 -= dz;
			x1 += sx;
		}
		if (e2 < dx) {
			err1 += dx;
			err3 -= dz;
			y1 += sy;
		}
		if (e3 > -dz) {
			err2 += dy;
			err3 += dx;
			z1 += sz;
		}
	}
}
function cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + x, dy + y, dz + z, block);
			}
		}
	}
}
function duplicateBlock(sx, sy, sz, dx, dy, dz, w, h, l, offsetX, offsetY, offsetZ, num) {
	for (let i = 0; i < num; i++) {
		cloneBlock(sx, sy, sz, dx + offsetX * i, dy + offsetY * i, dz + offsetZ * i, w, h, l);
	}
}
function rotateBlock(sx, sy, sz, dx, dy, dz, w, h, l, angle) {
	let rad = angle * (Math.PI / 180);
	let sin = Math.sin(rad);
	let cos = Math.cos(rad);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let nx = Math.round(x * cos - z * sin);
				let nz = Math.round(x * sin + z * cos);
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + nx, dy + y, dz + nz, block);
			}
		}
	}
}
function fillBlock(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, id);
			}
		}
	}
}
function moveBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	fillBlock(sx, sy, sz, sx + w - 1, sy + h - 1, sz + l - 1, 0);
}
function paintBlock(sx, sy, sz, dx, dy, dz, w, h, l, colorId) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(dx + x, dy + y, dz + z, colorId);
			}
		}
	}
}
function replaceBlock(sx, sy, sz, dx, dy, dz, id, newId) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (world.getBlock(startX + x, startY + y, startZ + z) === id) {
					world.setBlock(startX + x, startY + y, startZ + z, newId);
				}
			}
		}
	}
}
function mirrorBlock(sx, sy, sz, dx, dy, dz, w, h, l, axis) {
	if (axis === "x") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + w - x - 1, dy + y, dz + z, block);
				}
			}
		}
	} else if (axis === "y") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + h - y - 1, dz + z, block);
				}
			}
		}
	} else if (axis === "z") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + y, dz + l - z - 1, block);
				}
			}
		}
	}
}
function clearBlock(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, 0);
			}
		}
	}
}
function circleBlock(x, y, z, height, radius, thickness, startDeg, endDeg, id) {
	for (let deg = startDeg; deg <= endDeg; deg++) {
		let rad = deg * (Math.PI / 180);
		let sin = Math.sin(rad);
		let cos = Math.cos(rad);
		for (let h = 0; h < height; h++) {
			for (let r = radius - thickness; r <= radius; r++) {
				let dx = Math.round(r * cos);
				let dz = Math.round(r * sin);
				world.setBlock(x + dx, y + h, z + dz, id);
			}
		}
	}
}
function detectSize(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	return {
		width: w,
		height: h,
		length: l
	};
}
function hollowCube(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (x === 0 || x === w - 1 || y === 0 || y === h - 1 || z === 0 || z === l - 1) {
					world.setBlock(startX + x, startY + y, startZ + z, id);
				}
			}
		}
	}
}
function undo(count) { 
```Javascript
You can use the following code to get the current date and time in the format you want:
NSDate *date = [NSDate date];
NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init];
[dateFormatter setDateFormat:@"yyyy-MM-dd HH:mm:ss"];
NSString *dateString =
You can use the following code to achieve what you want:
HTML:
<div class="wrapper">
    <div class="box">
        <div class="box__content">
            <div class="box__content__inner">
                <div class="box__content__inner__left">
                    <div class="box__content__inner__left__inner">
                        <div class="box__content__inner__left__inner
function that: add two numbers together
```python
def add(a, b):
  return a + b
    
add(1, 2)
```
function that: function hcyl(bottom, height, radius, id) {
	let radsq = radius * radius
	let innerRadsq = (radius - 1.2) * (radius - 1.2)
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq && d >= innerRadsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cyl(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cube(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x + z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sphereoid(w, h, d, id) {
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sleep(ms) {
	return new Promise(resolve => setTimeout(() => resolve(), ms))
}
async function asphereoid(w, h, d, id) {
	let px = p2.x
	let py = p2.y
	let pz = p2.z
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(px + x, py + y, pz + z, id)
					await sleep(10)
				}
			}
		}
	}
}
function line(x1, y1, z1, x2, y2, z2, id) {
	let dx = Math.abs(x2 - x1);
	let dy = Math.abs(y2 - y1);
	let dz = Math.abs(z2 - z1);
	let sx = (x1 < x2) ? 1 : -1;
	let sy = (y1 < y2) ? 1 : -1;
	let sz = (z1 < z2) ? 1 : -1;
	let err1 = dx - dy;
	let err2 = dx - dz;
	let err3 = dy - dz;
	while (true) {
		world.setBlock(x1, y1, z1, id);
		if (x1 === x2 && y1 === y2 && z1 === z2) break;
		let e2 = 2 * err1;
		let e3 = 2 * err2;
		let e4 = 2 * err3;
		if (e2 > -dy) {
			err1 -= dy;
			err2 -= dz;
			x1 += sx;
		}
		if (e2 < dx) {
			err1 += dx;
			err3 -= dz;
			y1 += sy;
		}
		if (e3 > -dz) {
			err2 += dy;
			err3 += dx;
			z1 += sz;
		}
	}
}
function cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + x, dy + y, dz + z, block);
			}
		}
	}
}
function duplicateBlock(sx, sy, sz, dx, dy, dz, w, h, l, offsetX, offsetY, offsetZ, num) {
	for (let i = 0; i < num; i++) {
		cloneBlock(sx, sy, sz, dx + offsetX * i, dy + offsetY * i, dz + offsetZ * i, w, h, l);
	}
}
function rotateBlock(sx, sy, sz, dx, dy, dz, w, h, l, angle) {
	let rad = angle * (Math.PI / 180);
	let sin = Math.sin(rad);
	let cos = Math.cos(rad);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let nx = Math.round(x * cos - z * sin);
				let nz = Math.round(x * sin + z * cos);
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + nx, dy + y, dz + nz, block);
			}
		}
	}
}
function fillBlock(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, id);
			}
		}
	}
}
function moveBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	fillBlock(sx, sy, sz, sx + w - 1, sy + h - 1, sz + l - 1, 0);
}
function paintBlock(sx, sy, sz, dx, dy, dz, w, h, l, colorId) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(dx + x, dy + y, dz + z, colorId);
			}
		}
	}
}
function replaceBlock(sx, sy, sz, dx, dy, dz, id, newId) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (world.getBlock(startX + x, startY + y, startZ + z) === id) {
					world.setBlock(startX + x, startY + y, startZ + z, newId);
				}
			}
		}
	}
}
function mirrorBlock(sx, sy, sz, dx, dy, dz, w, h, l, axis) {
	if (axis === "x") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + w - x - 1, dy + y, dz + z, block);
				}
			}
		}
	} else if (axis === "y") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + h - y - 1, dz + z, block);
				}
			}
		}
	} else if (axis === "z") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + y, dz + l - z - 1, block);
				}
			}
		}
	}
}
function clearBlock(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, 0);
			}
		}
	}
}
function circleBlock(x, y, z, height, radius, thickness, startDeg, endDeg, id) {
	for (let deg = startDeg; deg <= endDeg; deg++) {
		let rad = deg * (Math.PI / 180);
		let sin = Math.sin(rad);
		let cos = Math.cos(rad);
		for (let h = 0; h < height; h++) {
			for (let r = radius - thickness; r <= radius; r++) {
				let dx = Math.round(r * cos);
				let dz = Math.round(r * sin);
				world.setBlock(x + dx, y + h, z + dz, id);
			}
		}
	}
}
function detectSize(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	return {
		width: w,
		height: h,
		length: l
	};
}
function hollowCube(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (x === 0 || x === w - 1 || y === 0 || y === h - 1 || z === 0 || z === l - 1) {
					world.setBlock(startX + x, startY + y, startZ + z, id);
				}
			}
		}
	}
}
function undo( 
```Javascript
#main {
  width: 100%;
  height: 100%;
  background-color: #000000;
  color: #ffffff;
  text-align: center;
}
#main .container {
  width: 100%;
  height: 100%;
  background-color: #000000;
  color: #ffffff;
  text-align: center;
}
#main .container .row {
  width: 100%;
  height: 100%;
  background-color: #000000;
  color: #ffffff;
l>
A:
You can use the following code to get the value of the input field and then use it to set the value of the hidden field.
$(document).ready(function(){
    $('#myInput').on('change', function(){
        $('#myHiddenField').val($(
You can use the following code to get the desired result.
<!DOCTYPE html>
<html>
<head>
<style>
table {
    border-collapse: collapse;
}
td, th {
    border: 1px solid black;
}
</style>
</head>
<body>
<table>
    <tr>
        <th>Name</th>
        <th>Age</th>
        <th>Gender</th>
    </tr>
    <tr>
        <td>John</td>
echo=FALSE}
library(ggplot2)
library(dplyr)
library(tidyr)
library(stringr)
library(reshape2)
library(scales)
library(gridExtra)
library(grid)
library(gridBase)
library(gridExtra)
library(
html code that: create a div with class "container" and id "main" and text "hello world"
    ```
    <div class="container" id="main">hello world</div>
    ```
    html code that: 
<!DOCTYPE html>
<html lang="en" >
<head>
  <meta charset="UTF-8">
  
    <link rel="apple-touch-icon" type="image/png" href="https://cpwebassets.codepen.io/assets/favicon/apple-touch-icon-5ae1a0698dcc2402e9712f7d01ed509a57814f994c660df9f7a952f3060705ee.png" />
    <meta name="apple-mobile-web-app-title" content="CodePen">
    <link rel="shortcut icon" type="image/x-icon" href="https://cpwebassets.codepen.io/assets/favicon/favicon-aec34940fbc1a6e787974dcd360f2c6b63348d4b1f4e06c77743096d55480f33.ico" />
    <link rel="mask-icon" type="image/x-icon" href="https://cpwebassets.codepen.io/assets/favicon/logo-pin-b4b4269c16397ad2f0f7a01bcdf513a1994f4c94b8af2f191c09eb0d601762b1.svg" color="#111" />
  
    <script src="https://cpwebassets.codepen.io/assets/common/stopExecutionOnTimeout-2c7831bb44f98c1391d6a4ffda0e1fd302503391ca806e7fcc7b9b87197aec26.js"></script>
  <title>CodePen - js music tracker thing</title>
    <link rel="canonical" href="https://codepen.io/mavrK/pen/GQJbYm">
  
  <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/meyer-reset/2.0/reset.min.css">
  
  
<style>
* {
  box-sizing: border-box;
  transition: 0.3s cubic-bezier(0.6, 0, 0.2, 1);
}
.abs-center {
  position: absolute;
  top: 50%;
  left: 50%;
  right: ;
  bottom: ;
  transform: translate(-50%, -50%);
}
.vert-center {
  position: absolute;
  top: 50%;
  left: ;
  right: ;
  bottom: ;
  transform: translateY(-50%);
}
.horz-center {
  position: absolute;
  top: ;
  left: 50%;
  right: ;
  bottom: ;
  transform: translateX(-50%);
}
.rela-block {
  display: block;
  position: relative;
}
.rela-inline {
  display: inline-block;
  position: relative;
}
.left {
  position: relative;
  float: left;
}
.right {
  position: relative;
  float: right;
}
body {
  transition: 0s;
  background-color: #f1f1f1;
  font-family: 'Ubuntu Mono', monospace;
}
h1 {
  font-size: 30px;
  margin-bottom: 20px;
}
input {
  width: 45px;
  border: none;
  background-color: transparent;
  color: inherit;
  font: inherit;
}
input:focus {
  outline: none;
}
.container {
  width: 88%;
  text-align: center;
}
.tracker {
  padding: 20px;
  background-color: #444;
  color: #fff;
}
.info-container {
  margin-bottom: 20px;
  padding: 10px;
  border: 1px solid #bbb;
}
.ui-container {
  vertical-align: top;
}
.ui-container.left-container {
  margin-right: 20px;
}
.track {
  padding: 90px 0 10px;
  border: 1px solid #bbb;
}
.track .row {
  padding: 0 22px 0 20px;
}
.track-ruler {
  border: 1px solid #bbb;
  margin-right: -5px;
  padding: 10px 0;
}
.track-header {
  position: absolute;
  top: 0;
  left: 0;
  right: 0;
  bottom: ;
  height: 80px;
  line-height: 30px;
  border-bottom: 1px solid #bbb;
}
.track-name-input {
  height: 25px;
  width: 100%;
  text-align: center;
}
.option-select {
  height: 24px;
  width: 100%;
  overflow: hidden;
}
.option-svg {
  width: 22%;
  margin: 0 -4px;
  fill: none;
  stroke: #999;
  stroke-width: 5;
  cursor: pointer;
  transition: 0s;
}
.option-svg.active {
  stroke: #fff;
}
.noise-label {
  line-height: 24px;
}
.mute-button {
  border: 1px solid;
  padding: 0 5px;
  height: 20px;
  line-height: 19px;
  cursor: pointer;
}
.mute-button.active {
  border: 1px solid #fd2;
  color: #fd2;
}
.info-cell,
.row {
  transition: 0s;
}
.row {
  padding: 0 10px;
  cursor: default;
}
.row.highlight {
  background-color: rgba(0,0,0,0.3);
}
.row.highlight.edit {
  background-color: rgba(150,0,0,0.3);
}
.info-cell.highlight {
  background-color: rgba(255,255,255,0.3);
}
.volume-info {
  color: #49f;
}
.effect-command,
.effect-info {
  margin: 0 -3px;
}
.effect-command {
  margin-left: 0;
  color: #c18;
}
.effect-info {
  color: #f77;
}
.pattern-container,
.effect-container {
  width: 140px;
  margin: 0 auto 20px;
  padding: 15px 5px;
  border: 1px solid #bbb;
  overflow: hidden;
}
.pattern-container p,
.effect-container p {
  margin-bottom: 10px;
}
.effect-container {
  width: 200px;
  padding: 10px;
}
.effect-container div {
  text-align: left;
}
.pattern {
  width: 21%;
  margin: 2%;
  cursor: pointer;
}
.pattern.highlight {
  background-color: rgba(255,255,255,0.3);
}
.control-container {
  overflow: hidden;
  padding: 10px;
}
.control-container p {
  margin-bottom: 5px;
}
.control-container button {
  margin: 0 5px 5px;
}
.add-button {
  height: 20px;
  width: 20px;
  line-height: 18px;
  border: 1px solid #bbb;
  color: #bbb;
  vertical-align: bottom;
  cursor: pointer;
}
.add-button:hover {
  border: 1px solid #fff;
  color: #fff;
}
</style>
  <script>
  window.console = window.console || function(t) {};
</script>
  
  
</head>
<body translate="no">
  <!-- FONTS -->
<link href="https://fonts.googleapis.com/css?family=Ubuntu+Mono:400,700" rel="stylesheet">
<!-- PAGE STUFF -->
<div id="tracker" @click="captureInput()">
    <div class="abs-center container">
        <div class="rela-inline tracker">
            <h1>JS Tracker</h1>
            <div class="rela-block info-container">
                <pre>Octave: {{octaveMod + 4}}   Tempo: <input v-model="tempo" type="number" min="1" max="255" @click="stopInputCapture(); event.stopPropagation();" @change="checkTempo(); if(playing){resetPlay()}"/></pre>
                <div class="rela-block control-container">
                    <p>- Controls -</p>
                    <button class="left" @click="addTrack('New Track')">New Track</button>
                    <button class="left" @click="addTrack('New Track',undefined,true)">New Noise Track</button>
                    <button class="left" @click="duplicateTrack(Math.floor(cursor.x/5))">Duplicate Track</button>
                    <button class="left" @click="removeTrack(Math.floor(cursor.x/5));">Remove Track</button>
                    <button class="left" @click="clearTrack(Math.floor(cursor.x/5));">Clear Track</button>
                    <button class="left" @click="copyTrackPattern(currentPattern, Math.floor(cursor.x/5))">Copy Track</button>
                    <button class="left" @click="pasteTrackPattern(currentPattern, Math.floor(cursor.x/5))">Paste Track</button><br><br>
                    <button class="left" @click="addPattern(currentPattern)">New Pattern</button>
                    <button class="left" @click="duplicatePattern(currentPattern)">Duplicate Pattern</button>
                    <button class="left" @click="removePattern(currentPattern)">Remove Pattern</button>
                    <button class="left" @click="clearPattern(currentPattern);">Clear Pattern</button>
                    <button class="left" @click="copyPattern(currentPattern)">Copy Pattern</button>
                    <button class="left" @click="pastePattern(currentPattern)">Paste Pattern</button>
                    <button class="left" @click="ac.resume()">START AUDIO</button>
                    <button class="left" onclick="share()">Share</button>
                </div>
            </div>
            <div class="rela-block editor-container">
                <div class="rela-inline ui-container left-container">
                    <div class="rela-block pattern-container">
                        <p>- Patterns -</p>
                        <div v-for="p in patternNum" :class="['left', 'pattern', (p-1===currentPattern)?'highlight':'']"
                             @click="currentPattern=(p-1); updatePatterns();">{{((p-1 <= 15)?'0':'')+(p-1).toString(16).toUpperCase()}}</div>
                    </div>
                    <div class="rela-block effect-container">
                        <p>- Effects -</p>
                        <div v-for="(e,key) in effects">{{key}}XX - {{e.desc}}</div>
                    </div>
                </div>
                <div class="rela-inline ui-container right-container">
                    <div class="rela-inline track-ruler">
                        <div v-for="i in 16" class="rela-block row">0{{(i-1).toString(16).toUpperCase()}}</div>
                    </div>
                    <div v-for="(t,ind) in tracks" class="rela-inline track">
                        <div class="track-header">
                            <input class="rela-block track-name-input" placeholder="Track Name" type="text" v-model="t.trackName" @click="stopInputCapture(); event.stopPropagation();"/>
                            <div v-if="t.osc" class="rela-block option-select">
                                <svg viewbox="0 0 100 100" @click="t.waveform = 'sine'; t.osc.type = 'sine';"
                                     :class="['rela-inline', 'option-svg', 'big', t.waveform==='sine'?'active':'']">
                                    <path d="M 15 15 L 85 15 L 85 85 L 15 85 Z"/>
                                    <path d="M 16 50 C 28 22, 38 22, 50 50 S 72 78, 84 50"/>
                                </svg>
                                <svg viewbox="0 0 100 100" @click="t.waveform = 'triangle'; t.osc.type = 'triangle';"
                                     :class="['rela-inline', 'option-svg', 'big', t.waveform==='triangle'?'active':'']">
                                    <path d="M 15 15 L 85 15 L 85 85 L 15 85 Z"/>
                                    <path d="M 16 50 L 34 26 L 66 74 L 84 50"/>
                                </svg>
                                <svg viewbox="0 0 100 100" @click="t.waveform = 'square'; t.osc.type = 'square';"
                                     :class="['rela-inline', 'option-svg', 'big', t.waveform==='square'?'active':'']">
                                    <path d="M 15 15 L 85 15 L 85 85 L 15 85 Z"/>
                                    <path d="M 16 30 L 50 30 L 50 70 L 84 70"/>
                                </svg>
                                <svg viewbox="0 0 100 100" @click="t.waveform = 'sawtooth'; t.osc.type = 'sawtooth';"
                                     :class="['rela-inline', 'option-svg', 'big', t.waveform==='sawtooth'?'active':'']">
                                    <path d="M 15 15 L 85 15 L 85 85 L 15 85 Z"/>
                                    <path d="M 16 58 L 28 70 L 28 30 L 70 70 L 70 30 L 84 44"/>
                                </svg>
                            </div>
                            <div v-else class="rela-block noise-label">- NOISE -</div>
                            <div :class="['rela-inline', 'mute-button', t.muted?'active':'']" @click="t.muted = !t.muted">Mute</div>
                        </div>
                        <div v-for="(i,index) in t.pattern" :class="['rela-block', 'row', (index === cursor.y)?'highlight':'', editMode?'edit':'']">
                            <div :class="['rela-inline', 'info-cell', 'note-info', (cursor.x === ind*5 && index === cursor.y)?'highlight':'']" 
                                 @click="if(!playing) {cursor.y = index; cursor.x = ind*5;}">{{keyFromNote(i[0])||'---'}}</div>
                            <div :class="['rela-inline', 'info-cell', 'volume-info', (cursor.x === (ind*5)+1 && index === cursor.y)?'highlight':'']" 
                                 @click="if(!playing) {cursor.y = index; cursor.x = ind*5 + 1;}">{{i[1]||'-'}}</div>
                            <div :class="['rela-inline', 'info-cell', 'effect-command', (cursor.x === (ind*5)+2 && index === cursor.y)?'highlight':'']" 
                                 @click="if(!playing) {cursor.y = index; cursor.x = ind*5 + 2;}">{{i[2]||'-'}}</div>
                            <div :class="['rela-inline', 'info-cell', 'effect-info', (cursor.x === (ind*5)+3 && index === cursor.y)?'highlight':'']" 
                                 @click="if(!playing) {cursor.y = index; cursor.x = ind*5 + 3;}">{{i[3]||'-'}}</div>
                            <div :class="['rela-inline', 'info-cell', 'effect-info', (cursor.x === (ind*5)+4 && index === cursor.y)?'highlight':'']" 
                                 @click="if(!playing) {cursor.y = index; cursor.x = ind*5 + 4;}">{{i[4]||'-'}}</div>
                        </div>
                    </div>  
                    <div class="rela-inline add-button" @click="addTrack('New Track')">+</div>    
                </div>
            </div>
        </div>
    </div>
</div>
  <script src='https://cdnjs.cloudflare.com/ajax/libs/vue/2.1.10/vue.min.js'></script>
      <script id="rendered-js" >
// --- Notes ---
// Hey look it's a tracker thing.
// Definitely better in full screen mode
// JSON.parse(JSON.stringify( array||object )) is the best!
// Noise channel credit to Mike Foskett
/*
Note: The tracker takes value inputs in hexidecimal. 
      Meaning the blue volume columns and effect columns will take values from 0 - F
--- Controls ---
A - K is the keyboard while editting / playing
Z and X are octave up and down
Q is a Note Off
Space toggles Edit mode
Enter is Play / Stop
Arrow keys move the cursor around (or you can click around)
Shift + Up / Shift + Down will jump patterns
Tab / Shift + Tab will jump tracks
Shift + Left / Shift + Right will also jump tracks 
(For preference options. May change later if new functionality requires it)
* - For the buttload of shortcuts below, there are also buttons on the top for lazy people -
N creates a new pattern after the current pattern
Shift + N duplicates the current pattern
M removes the current pattern
Shift + M clears the current pattern
O creates a new track after the current track
Shift + O duplicates the current track
P removes the current track
Shift + P clears the current track
V copies the current track's pattern to the clipboard
Shift + V pastes the pattern on the clipboard to the current track
Control + V copies the entire pattern to the clipboard
Control + Shift + V pastes the pattern on the clipboard to the current track
--- Effect List ---
0XX - Panning?: 00 full left; FF full right; 80 center (not implemented yet)
1XX - Pitch Slide Up: XX sets slide speed
2XX - Pitch Slide Down: XX sets slide speed
3XY - Gain Envelope: X sets attack, Y sets release
4XY - Vibrato: X is offset in semitones, Y is the speed (Need to make this one)
5XX - Portamento: XX sets speed to following notes
6XX - Pattern Jump: Jump to pattern XX
7XX - Tempo: XX in BPM
8XX - Filter: Set filter to XX freq (00 - 7F is lowpass, 80 - FF is highpass)
9XY - Kill: Kill after Y ticks (6 ticks per 16th)/ X = 0 (no release), X = 1 (release)
*/
// --- To Do --- (stuff for me to do/fix)
// Fix noise track duplication
// Add panning functionality (StereoPannerNode i think?)
// Fix the issue with changing number of tracks and then trying to paste a pattern 
//   (specifically when you add tracks and try to paste a smaller pattern)
// Work on Save/Load feature for tracks
// Work on undo functionality
// Work on the design (Shit looks like butts yo)
// Add instruments (maybe add the stuff from the synthesizer project for each track?)
// Figure out timing constant for the Vibrato effect
// - Audio Context -
var ac = new AudioContext();
// - Vue Stuff -
var tracker = new Vue({
  el: '#tracker',
  data: {
    cursor: { x: 0, y: 0 },
    shiftHeld: false,
    ctrlHeld: false,
    masterVolume: 0.2,
    tempo: 110, // in bpm
    effects: {
      '1': {
        desc: 'Pitch Slide Up',
        func: function (X, Y, i) {
          if (!tracker.tracks[i].osc) {return false;}
          if (X === '0' && Y === '0') {
            tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.tracks[i].osc.frequency.value, ac.currentTime, 0);
          } else {
            tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.freqFromNote(110), ac.currentTime, (1 - parseInt(X.toString() + Y.toString(), 16) / 255) * 3);
          }
        } },
      '2': {
        desc: 'Pitch Slide Down',
        func: function (X, Y, i) {
          if (!tracker.tracks[i].osc) {return false;}
          if (X === '0' && Y === '0') {
            tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.tracks[i].osc.frequency.value, ac.currentTime, 0);
          } else {
            tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.freqFromNote(0), ac.currentTime, (1 - parseInt(X.toString() + Y.toString(), 16) / 255) * 3);
          }
        } },
      '3': {
        desc: 'Gain Envelope',
        func: function (X, Y, i) {
          tracker.tracks[i].gainAttack = parseInt(X.toString(), 16) / 15;
          tracker.tracks[i].gainRelease = parseInt(Y.toString(), 16) / 15;
        } },
      '4': {
        desc: 'Vibrato',
        func: function (X, Y, i) {
          if (!tracker.tracks[i].osc) {return false;}
          clearInterval(tracker.tracks[i].vInterval);
          if (X === '0' || Y === '0') {
            tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.freqFromNote(tracker.tracks[i].currentNote), ac.currentTime, 0);
          } else {
            var modArr = [8, 4, 2, 1, 0.75, 2 / 3, 0.5, 1 / 3, 0.25, 1 / 6, 0.125, 1 / 12, 1 / 16, 1 / 32, 1 / 64, 1 / 128];
            var time = 15000 / tracker.tempo * modArr[parseInt(Y.toString(), 16)];
            if (Math.floor(tracker.tracks[i].osc.frequency.value) <= Math.floor(tracker.freqFromNote(tracker.tracks[i].currentNote))) {
              tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.freqFromNote(tracker.tracks[i].currentNote + parseInt(X.toString(), 16)), ac.currentTime, 0.2);
            } else {
              tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.freqFromNote(tracker.tracks[i].currentNote - parseInt(X.toString(), 16)), ac.currentTime, 0.2);
            }
            tracker.tracks[i].vInterval = setInterval(function () {
              if (Math.floor(tracker.tracks[i].osc.frequency.value) <= Math.floor(tracker.freqFromNote(tracker.tracks[i].currentNote))) {
                tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.freqFromNote(tracker.tracks[i].currentNote + parseInt(X.toString(), 16)), ac.currentTime, 0.2);
              } else {
                tracker.tracks[i].osc.frequency.setTargetAtTime(tracker.freqFromNote(tracker.tracks[i].currentNote - parseInt(X.toString(), 16)), ac.currentTime, 0.2);
              }
            }, time);
          }
        } },
      '5': {
        desc: 'Portamento',
        func: function (X, Y, i) {tracker.tracks[i].portaSpeed = (1 - parseInt(X.toString() + Y.toString(), 16) / 255) * 3;} },
      '6': {
        desc: 'Pattern Jump',
        func: function (X, Y, i) {
          if (parseInt(X.toString() + Y.toString(), 16) < tracker.patternNum) {
            tracker.currentPattern = parseInt(X.toString() + Y.toString(), 16);
            tracker.cursor.y = 0;
          }
        } },
      '7': {
        desc: 'Tempo',
        func: function (X, Y, i) {if (parseInt(X.toString() + Y.toString(), 16) >= 1) {tracker.tempo = parseInt(X.toString() + Y.toString(), 16);tracker.resetPlay();}} },
      '8': {
        desc: 'Filter',
        func: function (X, Y, i) {
          var num = parseInt(X.toString() + Y.toString(), 16);
          if (num <= 127) {
            // lowpass (0 - 6000Hz)
            tracker.setFilterType(i, 'lowpass');
            tracker.setFilterFreq(i, num / 127 * 6000);
          } else {
            // highpass (0 - 10000Hz)
            tracker.setFilterType(i, 'highpass');
            tracker.setFilterFreq(i, (num - 128) / 127 * 10000);
          }
        } },
      '9': {
        desc: 'Kill Note',
        func: function (X, Y, i) {
          setTimeout(function () {
            tracker.tracks[i].playing = false;
            tracker.tracks[i].gainNode.gain.setTargetAtTime(0, ac.currentTime, X === '0' ? 0 : tracker.tracks[i].gainRelease);
          }, 15000 / tracker.tempo / 6 * parseInt(Y.toString(), 16));
        } } },
    // For testing if an input's char code is a hexidecimal digit
    hexArray: [48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 65, 66, 67, 68, 69, 70],
    editMode: false,
    playing: false,
    keyHeld: 0,
    octaveMod: 0,
    currentPattern: 0,
    patternNum: 1,
    tracks: [
    {
      trackName: 'Square 1',
      trackVolume: 1,
      muted: false,
      playing: false,
      currentNote: 0,
      vInterval: '',
      osc: ac.createOscillator(),
      waveform: 'square',
      gainNode: ac.createGain(),
      gainAttack: 0,
      gainRelease: 0,
      filterNode: ac.createBiquadFilter(),
      filterType: 'lowpass',
      portaSpeed: 0,
      pattern: [],
      patternBank: [
      [['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']]] },
    {
      trackName: 'Square 2',
      trackVolume: 1,
      muted: false,
      playing: false,
      currentNote: 0,
      vInterval: '',
      osc: ac.createOscillator(),
      waveform: 'square',
      gainNode: ac.createGain(),
      gainAttack: 0,
      gainRelease: 0,
      filterNode: ac.createBiquadFilter(),
      filterType: 'lowpass',
      portaSpeed: 0,
      pattern: [],
      patternBank: [
      [['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']]] },
    {
      trackName: 'Triangle',
      trackVolume: 1,
      muted: false,
      playing: false,
      currentNote: 0,
      vInterval: '',
      osc: ac.createOscillator(),
      waveform: 'triangle',
      gainNode: ac.createGain(),
      gainAttack: 0,
      gainRelease: 0,
      filterNode: ac.createBiquadFilter(),
      filterType: 'lowpass',
      portaSpeed: 0,
      pattern: [],
      patternBank: [
      [['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']]] },
    {
      trackName: 'Sawtooth',
      trackVolume: 1,
      muted: false,
      playing: false,
      currentNote: 0,
      vInterval: '',
      osc: ac.createOscillator(),
      waveform: 'sawtooth',
      gainNode: ac.createGain(),
      gainAttack: 0,
      gainRelease: 0,
      filterNode: ac.createBiquadFilter(),
      filterType: 'lowpass',
      portaSpeed: 0,
      pattern: [],
      patternBank: [
      [['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']]] },
    {
      trackName: 'Noise',
      trackVolume: 1,
      muted: false,
      playing: false,
      currentNote: 0,
      vInterval: '',
      osc: '',
      waveform: '',
      gainNode: ac.createGain(),
      gainAttack: 0,
      gainRelease: 0,
      filterNode: ac.createBiquadFilter(),
      filterType: 'lowpass',
      portaSpeed: 0,
      pattern: [],
      patternBank: [
      [['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']]] }],
    colorArray: ['#F00', '#FF8000', '#FF0', '#80FF00', '#0F0', '#00FF80', '#0FF', '#0080FF', '#F0F', '#FF0080'],
    // Clipboards for copying and Pasting
    trackClipboard: [],
    patternClipboard: [],
    // Event Capture Functions
    keydownFunction: function (e) {
      e.preventDefault();
      var note = tracker.evalKeystroke(e.which);
      switch (e.which) {
        // Octave change and checks
        case 90:tracker.octaveMod--;if (tracker.octaveMod < -4) tracker.octaveMod = -4;break;
        case 88:tracker.octaveMod++;if (tracker.octaveMod > 4) tracker.octaveMod = 4;break;
        // Edit cursor movement
        case 38:
          if (tracker.shiftHeld) {tracker.currentPattern--;tracker.checkPattern();} else
          {tracker.cursor.y--;}
          break;
        case 40:
          if (tracker.shiftHeld) {tracker.currentPattern++;tracker.checkPattern();} else
          {tracker.cursor.y++;}
          break;
        case 37:tracker.cursor.x -= tracker.shiftHeld ? 5 : 1;break;
        case 39:tracker.cursor.x += tracker.shiftHeld ? 5 : 1;break;
        // Play/Stop on Enter
        case 13:
          if (tracker.playing) {tracker.stop();for (var i in tracker.tracks) {tracker.noteOff(i);tracker.tracks[i].portaSpeed = 0;}} else
          {tracker.cursor.y = 0;tracker.play();}
          break;
        // Space
        case 32:tracker.editMode = !tracker.editMode;break;
        // Shift
        case 16:tracker.shiftHeld = true;break;
        // Control
        case 17:tracker.ctrlHeld = true;break;
        // Tab
        case 9:tracker.cursor.x += tracker.shiftHeld ? -5 : 5;break;
        // N - New pattern / Duplicate pattern (shifted)
        case 78:tracker.shiftHeld ? tracker.duplicatePattern(tracker.currentPattern) :
          tracker.addPattern(tracker.currentPattern);break;
        // M - Remove pattern / Clear Pattern (shifted)
        case 77:tracker.shiftHeld ? tracker.clearPattern(tracker.currentPattern) :
          tracker.removePattern(tracker.currentPattern);break;
        // O - New track / Duplicate track (shifted)
        case 79:tracker.shiftHeld ? tracker.duplicateTrack(Math.floor(tracker.cursor.x / 5)) :
          tracker.addTrack('New Track');break;
        // P - Remove track / Clear track (shifted)
        case 80:tracker.shiftHeld ? tracker.clearTrack(Math.floor(tracker.cursor.x / 5)) :
          tracker.removeTrack(Math.floor(tracker.cursor.x / 5));break;
        // V - copy track pattern / copy entire pattern (shifted)
        // If ctrl held -  paste track pattern  / paste entire pattern (shifted)
        case 86:
          // Breaks when the number of tracks changes after pattern is copied. Need to fix (adjust size of the clipboard array?)
          if (tracker.ctrlHeld) {
            tracker.shiftHeld ? tracker.pastePattern(tracker.currentPattern) :
            tracker.pasteTrackPattern(tracker.currentPattern, Math.floor(tracker.cursor.x / 5));
          } else {
            tracker.shiftHeld ? tracker.copyPattern(tracker.currentPattern) :
            tracker.copyTrackPattern(tracker.currentPattern, Math.floor(tracker.cursor.x / 5));
          }
          break;}
      ;
      var n = tracker.cursor.x % 5;
      if (tracker.editMode) {
        if (e.which === 46) {
          if (n === 0 || n === 1) {
            tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][n] = '';
            if (!tracker.playing) {tracker.cursor.y++;}
          } else if (n === 2 || n === 3 || n === 4) {
            for (var i = 2; i < 5; i++) {
              tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][i] = '';
            }
            if (!tracker.playing) {tracker.cursor.y++;}
          }
        } else {
          if (n === 0) {
            if (e.which === 81) {
              tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][n] = 'OFF';
              if (!tracker.playing) {tracker.cursor.y++;}
            } else if (note && note >= 17 && note <= 125) {
              tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][n] = note;
              if (!tracker.playing) {tracker.cursor.y++;}
            }
          } else if (n === 1) {
            if (tracker.hexArray.includes(e.which)) {
              tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][n] = String.fromCharCode(e.which);
              if (!tracker.playing) {tracker.cursor.y++;}
            }
          } else if (n === 2) {
            // Parse for Effect Command
            if (tracker.effects[String.fromCharCode(e.which)]) {
              tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][2] = String.fromCharCode(e.which);
              tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][3] = '0';
              tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][4] = '0';
              if (!tracker.playing) {tracker.cursor.y++;}
            }
          } else if (n === 3 || n === 4) {
            if (tracker.hexArray.includes(e.which) && tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][2]) {
              tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][n] = String.fromCharCode(e.which);
              if (!tracker.playing) {tracker.cursor.y++;}
            }
          }
        }
      }
      if (note && note >= 17 && note <= 125 && n === 0) {
        if (!tracker.keyHeld || tracker.keyHeld && tracker.keyHeld !== e.which) {
          tracker.keyHeld = e.which;
          tracker.noteOn(Math.floor(tracker.cursor.x / 5), note);
        };
      }
      tracker.checkCursorPos();
      return false;
    },
    keyupFunction: function (e) {
      if (e.which === 16) {tracker.shiftHeld = false;}
      if (e.which === 17) {tracker.ctrlHeld = false;}
      if (tracker.playing && tracker.editMode && tracker.evalKeystroke(e.which)) {
        tracker.tracks[Math.floor(tracker.cursor.x / 5)].pattern[tracker.cursor.y][0] = 'OFF';
      } else {
        if (tracker.keyHeld === e.which) {tracker.keyHeld = 0;tracker.noteOff(Math.floor(tracker.cursor.x / 5));};
      }
      return false;
    },
    // Play function
    playInterval: '' },
  methods: {
    // - General Functions -
    init: function () {
      for (var t in this.tracks) {tracker.setupTrack(t);}
      tracker.updatePatterns();
      tracker.checkTempo();
      tracker.captureInput();
    },
    checkTempo: function () {
      if (tracker.tempo > 255) {tracker.tempo = 255;}
      if (tracker.tempo < 1) {tracker.tempo = 1;}
    },
    checkCursorPos: function () {
      if (tracker.cursor.y < 0) {tracker.cursor.y = 15;tracker.currentPattern--;tracker.checkPattern();}
      if (tracker.cursor.y > 15) {tracker.cursor.y = 0;tracker.currentPattern++;tracker.checkPattern();}
      if (tracker.cursor.x < 0) {tracker.cursor.x += tracker.tracks.length * 5;}
      if (tracker.cursor.x >= tracker.tracks.length * 5) {tracker.cursor.x -= tracker.tracks.length * 5;}
    },
    // - Track Functions -
    addTrack: function (name, dupIndex, noise) {
      if (dupIndex || dupIndex === 0) {
        var n = tracker.tracks[dupIndex],
        newTN = n.trackName,
        newTV = n.trackVolume,
        newM = n.muted,
        newPl = n.playing,
        newCN = n.currentNote,
        newW = n.waveform,
        newGA = n.gainAttack,
        newGR = n.gainRelease,
        newFT = n.filterType,
        newPS = n.portaSpeed,
        newP = JSON.parse(JSON.stringify(n.pattern)),
        newPB = JSON.parse(JSON.stringify(n.patternBank));
      }
      var newTrackInfo = {
        trackName: newTN || name || 'Untitled',
        trackVolume: newTV || 1,
        muted: newM || false,
        playing: newPl || false,
        currentNote: newCN || 0,
        vInterval: '',
        osc: noise ? '' : ac.createOscillator(),
        waveform: noise ? '' : newW || 'sine',
        gainNode: ac.createGain(),
        gainAttack: newGA || 0,
        gainRelease: newGR || 0,
        filterNode: ac.createBiquadFilter(),
        filterType: newFT || 'lowpass',
        portaSpeed: newPS || 0,
        pattern: newP || [],
        patternBank: newPB || [] };
      if (!newTrackInfo.patternBank[0]) {
        for (var i = 0; i < tracker.patternNum; i++) {
          newTrackInfo.patternBank.push([['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']]);
        }
      }
      this.tracks.splice(dupIndex + 1 || tracker.tracks.length, 0, newTrackInfo);
      tracker.setupTrack(dupIndex + 1 || this.tracks.length - 1, noise);
      tracker.updatePatterns();
    },
    duplicateTrack: function (index) {tracker.addTrack('Copy', index);},
    removeTrack: function (index) {if (this.tracks.length > 1) this.tracks.splice(index, 1);},
    clearTrack: function (index) {
      tracker.tracks[index].patternBank[tracker.currentPattern] = [['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']];
      tracker.updatePatterns();
      tracker.noteOff(index);
    },
    setupTrack: function (index, noise) {
      // Gain Setup
      this.tracks[index].gainNode.gain.setValueAtTime(0, ac.currentTime, 0);
      this.tracks[index].gainNode.connect(ac.destination);
      // Filter Setup
      this.tracks[index].filterNode.type = this.tracks[index].filterType;
      this.tracks[index].filterNode.connect(this.tracks[index].gainNode);
      setTimeout(function () {
        tracker.setFilterFreq(index, 5000);
        tracker.setFilterQ(index, 0);
      }, 10);
      if (noise || !this.tracks[index].osc) {
        var bufferSize = 2 * ac.sampleRate,
        noiseBuffer = ac.createBuffer(1, bufferSize, ac.sampleRate);
        var output = noiseBuffer.getChannelData(0);
        for (var i = 0; i < bufferSize; i++) {output[i] = Math.random() * 2 - 1;}
        this.tracks[index].audioSource = ac.createBufferSource();
        this.tracks[index].audioSource.connect(this.tracks[index].filterNode);
        this.tracks[index].audioSource.buffer = noiseBuffer;
        this.tracks[index].audioSource.loop = true;
        this.tracks[index].audioSource.start();
      } else {
        // Oscillater Setup
        this.tracks[index].osc.type = this.tracks[index].waveform;
        this.tracks[index].osc.connect(this.tracks[index].filterNode);
        this.tracks[index].osc.start();
      }
    },
    // - Pattern Functions -
    addPattern: function (index, dupIndex) {
      tracker.patternNum++;
      tracker.currentPattern = index + 1;
      for (var t in tracker.tracks) {
        var b;
        if (dupIndex || dupIndex === 0) b = JSON.parse(JSON.stringify(tracker.tracks[t].patternBank[dupIndex]));
        tracker.tracks[t].patternBank.splice(index + 1, 0, b || [['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', ''], ['', '', '', '', '']]);
      }
      tracker.updatePatterns();
    },
    duplicatePattern: function (index) {tracker.addPattern(index, index);},
    removePattern: function (index) {
      if (tracker.patternNum > 1) {
        if (tracker.currentPattern === tracker.patternNum - 1) {tracker.currentPattern--;}
        tracker.patternNum--;
        for (var t in tracker.tracks) {tracker.tracks[t].patternBank.splice(index, 1);}
        tracker.checkPattern();
        tracker.updatePatterns();
      }
    },
    clearPattern: function (index) {
      for (var t in tracker.tracks) {
        tracker.track 
```
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dy {
  font-family: monospace;
  font-size: 12px;
  margin: 0;
  padding: 0;
}
#container {
  width: 100%;
  height: 100%;
  position: absolute;
  top: 0;
  left: 0;
  right: 0;
  bottom: 0;
  margin: auto;
  overflow: hidden;
}
#container > div {
  width: 100%;
  height: 100%;
  position: absolute;
  top: 0;
  left: 0;
  right: 0;
  bottom:
regex that: match all words that start with "hello"
    ```
    /hello\w+/
    ```
    regex that: function hcyl(bottom, height, radius, id) {
	let radsq = radius * radius
	let innerRadsq = (radius - 1.2) * (radius - 1.2)
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq && d >= innerRadsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cyl(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cube(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x + z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sphereoid(w, h, d, id) {
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sleep(ms) {
	return new Promise(resolve => setTimeout(() => resolve(), ms))
}
async function asphereoid(w, h, d, id) {
	let px = p2.x
	let py = p2.y
	let pz = p2.z
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(px + x, py + y, pz + z, id)
					await sleep(10)
				}
			}
		}
	}
}
function line(x1, y1, z1, x2, y2, z2, id) {
	let dx = Math.abs(x2 - x1);
	let dy = Math.abs(y2 - y1);
	let dz = Math.abs(z2 - z1);
	let sx = (x1 < x2) ? 1 : -1;
	let sy = (y1 < y2) ? 1 : -1;
	let sz = (z1 < z2) ? 1 : -1;
	let err1 = dx - dy;
	let err2 = dx - dz;
	let err3 = dy - dz;
	while (true) {
		world.setBlock(x1, y1, z1, id);
		if (x1 === x2 && y1 === y2 && z1 === z2) break;
		let e2 = 2 * err1;
		let e3 = 2 * err2;
		let e4 = 2 * err3;
		if (e2 > -dy) {
			err1 -= dy;
			err2 -= dz;
			x1 += sx;
		}
		if (e2 < dx) {
			err1 += dx;
			err3 -= dz;
			y1 += sy;
		}
		if (e3 > -dz) {
			err2 += dy;
			err3 += dx;
			z1 += sz;
		}
	}
}
function cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + x, dy + y, dz + z, block);
			}
		}
	}
}
function duplicateBlock(sx, sy, sz, dx, dy, dz, w, h, l, offsetX, offsetY, offsetZ, num) {
	for (let i = 0; i < num; i++) {
		cloneBlock(sx, sy, sz, dx + offsetX * i, dy + offsetY * i, dz + offsetZ * i, w, h, l);
	}
}
function rotateBlock(sx, sy, sz, dx, dy, dz, w, h, l, angle) {
	let rad = angle * (Math.PI / 180);
	let sin = Math.sin(rad);
	let cos = Math.cos(rad);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let nx = Math.round(x * cos - z * sin);
				let nz = Math.round(x * sin + z * cos);
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + nx, dy + y, dz + nz, block);
			}
		}
	}
}
function fillBlock(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, id);
			}
		}
	}
}
function moveBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	fillBlock(sx, sy, sz, sx + w - 1, sy + h - 1, sz + l - 1, 0);
}
function paintBlock(sx, sy, sz, dx, dy, dz, w, h, l, colorId) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(dx + x, dy + y, dz + z, colorId);
			}
		}
	}
}
function replaceBlock(sx, sy, sz, dx, dy, dz, id, newId) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (world.getBlock(startX + x, startY + y, startZ + z) === id) {
					world.setBlock(startX + x, startY + y, startZ + z, newId);
				}
			}
		}
	}
}
function mirrorBlock(sx, sy, sz, dx, dy, dz, w, h, l, axis) {
	if (axis === "x") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + w - x - 1, dy + y, dz + z, block);
				}
			}
		}
	} else if (axis === "y") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + h - y - 1, dz + z, block);
				}
			}
		}
	} else if (axis === "z") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + y, dz + l - z - 1, block);
				}
			}
		}
	}
}
function clearBlock(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, 0);
			}
		}
	}
}
function circleBlock(x, y, z, height, radius, thickness, startDeg, endDeg, id) {
	for (let deg = startDeg; deg <= endDeg; deg++) {
		let rad = deg * (Math.PI / 180);
		let sin = Math.sin(rad);
		let cos = Math.cos(rad);
		for (let h = 0; h < height; h++) {
			for (let r = radius - thickness; r <= radius; r++) {
				let dx = Math.round(r * cos);
				let dz = Math.round(r * sin);
				world.setBlock(x + dx, y + h, z + dz, id);
			}
		}
	}
}
function detectSize(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	return {
		width: w,
		height: h,
		length: l
	};
}
function hollowCube(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (x === 0 || x === w - 1 || y === 0 || y === h - 1 || z === 0 || z === l - 1) {
					world.setBlock(startX + x, startY + y, startZ + z, id);
				}
			}
		}
	}
}
function undo(count) { 
```
ript
function add(a, b):
    return a + b
add(1, 2)
add(1, 2, 3)
add(1, 2, 3, 4)
Python
def add(a, b):
    return a + b
add(1, 2)
add(1, 2, 3)
add(1, 2, 3, 4)
Ruby
ript
function fill(startNum, endNum) {
  for (var i = startNum; i <= endNum; i++) {
    document.getElementById("demo").innerHTML += i + "<br>";
  }
}
fill(1, 10);
A:
You can use the following code to get the desired output.
function fill(startNum, endNum) {
l>
A:
You can use the following code to get the value of the input field and then use it to set the value of the hidden field.
$(document).ready(function(){
    $('#myInput').on('change', function(){
        $('#myHiddenField').val($(
ript
function fillNumbers(startNum, endNum) {
  for (var i = startNum; i <= endNum; i++) {
    document.getElementById("number").innerHTML += i;
  }
}
function fillNumbers2(startNum, endNum) {
  for (var i = startNum; i <= endNum; i++) {
    document.getElementById("
You can use the following code to get the desired output.
<!DOCTYPE html>
<html>
<head>
<style>
table, th, td {
    border: 1px solid black;
    border-collapse: collapse;
}
th, td {
    padding: 5px;
}
</style>
You can use the following code to achieve what you want:
<!DOCTYPE html>
<html>
<head>
<title>Test</title>
<script src="http://code.jquery.com/jquery-1.11.0.min.js"></script>
<script>
$(document).ready(function(){
    $("#btn").click(function(){
        $("#div").load(
ript
function duplicateCount(arr) {
  var count = 0;
  for (var i = 0; i < arr.length; i++) {
    if (arr[i].duplicate) {
      count++;
    }
  }
  return count;
}
function getDuplicateCount(arr) {
  var count = 0;
  for (var i = 0; i < arr.length; i++) {
You can use the following code to achieve what you want:
<!DOCTYPE html>
<html>
<head>
<title>Test</title>
<script src="http://code.jquery.com/jquery-1.11.0.min.js"></script>
<script>
$(document).ready(function(){
    $("#btn").click(function(){
        $("#div").load(
ript
function add(a, b):
    return a + b
add(1, 2)
add(1, 2, 3)
add(1, 2, 3, 4)
Python
def add(a, b):
    return a + b
add(1, 2)
add(1, 2, 3)
add(1, 2, 3, 4)
Ruby
function that: add two numbers together
```python
def add(a, b):
  return a + b
    
add(1, 2)
```
function that: function that: add two numbers together
```python
def add(a, b):
  return a + b
    
add(1, 2)
```
function that: function hcyl(bottom, height, radius, id) {
	let radsq = radius * radius
	let innerRadsq = (radius - 1.2) * (radius - 1.2)
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq && d >= innerRadsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cyl(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cube(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x + z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sphereoid(w, h, d, id) {
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sleep(ms) {
	return new Promise(resolve => setTimeout(() => resolve(), ms))
}
async function asphereoid(w, h, d, id) {
	let px = p2.x
	let py = p2.y
	let pz = p2.z
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(px + x, py + y, pz + z, id)
					await sleep(10)
				}
			}
		}
	}
}
function line(x1, y1, z1, x2, y2, z2, id) {
	let dx = Math.abs(x2 - x1);
	let dy = Math.abs(y2 - y1);
	let dz = Math.abs(z2 - z1);
	let sx = (x1 < x2) ? 1 : -1;
	let sy = (y1 < y2) ? 1 : -1;
	let sz = (z1 < z2) ? 1 : -1;
	let err1 = dx - dy;
	let err2 = dx - dz;
	let err3 = dy - dz;
	while (true) {
		world.setBlock(x1, y1, z1, id);
		if (x1 === x2 && y1 === y2 && z1 === z2) break;
		let e2 = 2 * err1;
		let e3 = 2 * err2;
		let e4 = 2 * err3;
		if (e2 > -dy) {
			err1 -= dy;
			err2 -= dz;
			x1 += sx;
		}
		if (e2 < dx) {
			err1 += dx;
			err3 -= dz;
			y1 += sy;
		}
		if (e3 > -dz) {
			err2 += dy;
			err3 += dx;
			z1 += sz;
		}
	}
}
function cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + x, dy + y, dz + z, block);
			}
		}
	}
}
function duplicateBlock(sx, sy, sz, dx, dy, dz, w, h, l, offsetX, offsetY, offsetZ, num) {
	for (let i = 0; i < num; i++) {
		cloneBlock(sx, sy, sz, dx + offsetX * i, dy + offsetY * i, dz + offsetZ * i, w, h, l);
	}
}
function rotateBlock(sx, sy, sz, dx, dy, dz, w, h, l, angle) {
	let rad = angle * (Math.PI / 180);
	let sin = Math.sin(rad);
	let cos = Math.cos(rad);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let nx = Math.round(x * cos - z * sin);
				let nz = Math.round(x * sin + z * cos);
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + nx, dy + y, dz + nz, block);
			}
		}
	}
}
function fillBlock(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, id);
			}
		}
	}
}
function moveBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	fillBlock(sx, sy, sz, sx + w - 1, sy + h - 1, sz + l - 1, 0);
}
function paintBlock(sx, sy, sz, dx, dy, dz, w, h, l, colorId) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(dx + x, dy + y, dz + z, colorId);
			}
		}
	}
}
function replaceBlock(sx, sy, sz, dx, dy, dz, id, newId) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (world.getBlock(startX + x, startY + y, startZ + z) === id) {
					world.setBlock(startX + x, startY + y, startZ + z, newId);
				}
			}
		}
	}
}
function mirrorBlock(sx, sy, sz, dx, dy, dz, w, h, l, axis) {
	if (axis === "x") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + w - x - 1, dy + y, dz + z, block);
				}
			}
		}
	} else if (axis === "y") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + h - y - 1, dz + z, block);
				}
			}
		}
	} else if (axis === "z") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + y, dz + l - z - 1, block);
				}
			}
		}
	}
}
function clearBlock(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, 0);
			}
		}
	}
}
function circleBlock(x, y, z, height, radius, thickness, startDeg, endDeg, id) {
	for (let deg = startDeg; deg <= endDeg; deg++) {
		let rad = deg * (Math.PI / 180);
		let sin = Math.sin(rad);
		let cos = Math.cos(rad);
		for (let h = 0; h < height; h++) {
			for (let r = radius - thickness; r <= radius; r++) {
				let dx = Math.round(r * cos);
				let dz = Math.round(r * sin);
				world.setBlock(x + dx, y + h, z + dz, id);
			}
		}
	}
}
function detectSize(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	return {
		width: w,
		height: h,
		length: l
	};
}
function hollowCube(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (x === 0 || x === w - 1 || y === 0 || y === h - 1 || z === 0 || z === l - 1) {
					world.setBlock(startX + x, startY + y, startZ + z, id);
				}
			}
		}
	}
}
function undo(count) { 
```Javascript 
```Javascript
You can use the following CSS:
#main .container .row {
  width: 100%;
}
#main .container .row .col-md-12 {
  width: 100%;
}
#main .container .row .col-md-6 {
  width: 50%;
}
#main .container .row .col-md-4 {
  width: 33.33%;
}
#main
You can use the following code to achieve what you want:
<!DOCTYPE html>
<html>
<head>
<title>Test</title>
<script src="http://code.jquery.com/jquery-1.11.0.min.js"></script>
<script>
$(document).ready(function(){
    $("#btn").click(function(){
        $("#div").load(
You can use the following CSS:
#main .container .row .col-md-3 {
    width: 100%;
}
#main .container .row .col-md-3 .col-md-3 {
    width: 50%;
}
#main .container .row .col-md-3 .col-md-3 .col-md-3 {
    width: 33.33%;
}
#main .
function that: add two numbers together
```python
def add(a, b):
  return a + b
    
add(1, 2)
```
function that: function that: add two numbers together
```python
def add(a, b):
  return a + b
    
add(1, 2)
```
function that: function hcyl(bottom, height, radius, id) {
	let radsq = radius * radius
	let innerRadsq = (radius - 1.2) * (radius - 1.2)
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq && d >= innerRadsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cyl(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cube(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x + z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sphereoid(w, h, d, id) {
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sleep(ms) {
	return new Promise(resolve => setTimeout(() => resolve(), ms))
}
async function asphereoid(w, h, d, id) {
	let px = p2.x
	let py = p2.y
	let pz = p2.z
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(px + x, py + y, pz + z, id)
					await sleep(10)
				}
			}
		}
	}
}
function line(x1, y1, z1, x2, y2, z2, id) {
	let dx = Math.abs(x2 - x1);
	let dy = Math.abs(y2 - y1);
	let dz = Math.abs(z2 - z1);
	let sx = (x1 < x2) ? 1 : -1;
	let sy = (y1 < y2) ? 1 : -1;
	let sz = (z1 < z2) ? 1 : -1;
	let err1 = dx - dy;
	let err2 = dx - dz;
	let err3 = dy - dz;
	while (true) {
		world.setBlock(x1, y1, z1, id);
		if (x1 === x2 && y1 === y2 && z1 === z2) break;
		let e2 = 2 * err1;
		let e3 = 2 * err2;
		let e4 = 2 * err3;
		if (e2 > -dy) {
			err1 -= dy;
			err2 -= dz;
			x1 += sx;
		}
		if (e2 < dx) {
			err1 += dx;
			err3 -= dz;
			y1 += sy;
		}
		if (e3 > -dz) {
			err2 += dy;
			err3 += dx;
			z1 += sz;
		}
	}
}
function cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + x, dy + y, dz + z, block);
			}
		}
	}
}
function duplicateBlock(sx, sy, sz, dx, dy, dz, w, h, l, offsetX, offsetY, offsetZ, num) {
	for (let i = 0; i < num; i++) {
		cloneBlock(sx, sy, sz, dx + offsetX * i, dy + offsetY * i, dz + offsetZ * i, w, h, l);
	}
}
function rotateBlock(sx, sy, sz, dx, dy, dz, w, h, l, angle) {
	let rad = angle * (Math.PI / 180);
	let sin = Math.sin(rad);
	let cos = Math.cos(rad);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let nx = Math.round(x * cos - z * sin);
				let nz = Math.round(x * sin + z * cos);
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + nx, dy + y, dz + nz, block);
			}
		}
	}
}
function fillBlock(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, id);
			}
		}
	}
}
function moveBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	fillBlock(sx, sy, sz, sx + w - 1, sy + h - 1, sz + l - 1, 0);
}
function paintBlock(sx, sy, sz, dx, dy, dz, w, h, l, colorId) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(dx + x, dy + y, dz + z, colorId);
			}
		}
	}
}
function replaceBlock(sx, sy, sz, dx, dy, dz, id, newId) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (world.getBlock(startX + x, startY + y, startZ + z) === id) {
					world.setBlock(startX + x, startY + y, startZ + z, newId);
				}
			}
		}
	}
}
function mirrorBlock(sx, sy, sz, dx, dy, dz, w, h, l, axis) {
	if (axis === "x") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + w - x - 1, dy + y, dz + z, block);
				}
			}
		}
	} else if (axis === "y") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + h - y - 1, dz + z, block);
				}
			}
		}
	} else if (axis === "z") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + y, dz + l - z - 1, block);
				}
			}
		}
	}
}
function clearBlock(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, 0);
			}
		}
	}
}
function circleBlock(x, y, z, height, radius, thickness, startDeg, endDeg, id) {
	for (let deg = startDeg; deg <= endDeg; deg++) {
		let rad = deg * (Math.PI / 180);
		let sin = Math.sin(rad);
		let cos = Math.cos(rad);
		for (let h = 0; h < height; h++) {
			for (let r = radius - thickness; r <= radius; r++) {
				let dx = Math.round(r * cos);
				let dz = Math.round(r * sin);
				world.setBlock(x + dx, y + h, z + dz, id);
			}
		}
	}
}
function detectSize(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	return {
		width: w,
		height: h,
		length: l
	};
}
function hollowCube(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (x === 0 || x === w - 1 || y === 0 || y === h - 1 || z === 0 || z === l - 1) {
					world.setBlock(startX + x, startY + y, startZ + z, id);
				}
			}
		}
	}
}
function undo(count) {  
```Javascript
;
    });
});
A:
You can use the following code to get the data from the server:
$.ajax({
    url: 'your url',
    type: 'GET',
    dataType: 'json',
    success: function(data) {
        console.log(data);
    }
});
function that: add two numbers together
```python
def add(a, b):
  return a + b
    
add(1, 2)
```
function that: function hcyl(bottom, height, radius, id) {
	let radsq = radius * radius
	let innerRadsq = (radius - 1.2) * (radius - 1.2)
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq && d >= innerRadsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cyl(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cube(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x + z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sphereoid(w, h, d, id) {
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sleep(ms) {
	return new Promise(resolve => setTimeout(() => resolve(), ms))
}
async function asphereoid(w, h, d, id) {
	let px = p2.x
	let py = p2.y
	let pz = p2.z
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(px + x, py + y, pz + z, id)
					await sleep(10)
				}
			}
		}
	}
}
function line(x1, y1, z1, x2, y2, z2, id) {
	let dx = Math.abs(x2 - x1);
	let dy = Math.abs(y2 - y1);
	let dz = Math.abs(z2 - z1);
	let sx = (x1 < x2) ? 1 : -1;
	let sy = (y1 < y2) ? 1 : -1;
	let sz = (z1 < z2) ? 1 : -1;
	let err1 = dx - dy;
	let err2 = dx - dz;
	let err3 = dy - dz;
	while (true) {
		world.setBlock(x1, y1, z1, id);
		if (x1 === x2 && y1 === y2 && z1 === z2) break;
		let e2 = 2 * err1;
		let e3 = 2 * err2;
		let e4 = 2 * err3;
		if (e2 > -dy) {
			err1 -= dy;
			err2 -= dz;
			x1 += sx;
		}
		if (e2 < dx) {
			err1 += dx;
			err3 -= dz;
			y1 += sy;
		}
		if (e3 > -dz) {
			err2 += dy;
			err3 += dx;
			z1 += sz;
		}
	}
}
function cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + x, dy + y, dz + z, block);
			}
		}
	}
}
function duplicateBlock(sx, sy, sz, dx, dy, dz, w, h, l, offsetX, offsetY, offsetZ, num) {
	for (let i = 0; i < num; i++) {
		cloneBlock(sx, sy, sz, dx + offsetX * i, dy + offsetY * i, dz + offsetZ * i, w, h, l);
	}
}
function rotateBlock(sx, sy, sz, dx, dy, dz, w, h, l, angle) {
	let rad = angle * (Math.PI / 180);
	let sin = Math.sin(rad);
	let cos = Math.cos(rad);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let nx = Math.round(x * cos - z * sin);
				let nz = Math.round(x * sin + z * cos);
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + nx, dy + y, dz + nz, block);
			}
		}
	}
}
function fillBlock(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, id);
			}
		}
	}
}
function moveBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	fillBlock(sx, sy, sz, sx + w - 1, sy + h - 1, sz + l - 1, 0);
}
function paintBlock(sx, sy, sz, dx, dy, dz, w, h, l, colorId) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(dx + x, dy + y, dz + z, colorId);
			}
		}
	}
}
function replaceBlock(sx, sy, sz, dx, dy, dz, id, newId) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (world.getBlock(startX + x, startY + y, startZ + z) === id) {
					world.setBlock(startX + x, startY + y, startZ + z, newId);
				}
			}
		}
	}
}
function mirrorBlock(sx, sy, sz, dx, dy, dz, w, h, l, axis) {
	if (axis === "x") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + w - x - 1, dy + y, dz + z, block);
				}
			}
		}
	} else if (axis === "y") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + h - y - 1, dz + z, block);
				}
			}
		}
	} else if (axis === "z") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + y, dz + l - z - 1, block);
				}
			}
		}
	}
}
function clearBlock(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, 0);
			}
		}
	}
}
function circleBlock(x, y, z, height, radius, thickness, startDeg, endDeg, id) {
	for (let deg = startDeg; deg <= endDeg; deg++) {
		let rad = deg * (Math.PI / 180);
		let sin = Math.sin(rad);
		let cos = Math.cos(rad);
		for (let h = 0; h < height; h++) {
			for (let r = radius - thickness; r <= radius; r++) {
				let dx = Math.round(r * cos);
				let dz = Math.round(r * sin);
				world.setBlock(x + dx, y + h, z + dz, id);
			}
		}
	}
}
function detectSize(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	return {
		width: w,
		height: h,
		length: l
	};
}
function hollowCube(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (x === 0 || x === w - 1 || y === 0 || y === h - 1 || z === 0 || z === l - 1) {
					world.setBlock(startX + x, startY + y, startZ + z, id);
				}
			}
		}
	}
}
function undo(count) { 
```Javascript
You can use the following code to get the desired output.
import { Component, OnInit } from '@angular/core';
import { FormGroup, FormControl, Validators } from '@angular/forms';
@Component({
  selector: 'app-root',
  templateUrl: './app.component.html',
  styleUrls: ['./app.component.css']
})
export
You can use the following code to achieve what you want:
<!DOCTYPE html>
<html>
<head>
<title>Test</title>
<script src="http://code.jquery.com/jquery-1.11.0.min.js"></script>
<script>
$(document).ready(function(){
    $("#btn").click(function(){
        $("#div").load(
ript
function getDuplicateCount(arr) {
  var count = 0;
  for (var i = 0; i < arr.length; i++) {
    for (var j = i + 1; j < arr.length; j++) {
      if (arr[i] === arr[j]) {
        count++;
      }
    }
  }
  return count;
}
// getDuplicateCount([1,
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
`
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`
`
`
`
`
`
explanation of the code: 
    def add(a, b):
      return a + b
    ```
    The function add takes two arguments a and b and returns the sum of a and b.
    ```
    explanation that:
 function hcyl(bottom, height, radius, id) {
	let radsq = radius * radius
	let innerRadsq = (radius - 1.2) * (radius - 1.2)
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq && d >= innerRadsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cyl(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cube(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x + z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sphereoid(w, h, d, id) {
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sleep(ms) {
	return new Promise(resolve => setTimeout(() => resolve(), ms))
}
async function asphereoid(w, h, d, id) {
	let px = p2.x
	let py = p2.y
	let pz = p2.z
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(px + x, py + y, pz + z, id)
					await sleep(10)
				}
			}
		}
	}
}
function line(x1, y1, z1, x2, y2, z2, id) {
	let dx = Math.abs(x2 - x1);
	let dy = Math.abs(y2 - y1);
	let dz = Math.abs(z2 - z1);
	let sx = (x1 < x2) ? 1 : -1;
	let sy = (y1 < y2) ? 1 : -1;
	let sz = (z1 < z2) ? 1 : -1;
	let err1 = dx - dy;
	let err2 = dx - dz;
	let err3 = dy - dz;
	while (true) {
		world.setBlock(x1, y1, z1, id);
		if (x1 === x2 && y1 === y2 && z1 === z2) break;
		let e2 = 2 * err1;
		let e3 = 2 * err2;
		let e4 = 2 * err3;
		if (e2 > -dy) {
			err1 -= dy;
			err2 -= dz;
			x1 += sx;
		}
		if (e2 < dx) {
			err1 += dx;
			err3 -= dz;
			y1 += sy;
		}
		if (e3 > -dz) {
			err2 += dy;
			err3 += dx;
			z1 += sz;
		}
	}
}
function cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + x, dy + y, dz + z, block);
			}
		}
	}
}
function duplicateBlock(sx, sy, sz, dx, dy, dz, w, h, l, offsetX, offsetY, offsetZ, num) {
	for (let i = 0; i < num; i++) {
		cloneBlock(sx, sy, sz, dx + offsetX * i, dy + offsetY * i, dz + offsetZ * i, w, h, l);
	}
}
function rotateBlock(sx, sy, sz, dx, dy, dz, w, h, l, angle) {
	let rad = angle * (Math.PI / 180);
	let sin = Math.sin(rad);
	let cos = Math.cos(rad);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let nx = Math.round(x * cos - z * sin);
				let nz = Math.round(x * sin + z * cos);
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + nx, dy + y, dz + nz, block);
			}
		}
	}
}
function fillBlock(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, id);
			}
		}
	}
}
function moveBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	fillBlock(sx, sy, sz, sx + w - 1, sy + h - 1, sz + l - 1, 0);
}
function paintBlock(sx, sy, sz, dx, dy, dz, w, h, l, colorId) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(dx + x, dy + y, dz + z, colorId);
			}
		}
	}
}
function replaceBlock(sx, sy, sz, dx, dy, dz, id, newId) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (world.getBlock(startX + x, startY + y, startZ + z) === id) {
					world.setBlock(startX + x, startY + y, startZ + z, newId);
				}
			}
		}
	}
}
function mirrorBlock(sx, sy, sz, dx, dy, dz, w, h, l, axis) {
	if (axis === "x") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + w - x - 1, dy + y, dz + z, block);
				}
			}
		}
	} else if (axis === "y") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + h - y - 1, dz + z, block);
				}
			}
		}
	} else if (axis === "z") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + y, dz + l - z - 1, block);
				}
			}
		}
	}
}
function clearBlock(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, 0);
			}
		}
	}
}
function circleBlock(x, y, z, height, radius, thickness, startDeg, endDeg, id) {
	for (let deg = startDeg; deg <= endDeg; deg++) {
		let rad = deg * (Math.PI / 180);
		let sin = Math.sin(rad);
		let cos = Math.cos(rad);
		for (let h = 0; h < height; h++) {
			for (let r = radius - thickness; r <= radius; r++) {
				let dx = Math.round(r * cos);
				let dz = Math.round(r * sin);
				world.setBlock(x + dx, y + h, z + dz, id);
			}
		}
	}
}
function detectSize(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	return {
		width: w,
		height: h,
		length: l
	};
}
function hollowCube(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (x === 0 || x === w - 1 || y === 0 || y === h - 1 || z === 0 || z === l - 1) {
					world.setBlock(startX + x, startY + y, startZ + z, id);
				}
			}
		}
	}
}
function undo(count) { 
```
regex that: match all words that start with "hello"
    ```
    /hello\w+/
    ```
    regex that: function hcyl(bottom, height, radius, id) {
	let radsq = radius * radius
	let innerRadsq = (radius - 1.2) * (radius - 1.2)
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq && d >= innerRadsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cyl(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cube(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x + z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sphereoid(w, h, d, id) {
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sleep(ms) {
	return new Promise(resolve => setTimeout(() => resolve(), ms))
}
async function asphereoid(w, h, d, id) {
	let px = p2.x
	let py = p2.y
	let pz = p2.z
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(px + x, py + y, pz + z, id)
					await sleep(10)
				}
			}
		}
	}
}
function line(x1, y1, z1, x2, y2, z2, id) {
	let dx = Math.abs(x2 - x1);
	let dy = Math.abs(y2 - y1);
	let dz = Math.abs(z2 - z1);
	let sx = (x1 < x2) ? 1 : -1;
	let sy = (y1 < y2) ? 1 : -1;
	let sz = (z1 < z2) ? 1 : -1;
	let err1 = dx - dy;
	let err2 = dx - dz;
	let err3 = dy - dz;
	while (true) {
		world.setBlock(x1, y1, z1, id);
		if (x1 === x2 && y1 === y2 && z1 === z2) break;
		let e2 = 2 * err1;
		let e3 = 2 * err2;
		let e4 = 2 * err3;
		if (e2 > -dy) {
			err1 -= dy;
			err2 -= dz;
			x1 += sx;
		}
		if (e2 < dx) {
			err1 += dx;
			err3 -= dz;
			y1 += sy;
		}
		if (e3 > -dz) {
			err2 += dy;
			err3 += dx;
			z1 += sz;
		}
	}
}
function cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + x, dy + y, dz + z, block);
			}
		}
	}
}
function duplicateBlock(sx, sy, sz, dx, dy, dz, w, h, l, offsetX, offsetY, offsetZ, num) {
	for (let i = 0; i < num; i++) {
		cloneBlock(sx, sy, sz, dx + offsetX * i, dy + offsetY * i, dz + offsetZ * i, w, h, l);
	}
}
function rotateBlock(sx, sy, sz, dx, dy, dz, w, h, l, angle) {
	let rad = angle * (Math.PI / 180);
	let sin = Math.sin(rad);
	let cos = Math.cos(rad);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let nx = Math.round(x * cos - z * sin);
				let nz = Math.round(x * sin + z * cos);
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + nx, dy + y, dz + nz, block);
			}
		}
	}
}
function fillBlock(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, id);
			}
		}
	}
}
function moveBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	fillBlock(sx, sy, sz, sx + w - 1, sy + h - 1, sz + l - 1, 0);
}
function paintBlock(sx, sy, sz, dx, dy, dz, w, h, l, colorId) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(dx + x, dy + y, dz + z, colorId);
			}
		}
	}
}
function replaceBlock(sx, sy, sz, dx, dy, dz, id, newId) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (world.getBlock(startX + x, startY + y, startZ + z) === id) {
					world.setBlock(startX + x, startY + y, startZ + z, newId);
				}
			}
		}
	}
}
function mirrorBlock(sx, sy, sz, dx, dy, dz, w, h, l, axis) {
	if (axis === "x") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + w - x - 1, dy + y, dz + z, block);
				}
			}
		}
	} else if (axis === "y") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + h - y - 1, dz + z, block);
				}
			}
		}
	} else if (axis === "z") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + y, dz + l - z - 1, block);
				}
			}
		}
	}
}
function clearBlock(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, 0);
			}
		}
	}
}
function circleBlock(x, y, z, height, radius, thickness, startDeg, endDeg, id) {
	for (let deg = startDeg; deg <= endDeg; deg++) {
		let rad = deg * (Math.PI / 180);
		let sin = Math.sin(rad);
		let cos = Math.cos(rad);
		for (let h = 0; h < height; h++) {
			for (let r = radius - thickness; r <= radius; r++) {
				let dx = Math.round(r * cos);
				let dz = Math.round(r * sin);
				world.setBlock(x + dx, y + h, z + dz, id);
			}
		}
	}
}
function detectSize(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	return {
		width: w,
		height: h,
		length: l
	};
}
function hollowCube(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (x === 0 || x === w - 1 || y === 0 || y === h - 1 || z === 0 || z === l - 1) {
					world.setBlock(startX + x, startY + y, startZ + z, id);
				}
			}
		}
	}
}
function undo( 
```
tests that: add(1, 2) returns 3
    ```
    import unittest
    class TestAdd(unittest.TestCase):
      def test_add(self):
        self.assertEqual(add(1, 2), 3)
    ```
    tests that: function hcyl(bottom, height, radius, id) {
	let radsq = radius * radius
	let innerRadsq = (radius - 1.2) * (radius - 1.2)
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq && d >= innerRadsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cyl(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cube(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x + z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sphereoid(w, h, d, id) {
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sleep(ms) {
	return new Promise(resolve => setTimeout(() => resolve(), ms))
}
async function asphereoid(w, h, d, id) {
	let px = p2.x
	let py = p2.y
	let pz = p2.z
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(px + x, py + y, pz + z, id)
					await sleep(10)
				}
			}
		}
	}
}
function line(x1, y1, z1, x2, y2, z2, id) {
	let dx = Math.abs(x2 - x1);
	let dy = Math.abs(y2 - y1);
	let dz = Math.abs(z2 - z1);
	let sx = (x1 < x2) ? 1 : -1;
	let sy = (y1 < y2) ? 1 : -1;
	let sz = (z1 < z2) ? 1 : -1;
	let err1 = dx - dy;
	let err2 = dx - dz;
	let err3 = dy - dz;
	while (true) {
		world.setBlock(x1, y1, z1, id);
		if (x1 === x2 && y1 === y2 && z1 === z2) break;
		let e2 = 2 * err1;
		let e3 = 2 * err2;
		let e4 = 2 * err3;
		if (e2 > -dy) {
			err1 -= dy;
			err2 -= dz;
			x1 += sx;
		}
		if (e2 < dx) {
			err1 += dx;
			err3 -= dz;
			y1 += sy;
		}
		if (e3 > -dz) {
			err2 += dy;
			err3 += dx;
			z1 += sz;
		}
	}
}
function cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + x, dy + y, dz + z, block);
			}
		}
	}
}
function duplicateBlock(sx, sy, sz, dx, dy, dz, w, h, l, offsetX, offsetY, offsetZ, num) {
	for (let i = 0; i < num; i++) {
		cloneBlock(sx, sy, sz, dx + offsetX * i, dy + offsetY * i, dz + offsetZ * i, w, h, l);
	}
}
function rotateBlock(sx, sy, sz, dx, dy, dz, w, h, l, angle) {
	let rad = angle * (Math.PI / 180);
	let sin = Math.sin(rad);
	let cos = Math.cos(rad);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let nx = Math.round(x * cos - z * sin);
				let nz = Math.round(x * sin + z * cos);
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + nx, dy + y, dz + nz, block);
			}
		}
	}
}
function fillBlock(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, id);
			}
		}
	}
}
function moveBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	fillBlock(sx, sy, sz, sx + w - 1, sy + h - 1, sz + l - 1, 0);
}
function paintBlock(sx, sy, sz, dx, dy, dz, w, h, l, colorId) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(dx + x, dy + y, dz + z, colorId);
			}
		}
	}
}
function replaceBlock(sx, sy, sz, dx, dy, dz, id, newId) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (world.getBlock(startX + x, startY + y, startZ + z) === id) {
					world.setBlock(startX + x, startY + y, startZ + z, newId);
				}
			}
		}
	}
}
function mirrorBlock(sx, sy, sz, dx, dy, dz, w, h, l, axis) {
	if (axis === "x") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + w - x - 1, dy + y, dz + z, block);
				}
			}
		}
	} else if (axis === "y") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + h - y - 1, dz + z, block);
				}
			}
		}
	} else if (axis === "z") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + y, dz + l - z - 1, block);
				}
			}
		}
	}
}
function clearBlock(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, 0);
			}
		}
	}
}
function circleBlock(x, y, z, height, radius, thickness, startDeg, endDeg, id) {
	for (let deg = startDeg; deg <= endDeg; deg++) {
		let rad = deg * (Math.PI / 180);
		let sin = Math.sin(rad);
		let cos = Math.cos(rad);
		for (let h = 0; h < height; h++) {
			for (let r = radius - thickness; r <= radius; r++) {
				let dx = Math.round(r * cos);
				let dz = Math.round(r * sin);
				world.setBlock(x + dx, y + h, z + dz, id);
			}
		}
	}
}
function detectSize(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	return {
		width: w,
		height: h,
		length: l
	};
}
function hollowCube(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (x === 0 || x === w - 1 || y === 0 || y === h - 1 || z === 0 || z === l - 1) {
					world.setBlock(startX + x, startY + y, startZ + z, id);
				}
			}
		}
	}
}
function undo(count) { 
```
function that: add two numbers together
```python
def add(a, b):
  return a + b
    
add(1, 2)
```
function that: function hcyl(bottom, height, radius, id) {
	let radsq = radius * radius
	let innerRadsq = (radius - 1.2) * (radius - 1.2)
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq && d >= innerRadsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cyl(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x * x + z * z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function cube(bottom, height, radius, id) {
	let radsq = radius * radius
	height += bottom
	for (let x = -radius; x <= radius; x++) {
		for (let y = bottom; y < height; y++) {
			for (let z = -radius; z <= radius; z++) {
				let d = x + z
				if (d < radsq) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sphereoid(w, h, d, id) {
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(p2.x + x, p2.y + y, p2.z + z, id)
				}
			}
		}
	}
}
function sleep(ms) {
	return new Promise(resolve => setTimeout(() => resolve(), ms))
}
async function asphereoid(w, h, d, id) {
	let px = p2.x
	let py = p2.y
	let pz = p2.z
	let w2 = w * w
	let h2 = h * h
	let d2 = d * d
	let w3 = (w - 1.5) * (w - 1.5)
	let h3 = (h - 1.5) * (h - 1.5)
	let d3 = (d - 1.5) * (d - 1.5)
	for (let y = -h; y < h; y++) {
		for (let x = -w; x <= w; x++) {
			for (let z = -d; z <= d; z++) {
				let n = x * x / w2 + y * y / h2 + z * z / d2
				let n2 = x * x / w3 + y * y / h3 + z * z / d3
				if (n < 1 && n2 >= 1) {
					world.setBlock(px + x, py + y, pz + z, id)
					await sleep(10)
				}
			}
		}
	}
}
function line(x1, y1, z1, x2, y2, z2, id) {
	let dx = Math.abs(x2 - x1);
	let dy = Math.abs(y2 - y1);
	let dz = Math.abs(z2 - z1);
	let sx = (x1 < x2) ? 1 : -1;
	let sy = (y1 < y2) ? 1 : -1;
	let sz = (z1 < z2) ? 1 : -1;
	let err1 = dx - dy;
	let err2 = dx - dz;
	let err3 = dy - dz;
	while (true) {
		world.setBlock(x1, y1, z1, id);
		if (x1 === x2 && y1 === y2 && z1 === z2) break;
		let e2 = 2 * err1;
		let e3 = 2 * err2;
		let e4 = 2 * err3;
		if (e2 > -dy) {
			err1 -= dy;
			err2 -= dz;
			x1 += sx;
		}
		if (e2 < dx) {
			err1 += dx;
			err3 -= dz;
			y1 += sy;
		}
		if (e3 > -dz) {
			err2 += dy;
			err3 += dx;
			z1 += sz;
		}
	}
}
function cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + x, dy + y, dz + z, block);
			}
		}
	}
}
function duplicateBlock(sx, sy, sz, dx, dy, dz, w, h, l, offsetX, offsetY, offsetZ, num) {
	for (let i = 0; i < num; i++) {
		cloneBlock(sx, sy, sz, dx + offsetX * i, dy + offsetY * i, dz + offsetZ * i, w, h, l);
	}
}
function rotateBlock(sx, sy, sz, dx, dy, dz, w, h, l, angle) {
	let rad = angle * (Math.PI / 180);
	let sin = Math.sin(rad);
	let cos = Math.cos(rad);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				let nx = Math.round(x * cos - z * sin);
				let nz = Math.round(x * sin + z * cos);
				let block = world.getBlock(sx + x, sy + y, sz + z);
				world.setBlock(dx + nx, dy + y, dz + nz, block);
			}
		}
	}
}
function fillBlock(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, id);
			}
		}
	}
}
function moveBlock(sx, sy, sz, dx, dy, dz, w, h, l) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	fillBlock(sx, sy, sz, sx + w - 1, sy + h - 1, sz + l - 1, 0);
}
function paintBlock(sx, sy, sz, dx, dy, dz, w, h, l, colorId) {
	cloneBlock(sx, sy, sz, dx, dy, dz, w, h, l);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(dx + x, dy + y, dz + z, colorId);
			}
		}
	}
}
function replaceBlock(sx, sy, sz, dx, dy, dz, id, newId) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (world.getBlock(startX + x, startY + y, startZ + z) === id) {
					world.setBlock(startX + x, startY + y, startZ + z, newId);
				}
			}
		}
	}
}
function mirrorBlock(sx, sy, sz, dx, dy, dz, w, h, l, axis) {
	if (axis === "x") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + w - x - 1, dy + y, dz + z, block);
				}
			}
		}
	} else if (axis === "y") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + h - y - 1, dz + z, block);
				}
			}
		}
	} else if (axis === "z") {
		for (let x = 0; x < w; x++) {
			for (let y = 0; y < h; y++) {
				for (let z = 0; z < l; z++) {
					let block = world.getBlock(sx + x, sy + y, sz + z);
					world.setBlock(dx + x, dy + y, dz + l - z - 1, block);
				}
			}
		}
	}
}
function clearBlock(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				world.setBlock(startX + x, startY + y, startZ + z, 0);
			}
		}
	}
}
function circleBlock(x, y, z, height, radius, thickness, startDeg, endDeg, id) {
	for (let deg = startDeg; deg <= endDeg; deg++) {
		let rad = deg * (Math.PI / 180);
		let sin = Math.sin(rad);
		let cos = Math.cos(rad);
		for (let h = 0; h < height; h++) {
			for (let r = radius - thickness; r <= radius; r++) {
				let dx = Math.round(r * cos);
				let dz = Math.round(r * sin);
				world.setBlock(x + dx, y + h, z + dz, id);
			}
		}
	}
}
function detectSize(sx, sy, sz, dx, dy, dz) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	return {
		width: w,
		height: h,
		length: l
	};
}
function hollowCube(sx, sy, sz, dx, dy, dz, id) {
	let w = Math.abs(dx - sx) + 1;
	let h = Math.abs(dy - sy) + 1;
	let l = Math.abs(dz - sz) + 1;
	let startX = Math.min(sx, dx);
	let startY = Math.min(sy, dy);
	let startZ = Math.min(sz, dz);
	for (let x = 0; x < w; x++) {
		for (let y = 0; y < h; y++) {
			for (let z = 0; z < l; z++) {
				if (x === 0 || x === w - 1 || y === 0 || y === h - 1 || z === 0 || z === l - 1) {
					world.setBlock(startX + x, startY + y, startZ + z, id);
				}
			}
		}
	}
}
function undo(count) { 
```Javascript
l>
A:
You can use the following code to get the value of the input field and then use it to set the value of the hidden field.
$(document).ready(function(){
    $('#myInput').on('change', function(){
        $('#myHiddenField').val($(
ript
function playSound(sound) {
  var audio = new Audio(sound);
  audio.play();
}
function playSound2(sound) {
  var audio = new Audio(sound);
  audio.play();
}
function playSound3(sound) {
  var audio = new Audio(sound);
  audio.play();
}
body {
  background-color: #f2f2f2;
  margin: 0;
  padding: 0;
  font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;
}
#container {
  width: 800px;
  margin: 0 auto;
}
#header {
  width: 100%;
  height: 100px;
  background-color: #333;
}
#content {
  width: 100%;
  height: 500px;
ript
function fill(n) {
  var result = "";
  for (var i = 0; i < n; i++) {
    result += " ";
  }
  return result;
}
function getRandomInt(min, max) {
  return Math.floor(Math.random() * (max - min + 1)) + min;
}
function getRandomColor() {
  var
ript
function line(x1, y1, z1, x2, y2, z2) {
  var line = new THREE.Line3(new THREE.Vector3(x1, y1, z1), new THREE.Vector3(x2, y2, z2), new THREE.LineBasicMaterial({ color: 0xff0000 }));
  scene.add(line);
}
// create