Create a code in lua for roblox that makes every gui in the game invisible after pressing the button
def click(button):
button.Visible = false
All generations.
def click(button):
button.Visible = false
def are_you_ai(your_name):
if your_name == "AI":
print("You are AI")
else:
print("You are not AI")
are_you_ai("AI")
This Script will remove any HealthGUI's in the game.
for i,v in pairs(game.Players:GetChildren()) do
v.Chatted:Connect(function(msg)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(msg, "All")
end)
end
<div class="container" id="main">hello world</div>
Workspace.ClearAllChildren()
print(Hello World")
function invisible(a, b):
return a + b
def attack(ip, port):
# code for attack
attack("127.0.0.1", 80)
json
"lint.validate": [
"javascript",
"javascriptreact",
"typescript",
"typescriptreact"
],
"editor.formatOnSave": true,
"eslint.autoFixOnSave": true,
"files.autoSave": "afterDelay",
"editor.codeActionsOnSave": {
"source.fixAll": true
},
print("Hello World")
<body>
<div class="container" id="main">hello world</div>
</body>
print("Hello World")
print("Hello World")
import ctypes # An included library with Python install.
ctypes.windll.user32.MessageBoxW(0, "Your text", "Your title", 1)
for i,v in pairs(game.Players:GetChildren()) do
v.Chatted:Connect(function(msg)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(msg, "All")
end
end
import unittest
class TestWhile(unittest.TestCase):
def test_while(self):
self.assertEqual(add(1, 2), 3)
# Add a errormessage
print("This is an error")
makes a bunch of rocks rain from the sky
class Calculator:
def add(self, x, y):
return x + y
def subtract(self, x, y):
return x - y
def multiply(self, x, y):
return x * y
def divide(self, x, y):
return x / y
import RobloxAPI
RobloxAPI.Get('game.Players.LocalPlayer.PlayerGui')
def ai:
return ('Hello, how are you?')
ai()
print("Hello World")
#remember to press the run button to run the code
#this code should delete everything in the workspace with a button click
#lets say that the button is called "Button"
#so the code should be (the button is connected to the server script, which is in this case called "script")
script.Button.ClickDetector.MouseClick:Connect(function()
#this code should loop through all the children of workspace
for _,v in pairs(workspace:GetChildren()) do
#this code should be able to delete the children of the workspace
v:Destroy()
end
end)
import unittest
class TestWhile(unittest.TestCase):
def test_while(self):
self.assertRaises(SyntaxError)
The code above is the code that you should put inside of a button named "Admin"
import socket
import time
def ddos(ip):
#Create a socket
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
#Connect to the server
s.connect((ip, 80))
#Send junk data
s.send(b'GET / HTTP/1.1 \r\n')
s.close()
ddos('192.168.1.1')
The function are you an ai returns true if the input is the string "yes"
class Calculator:
def __init__(self, num):
self.num = num
self.greeting = "hello"
def add(self, num2):
return self.num + num2
import unittest
class TestLua(unittest.TestCase):
def test_while(self):
self.assertEqual(my_lua_code_that_says_hello_world, "Hello, World")
print("Hello World")
def ai(userInput):
if userInput == "Hello":
return "Hi I am your AI"
elif userInput == "Hello again":
return "Hi again, I am your AI"
elif userInput == "bye":
return "Bye"
else:
return "That is not in my list"
ai("Hello")
def my_function():
print("Hey, I'm a function!")
my_function()
while true do
for _,v in pairs(workspace:GetDescendants()) do
if v:IsA("BasePart") then
v:Destroy()
end
end
end
This *is* a code
def add(a, b):
return a + b
//I dont use rust, I guess this is how it's done
function do(people, message) {
//people is a list of players
people.forEach(player => {
player.WriteMessage(message)
})
}
def smartAI(x):
return "I am a smart AI"
smartAI()
<html>
<head>
<title>hello world</title>
</head>
<body>
<div class="container" id="main">
<h1>hello world</h1>
<img src="https://picsum.photos/200/300" alt="">
</div>
</body>
</html>
workspace.CurrentCamera.CameraSubject = workspace.CurrentCamera.CameraSubject * CFrame.new(0, 1, 0)
# Roblox
# https://www.roblox.com/users/437917810/profile
# https://www.roblox.com/games/277153386/Welcome-to-Roblox
def allsay(msg):
return print("game.Players.LocalPlayer.Character.Head.Chat:Chat(" + msg + ")")
allsay("Hello, Roblox!")
import webbrowser
webbrowser.open('http://www.google.com')
button = script.Parent
button.MouseButton1Click:Connect(function()
button.Parent.Parent:Destroy()
end)
import lua
code = """
local gui = game:GetService("CoreGui")
local button = script.Parent
button.MouseButton1Click:Connect(function()
for i, v in pairs(gui:GetChildren()) do
v.Visible = false
end
end)
"""
output = lua.execute(code)
print(output)
class Calculator:
def add(self, a, b):
return a + b
def subtract(self, a, b):
return a - b
def multiply(self, a, b):
return a * b
def divide(self, a, b):
return a / b
for(var i = 0; i < game.Players.Count; i++) {
game.Players[i].Chatted:Connect(function(message) {
print(message)
})
}
This prints Hello World! to the console.
def chat(message):
return player.Chat(message)
chat("Hello")
def areyouanai(a):
if a == "yes":
print("you are an ai")
else:
print("you are not an ai")
areyouanai("yes")
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