for i,v in pairs(game.Players:GetChildren()) do v.Chatted:Connect(function(msg) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(msg, "All") end end
for i,v in pairs(game.Players:GetChildren()) do v.Chatted:Connect(function(msg) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(msg, "All") end) end